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Serialize SlotType with Slot API responses
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parent
9b7924cd07
commit
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2 changed files with 6 additions and 0 deletions
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@ -1,5 +1,6 @@
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@ -11,6 +12,7 @@ public struct ApiSlot
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{
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{
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public int SlotId { get; set; }
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public int SlotId { get; set; }
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public int InternalSlotId { get; set; }
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public int InternalSlotId { get; set; }
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public SlotType Type { get; set; }
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public string Name { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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public string Description { get; set; }
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public string IconHash { get; set; }
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public string IconHash { get; set; }
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@ -42,6 +44,7 @@ public struct ApiSlot
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{
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{
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SlotId = slot.SlotId,
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SlotId = slot.SlotId,
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InternalSlotId = slot.InternalSlotId,
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InternalSlotId = slot.InternalSlotId,
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Type = slot.Type,
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Name = slot.Name,
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Name = slot.Name,
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Description = slot.Description,
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Description = slot.Description,
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IconHash = slot.IconHash,
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IconHash = slot.IconHash,
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@ -1,4 +1,5 @@
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@ -9,6 +10,7 @@ namespace LBPUnion.ProjectLighthouse.Servers.API.Responses;
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public struct MinimalApiSlot
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public struct MinimalApiSlot
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{
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{
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public int SlotId { get; set; }
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public int SlotId { get; set; }
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public SlotType Type { get; set; }
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public string Name { get; set; }
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public string Name { get; set; }
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public string IconHash { get; set; }
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public string IconHash { get; set; }
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public bool TeamPick { get; set; }
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public bool TeamPick { get; set; }
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@ -26,6 +28,7 @@ public struct MinimalApiSlot
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new()
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new()
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{
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{
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SlotId = slot.SlotId,
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SlotId = slot.SlotId,
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Type = slot.Type,
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Name = slot.Name,
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Name = slot.Name,
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IconHash = slot.IconHash,
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IconHash = slot.IconHash,
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TeamPick = slot.TeamPick,
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TeamPick = slot.TeamPick,
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