Merge branch 'LBPUnion:main' into playlists

This commit is contained in:
Josh 2022-09-24 19:24:14 -05:00 committed by GitHub
commit fbe203d84a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
23 changed files with 484 additions and 216 deletions

View file

@ -27,7 +27,7 @@ public class ClientConfigurationController : ControllerBase
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
HostString hostname = this.Request.Host;
string hostname = ServerConfiguration.Instance.GameApiExternalUrl;
return this.Ok
(
"ProbabilityOfPacketDelay 0.0\nMinPacketDelayFrames 0\nMaxPacketDelayFrames 3\nProbabilityOfPacketDrop 0.0\nEnableFakeConditionsForLoopback true\nNumberOfFramesPredictionAllowedForNonLocalPlayer 1000\nEnablePrediction true\nMinPredictedFrames 0\nMaxPredictedFrames 10\nAllowGameRendCameraSplit true\nFramesBeforeAgressiveCatchup 30\nPredictionPadSides 200\nPredictionPadTop 200\nPredictionPadBottom 200\nShowErrorNumbers true\nAllowModeratedLevels false\nAllowModeratedPoppetItems false\nTIMEOUT_WAIT_FOR_JOIN_RESPONSE_FROM_PREV_PARTY_HOST 50.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_HOST 30.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_MEMBER 45.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN_FRIEND 15.0\nTIMEOUT_WAIT_FOR_CONNECTION_FROM_HOST 30.0\nTIMEOUT_WAIT_FOR_ROOM_ID_TO_JOIN 60.0\nTIMEOUT_WAIT_FOR_GET_NUM_PLAYERS_ONLINE 60.0\nTIMEOUT_WAIT_FOR_SIGNALLING_CONNECTIONS 120.0\nTIMEOUT_WAIT_FOR_PARTY_DATA 60.0\nTIME_TO_WAIT_FOR_LEAVE_MESSAGE_TO_COME_BACK 20.0\nTIME_TO_WAIT_FOR_FOLLOWING_REQUESTS_TO_ARRIVE 30.0\nTIMEOUT_WAIT_FOR_FINISHED_MIGRATING_HOST 30.0\nTIMEOUT_WAIT_FOR_PARTY_LEADER_FINISH_JOINING 45.0\nTIMEOUT_WAIT_FOR_QUICKPLAY_LEVEL 60.0\nTIMEOUT_WAIT_FOR_PLAYERS_TO_JOIN 30.0\nTIMEOUT_WAIT_FOR_DIVE_IN_PLAYERS 240.0\nTIMEOUT_WAIT_FOR_FIND_BEST_ROOM 60.0\nTIMEOUT_DIVE_IN_TOTAL 300.0\nTIMEOUT_WAIT_FOR_SOCKET_CONNECTION 120.0\nTIMEOUT_WAIT_FOR_REQUEST_RESOURCE_MESSAGE 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_GET_RESOURCE_LIST 120.0\nTIMEOUT_WAIT_FOR_CLIENT_TO_LOAD_RESOURCES 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_SAVE_GAME_STATE 30.0\nTIMEOUT_WAIT_FOR_ADD_PLAYERS_TO_TAKE 30.0\nTIMEOUT_WAIT_FOR_UPDATE_FROM_CLIENT 90.0\nTIMEOUT_WAIT_FOR_HOST_TO_GET_RESOURCE_LIST 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_SAVE_GAME_STATE 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_ADD_US 30.0\nTIMEOUT_WAIT_FOR_UPDATE 60.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN 50.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_PRESENCE 60.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_CONNECTION 120.0\nSECONDS_BETWEEN_PINS_AWARDED_UPLOADS 300.0\nEnableKeepAlive true\nAllowVoIPRecordingPlayback true\nOverheatingThresholdDisallowMidgameJoin 0.95\nMaxCatchupFrames 3\nMaxLagBeforeShowLoading 23\nMinLagBeforeHideLoading 30\nLagImprovementInflectionPoint -1.0\nFlickerThreshold 2.0\nClosedDemo2014Version 1\nClosedDemo2014Expired false\nEnablePlayedFilter true\nEnableCommunityDecorations true\nGameStateUpdateRate 10.0\nGameStateUpdateRateWithConsumers 1.0\nDisableDLCPublishCheck false\nEnableDiveIn true\nEnableHackChecks false\nAllowOnlineCreate true\n" +
@ -41,6 +41,10 @@ public class ClientConfigurationController : ControllerBase
[Produces("text/xml")]
public IActionResult Conf() => this.Ok("<t_enable>false</t_enable>");
[HttpGet("ChallengeConfig.xml")]
[Produces("text/xml")]
public IActionResult Challenges() => this.Ok();
[HttpGet("farc_hashes")]
public IActionResult FarcHashes() => this.Ok();
@ -50,7 +54,7 @@ public class ClientConfigurationController : ControllerBase
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
PrivacySettings ps = new()
{
LevelVisibility = user.LevelVisibility.ToSerializedString(),

View file

@ -139,6 +139,7 @@ public class LoginController : ControllerBase
{
AuthTicket = "MM_AUTH=" + token.UserToken,
ServerBrand = VersionHelper.EnvVer,
TitleStorageUrl = ServerConfiguration.Instance.GameApiExternalUrl,
}.Serialize()
);
}

View file

@ -60,12 +60,12 @@ public class PublishController : ControllerBase
Slot? oldSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
if (oldSlot == null)
{
Logger.Warn("Rejecting level reupload, could not find old slot", LogArea.Publish);
Logger.Warn("Rejecting level republish, could not find old slot", LogArea.Publish);
return this.NotFound();
}
if (oldSlot.CreatorId != user.UserId)
{
Logger.Warn("Rejecting level reupload, old slot's creator is not publishing user", LogArea.Publish);
Logger.Warn("Rejecting level republish, old slot's creator is not publishing user", LogArea.Publish);
return this.BadRequest();
}
}
@ -87,7 +87,7 @@ public class PublishController : ControllerBase
/// Endpoint actually used to publish a level
/// </summary>
[HttpPost("publish")]
public async Task<IActionResult> Publish()
public async Task<IActionResult> Publish([FromQuery] string? game)
{
(User, GameToken)? userAndToken = await this.database.UserAndGameTokenFromRequest(this.Request);
@ -178,6 +178,22 @@ public class PublishController : ControllerBase
return this.BadRequest();
}
// I hate lbp3
if (game != null)
{
GameVersion intendedVersion = FromAbbreviation(game);
if (intendedVersion != GameVersion.Unknown && intendedVersion != slotVersion)
{
// Delete the useless rootLevel that lbp3 just uploaded
if(slotVersion == GameVersion.LittleBigPlanet3)
FileHelper.DeleteResource(slot.RootLevel);
slot.GameVersion = oldSlot.GameVersion;
slot.RootLevel = oldSlot.RootLevel;
slot.ResourceCollection = oldSlot.ResourceCollection;
}
}
oldSlot.Location.X = slot.Location.X;
oldSlot.Location.Y = slot.Location.Y;
@ -277,6 +293,19 @@ public class PublishController : ControllerBase
return this.Ok();
}
private static GameVersion FromAbbreviation(string abbr)
{
return abbr switch
{
"lbp1" => GameVersion.LittleBigPlanet1,
"lbp2" => GameVersion.LittleBigPlanet2,
"lbp3" => GameVersion.LittleBigPlanet3,
"lbpv" => GameVersion.LittleBigPlanetVita,
"lbppsp" => GameVersion.LittleBigPlanetPSP,
_ => GameVersion.Unknown,
};
}
private async Task<Slot?> getSlotFromBody()
{
this.Request.Body.Position = 0;

View file

@ -214,8 +214,8 @@ public class ScoreController : ControllerBase
var rankedScores = this.database.Scores
.Where(s => s.SlotId == slotId && s.Type == type)
.Where(s => s.ChildSlotId == 0 || s.ChildSlotId == childId)
.Where(s => playerIds == null || playerIds.Any(id => s.PlayerIdCollection.Contains(id)))
.AsEnumerable()
.Where(s => playerIds == null || playerIds.Any(id => s.PlayerIdCollection.Contains(id)))
.OrderByDescending(s => s.Points)
.ThenBy(s => s.ScoreId)
.ToList()

View file

@ -0,0 +1,129 @@
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Middlewares;
using Microsoft.Extensions.Primitives;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Middlewares;
public class DigestMiddleware : Middleware
{
private readonly bool computeDigests;
public DigestMiddleware(RequestDelegate next, bool computeDigests) : base(next)
{
this.computeDigests = computeDigests;
}
private static readonly HashSet<string> exemptPathList = new()
{
"/login",
"/eula",
"/announce",
"/status",
"/farc_hashes",
"/t_conf",
"/network_settings.nws",
"/ChallengeConfig.xml",
};
public override async Task InvokeAsync(HttpContext context)
{
// Client digest check.
if (!context.Request.Cookies.TryGetValue("MM_AUTH", out string? authCookie) || authCookie == null)
authCookie = string.Empty;
string digestPath = context.Request.Path;
#if !DEBUG
const string url = "/LITTLEBIGPLANETPS3_XML";
string strippedPath = digestPath.Contains(url) ? digestPath[url.Length..] : "";
#endif
Stream body = context.Request.Body;
bool usedAlternateDigestKey = false;
if (this.computeDigests && digestPath.StartsWith("/LITTLEBIGPLANETPS3_XML"))
{
// The game sets X-Digest-B on a resource upload instead of X-Digest-A
string digestHeaderKey = "X-Digest-A";
bool excludeBodyFromDigest = false;
if (digestPath.Contains("/upload/"))
{
digestHeaderKey = "X-Digest-B";
excludeBodyFromDigest = true;
}
string clientRequestDigest = await CryptoHelper.ComputeDigest
(digestPath, authCookie, body, ServerConfiguration.Instance.DigestKey.PrimaryDigestKey, excludeBodyFromDigest);
// Check the digest we've just calculated against the digest header if the game set the header. They should match.
if (context.Request.Headers.TryGetValue(digestHeaderKey, out StringValues sentDigest))
{
if (clientRequestDigest != sentDigest)
{
// If we got here, the normal ServerDigestKey failed to validate. Lets try again with the alternate digest key.
usedAlternateDigestKey = true;
// Reset the body stream
body.Position = 0;
clientRequestDigest = await CryptoHelper.ComputeDigest
(digestPath, authCookie, body, ServerConfiguration.Instance.DigestKey.AlternateDigestKey, excludeBodyFromDigest);
if (clientRequestDigest != sentDigest)
{
#if DEBUG
Console.WriteLine("Digest failed");
Console.WriteLine("digestKey: " + ServerConfiguration.Instance.DigestKey.PrimaryDigestKey);
Console.WriteLine("altDigestKey: " + ServerConfiguration.Instance.DigestKey.AlternateDigestKey);
Console.WriteLine("computed digest: " + clientRequestDigest);
#endif
// We still failed to validate. Abort the request.
context.Response.StatusCode = 403;
return;
}
}
}
#if !DEBUG
// The game doesn't start sending digests until after the announcement so if it's not one of those requests
// and it doesn't include a digest we need to reject the request
else if (!ServerStatics.IsUnitTesting && !exemptPathList.Contains(strippedPath))
{
context.Response.StatusCode = 403;
return;
}
#endif
context.Response.Headers.Add("X-Digest-B", clientRequestDigest);
context.Request.Body.Position = 0;
}
// This does the same as above, but for the response stream.
await using MemoryStream responseBuffer = new();
Stream oldResponseStream = context.Response.Body;
context.Response.Body = responseBuffer;
await this.next(context); // Handle the request so we can get the server digest hash
responseBuffer.Position = 0;
// Compute the server digest hash.
if (this.computeDigests)
{
responseBuffer.Position = 0;
string digestKey = usedAlternateDigestKey
? ServerConfiguration.Instance.DigestKey.AlternateDigestKey
: ServerConfiguration.Instance.DigestKey.PrimaryDigestKey;
// Compute the digest for the response.
string serverDigest = await CryptoHelper.ComputeDigest(context.Request.Path, authCookie, responseBuffer, digestKey);
context.Response.Headers.Add("X-Digest-A", serverDigest);
}
// Add a content-length header if it isn't present to disable response chunking
if (!context.Response.Headers.ContainsKey("Content-Length"))
context.Response.Headers.Add("Content-Length", responseBuffer.Length.ToString());
// Copy the buffered response to the actual response stream.
responseBuffer.Position = 0;
await responseBuffer.CopyToAsync(oldResponseStream);
context.Response.Body = oldResponseStream;
}
}

View file

@ -0,0 +1,29 @@
using LBPUnion.ProjectLighthouse.Middlewares;
using LBPUnion.ProjectLighthouse.PlayerData;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Middlewares;
public class SetLastContactMiddleware : MiddlewareDBContext
{
public SetLastContactMiddleware(RequestDelegate next) : base(next)
{ }
public override async Task InvokeAsync(HttpContext context, Database database)
{
#nullable enable
// Log LastContact for LBP1. This is done on LBP2/3/V on a Match request.
if (context.Request.Path.ToString().StartsWith("/LITTLEBIGPLANETPS3_XML"))
{
// We begin by grabbing a token from the request, if this is a LBPPS3_XML request of course.
GameToken? gameToken = await database.GameTokenFromRequest(context.Request);
if (gameToken?.GameVersion == GameVersion.LittleBigPlanet1)
// Ignore UserFromGameToken null because user must exist for a token to exist
await LastContactHelper.SetLastContact
(database, (await database.UserFromGameToken(gameToken))!, GameVersion.LittleBigPlanet1, gameToken.Platform);
}
#nullable disable
await this.next(context);
}
}

View file

@ -1,11 +1,9 @@
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Middlewares;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Middlewares;
using Microsoft.AspNetCore.HttpOverrides;
using Microsoft.Extensions.Primitives;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
@ -66,134 +64,9 @@ public class GameServerStartup
app.UseForwardedHeaders();
app.UseMiddleware<RequestLogMiddleware>();
// Digest check
app.Use
(
async (context, next) =>
{
// Client digest check.
if (!context.Request.Cookies.TryGetValue("MM_AUTH", out string? authCookie) || authCookie == null) authCookie = string.Empty;
string digestPath = context.Request.Path;
#if !DEBUG
const string url = "/LITTLEBIGPLANETPS3_XML";
string strippedPath = digestPath.Contains(url) ? digestPath[url.Length..] : "";
#endif
Stream body = context.Request.Body;
bool usedAlternateDigestKey = false;
if (computeDigests && digestPath.StartsWith("/LITTLEBIGPLANETPS3_XML"))
{
// The game sets X-Digest-B on a resource upload instead of X-Digest-A
string digestHeaderKey = "X-Digest-A";
bool excludeBodyFromDigest = false;
if (digestPath.Contains("/upload/"))
{
digestHeaderKey = "X-Digest-B";
excludeBodyFromDigest = true;
}
string clientRequestDigest = await CryptoHelper.ComputeDigest
(digestPath, authCookie, body, ServerConfiguration.Instance.DigestKey.PrimaryDigestKey, excludeBodyFromDigest);
// Check the digest we've just calculated against the digest header if the game set the header. They should match.
if (context.Request.Headers.TryGetValue(digestHeaderKey, out StringValues sentDigest))
{
if (clientRequestDigest != sentDigest)
{
// If we got here, the normal ServerDigestKey failed to validate. Lets try again with the alternate digest key.
usedAlternateDigestKey = true;
// Reset the body stream
body.Position = 0;
clientRequestDigest = await CryptoHelper.ComputeDigest
(digestPath, authCookie, body, ServerConfiguration.Instance.DigestKey.AlternateDigestKey, excludeBodyFromDigest);
if (clientRequestDigest != sentDigest)
{
#if DEBUG
Console.WriteLine("Digest failed");
Console.WriteLine("digestKey: " + ServerConfiguration.Instance.DigestKey.PrimaryDigestKey);
Console.WriteLine("altDigestKey: " + ServerConfiguration.Instance.DigestKey.AlternateDigestKey);
Console.WriteLine("computed digest: " + clientRequestDigest);
#endif
// We still failed to validate. Abort the request.
context.Response.StatusCode = 403;
return;
}
}
}
#if !DEBUG
// The game doesn't start sending digests until after the announcement so if it's not one of those requests
// and it doesn't include a digest we need to reject the request
else if (!ServerStatics.IsUnitTesting && !strippedPath.Equals("/login") && !strippedPath.Equals("/eula")
&& !strippedPath.Equals("/announce") && !strippedPath.Equals("/status") && !strippedPath.Equals("/farc_hashes"))
{
context.Response.StatusCode = 403;
return;
}
#endif
context.Response.Headers.Add("X-Digest-B", clientRequestDigest);
context.Request.Body.Position = 0;
}
// This does the same as above, but for the response stream.
await using MemoryStream responseBuffer = new();
Stream oldResponseStream = context.Response.Body;
context.Response.Body = responseBuffer;
await next(context); // Handle the request so we can get the server digest hash
responseBuffer.Position = 0;
// Compute the server digest hash.
if (computeDigests)
{
responseBuffer.Position = 0;
string digestKey = usedAlternateDigestKey
? ServerConfiguration.Instance.DigestKey.AlternateDigestKey
: ServerConfiguration.Instance.DigestKey.PrimaryDigestKey;
// Compute the digest for the response.
string serverDigest = await CryptoHelper.ComputeDigest(context.Request.Path, authCookie, responseBuffer, digestKey);
context.Response.Headers.Add("X-Digest-A", serverDigest);
}
// Add a content-length header if it isn't present to disable response chunking
if(!context.Response.Headers.ContainsKey("Content-Length"))
context.Response.Headers.Add("Content-Length", responseBuffer.Length.ToString());
// Copy the buffered response to the actual response stream.
responseBuffer.Position = 0;
await responseBuffer.CopyToAsync(oldResponseStream);
context.Response.Body = oldResponseStream;
}
);
app.Use
(
async (context, next) =>
{
#nullable enable
// Log LastContact for LBP1. This is done on LBP2/3/V on a Match request.
if (context.Request.Path.ToString().StartsWith("/LITTLEBIGPLANETPS3_XML"))
{
// We begin by grabbing a token from the request, if this is a LBPPS3_XML request of course.
await using Database database = new(); // Gets nuked at the end of the scope
GameToken? gameToken = await database.GameTokenFromRequest(context.Request);
if (gameToken != null && gameToken.GameVersion == GameVersion.LittleBigPlanet1)
// Ignore UserFromGameToken null because user must exist for a token to exist
await LastContactHelper.SetLastContact
(database, (await database.UserFromGameToken(gameToken))!, GameVersion.LittleBigPlanet1, gameToken.Platform);
}
#nullable disable
await next(context);
}
);
app.UseMiddleware<DigestMiddleware>(computeDigests);
app.UseMiddleware<SetLastContactMiddleware>();
app.UseMiddleware<RateLimitMiddleware>();
app.UseRouting();