Implement property dependency injection for the website (#806)

* Remove most non DI usages of DbContext

* Optimize website queries and refactor startup to use top level statements

* Remove unused functions in UserEntity and SlotEntity

* Optimize LBP1 LevelTags
This commit is contained in:
Josh 2023-06-20 00:02:24 -05:00 committed by GitHub
parent 727dd4e903
commit e43397ac6a
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GPG key ID: 4AEE18F83AFDEB23
47 changed files with 333 additions and 430 deletions

View file

@ -98,17 +98,22 @@ public class MatchController : ControllerBase
case FindBestRoom diveInData when MatchHelper.UserLocations.Count > 1:
#endif
{
FindBestRoomResponse? response = RoomHelper.FindBestRoom
(user, token.GameVersion, diveInData.RoomSlot, token.Platform, token.UserLocation);
FindBestRoomResponse? response = RoomHelper.FindBestRoom(this.database,
user,
token.GameVersion,
diveInData.RoomSlot,
token.Platform,
token.UserLocation);
if (response == null) return this.NotFound();
string serialized = JsonSerializer.Serialize(response, typeof(FindBestRoomResponse));
foreach (Player player in response.Players) MatchHelper.AddUserRecentlyDivedIn(user.UserId, player.User.UserId);
foreach (Player player in response.Players)
MatchHelper.AddUserRecentlyDivedIn(user.UserId, player.User.UserId);
return this.Ok($"[{{\"StatusCode\":200}},{serialized}]");
}
case CreateRoom createRoom when MatchHelper.UserLocations.Count >= 1:
case CreateRoom createRoom when !MatchHelper.UserLocations.IsEmpty:
{
List<int> users = new();
foreach (string playerUsername in createRoom.Players)
@ -139,9 +144,8 @@ public class MatchController : ControllerBase
}
room.PlayerIds = users.Select(u => u.UserId).ToList();
await RoomHelper.CleanupRooms(null, room);
await RoomHelper.CleanupRooms(this.database, null, room);
}
break;
}
}

View file

@ -34,17 +34,17 @@ public class PhotosController : ControllerBase
[HttpPost("uploadPhoto")]
public async Task<IActionResult> UploadPhoto()
{
UserEntity? user = await this.database.UserFromGameToken(this.GetToken());
if (user == null) return this.Forbid();
GameTokenEntity token = this.GetToken();
if (user.GetUploadedPhotoCount(this.database) >= ServerConfiguration.Instance.UserGeneratedContentLimits.PhotosQuota) return this.BadRequest();
int photoCount = await this.database.Photos.CountAsync(p => p.CreatorId == token.UserId);
if (photoCount >= ServerConfiguration.Instance.UserGeneratedContentLimits.PhotosQuota) return this.BadRequest();
GamePhoto? photo = await this.DeserializeBody<GamePhoto>();
if (photo == null) return this.BadRequest();
foreach (PhotoEntity p in this.database.Photos.Where(p => p.CreatorId == user.UserId))
foreach (PhotoEntity p in this.database.Photos.Where(p => p.CreatorId == token.UserId))
{
if (p.LargeHash == photo.LargeHash) return this.Ok(); // photo already uplaoded
if (p.LargeHash == photo.LargeHash) return this.Ok(); // photo already uploaded
if (p.MediumHash == photo.MediumHash) return this.Ok();
if (p.SmallHash == photo.SmallHash) return this.Ok();
if (p.PlanHash == photo.PlanHash) return this.Ok();
@ -52,8 +52,7 @@ public class PhotosController : ControllerBase
PhotoEntity photoEntity = new()
{
CreatorId = user.UserId,
Creator = user,
CreatorId = token.UserId,
SmallHash = photo.SmallHash,
MediumHash = photo.MediumHash,
LargeHash = photo.LargeHash,
@ -145,12 +144,14 @@ public class PhotosController : ControllerBase
await this.database.SaveChangesAsync();
string username = await this.database.UsernameFromGameToken(token);
await WebhookHelper.SendWebhook
(
new EmbedBuilder
{
Title = "New photo uploaded!",
Description = $"{user.Username} uploaded a new photo.",
Description = $"{username} uploaded a new photo.",
ImageUrl = $"{ServerConfiguration.Instance.ExternalUrl}/gameAssets/{photo.LargeHash}",
Color = WebhookHelper.GetEmbedColor(),
}

View file

@ -12,7 +12,6 @@ using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Filter;
using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Matchmaking.Rooms;
using LBPUnion.ProjectLighthouse.Types.Misc;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using LBPUnion.ProjectLighthouse.Types.Users;