Remove PL.Tests dependency on all server projects

Should allow slightly faster parallelized builds.
This commit is contained in:
jvyden 2022-07-28 16:15:46 -04:00
commit e72e924c40
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GPG key ID: 18BCF2BE0262B278
9 changed files with 14 additions and 12 deletions

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@ -4,12 +4,13 @@ using System.Threading.Tasks;
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
using LBPUnion.ProjectLighthouse.Tests;
using Xunit;
namespace ProjectLighthouse.Tests.GameApiTests.Tests;
public class AuthenticationTests : LighthouseServerTest
public class AuthenticationTests : LighthouseServerTest<GameServerTestStartup>
{
[Fact]
public async Task ShouldReturnErrorOnNoPostData()

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@ -3,12 +3,13 @@ using System.Threading.Tasks;
using LBPUnion.ProjectLighthouse;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
using LBPUnion.ProjectLighthouse.Tests;
using Xunit;
namespace ProjectLighthouse.Tests.GameApiTests.Tests;
public class DatabaseTests : LighthouseServerTest
public class DatabaseTests : LighthouseServerTest<GameServerTestStartup>
{
[DatabaseFact]
public async Task CanCreateUserTwice()

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@ -5,12 +5,13 @@ using System.Threading;
using System.Threading.Tasks;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
using LBPUnion.ProjectLighthouse.Tests;
using Xunit;
namespace ProjectLighthouse.Tests.GameApiTests.Tests;
public class MatchTests : LighthouseServerTest
public class MatchTests : LighthouseServerTest<GameServerTestStartup>
{
private static readonly SemaphoreSlim semaphore = new(1, 1);

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@ -6,12 +6,13 @@ using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Levels;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
using LBPUnion.ProjectLighthouse.Tests;
using Xunit;
namespace ProjectLighthouse.Tests.GameApiTests.Tests;
public class SlotTests : LighthouseServerTest
public class SlotTests : LighthouseServerTest<GameServerTestStartup>
{
[DatabaseFact]
public async Task ShouldOnlyShowUsersLevels()

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@ -4,12 +4,13 @@ using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
using LBPUnion.ProjectLighthouse.Tests;
using Xunit;
namespace ProjectLighthouse.Tests.GameApiTests.Tests;
public class UploadTests : LighthouseServerTest
public class UploadTests : LighthouseServerTest<GameServerTestStartup>
{
public UploadTests()
{