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Major refactor and reorganization of types (#652)
* Start of reorganization and cleanup * Remove duplicate title id * Refactor types * Fix Release building * Move classes in /Types to a Types namespace * Fix compilation error (RoomVisualizerPage strikes again) * Fix bugs created from auto merge * Fix auto-merge compilation error * Changes from review/fix failed merge
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316 changed files with 1623 additions and 1518 deletions
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@ -3,10 +3,14 @@ using System.Text.Json;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Files;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Levels;
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using LBPUnion.ProjectLighthouse.PlayerData;
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using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Types;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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@ -185,7 +189,7 @@ public class UserController : ControllerBase
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string bodyString = await this.ReadBodyAsync();
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Pins? pinJson = JsonSerializer.Deserialize<Pins>(bodyString);
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if (pinJson == null) return this.BadRequest();
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if (pinJson?.ProfilePins == null) return this.BadRequest();
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// Sometimes the update gets called periodically as pin progress updates via playing,
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// may not affect equipped profile pins however, so check before setting it.
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