* Initial work for score migration
* Finish score migration
* Implement suggested changes from code review
* Make Score Timestamp default the current time
* Chunk insertions to reduce packet size and give all scores the same Timestamp
* Fix serialization of GameScore
* Break score ties by time then scoreId
* Make lighthouse score migration not dependent on current score implementation
* Add the ability for moderators to forcibly lock levels
* Prevent forcibly locking an already locked level
I had to rollback and re-commit this because I was getting some weird error within Rider.
* Correct moderation notice header styling & remove errant text
* Allow moderators to view story levels on website
Show comments to moderators on in-game story levels that show the levels id
* Only show LH ID comment on the first page
* Improve game server announce by using StringBuilder
* Implement web announcements (condensed commit)
* Implement discord webhook support
* Display a separate message if there are no announcements
* Fix announcement string unit tests
* Fix header admin button unit test
* Clarify announcement id variable name
* Increase webhook truncation limit to 250 chars
* Convert announce text to string when returning 200
* Fix announcement unit tests ... again
* Make announcement text input a textarea rather than a simple input
* Fix styling discrepancy
* Clarify submission button
* Improve announcement webhook & set default textarea row amount
* Remove most non DI usages of DbContext
* Optimize website queries and refactor startup to use top level statements
* Remove unused functions in UserEntity and SlotEntity
* Optimize LBP1 LevelTags
* Move censor/msg logging to MessageController & separate LogAreas/config
* Correct LBP character limit to 95
* Log filtered comments as well
* Remove two unnecessary variables from CensorHelper
* Add censor logging to SlotPage/UserPage controllers and improve logging slightly
* Remove accidental dollar sign in log
* Grammatical nitpick in CommentController.cs
* Contextual nitpick in MessageController.cs
* Add escaped quotes in CommentController log to match the rest
* Increase limit to account for descriptions, magic mouth, etc.
* Consolidate LogChatMessages logging into Filter log area to prevent confusion
* Apply code review suggestions
* Refactor RepeatingTaskHandler into an ASP.NET service
* Add unit tests for RepeatingTaskService
* Make repeating task unit tests work independent of time
* Fix weird behavior when task is canceled
* Simplify filters and make cross control slots not show by default
Also sort author levels by oldest levels first rather than newest levels first.
* Fix unit test expecting slots to sorted by timestamp descending
* Remove errant whitespace
* Initial implementation of new slot sorting and filtering system
* Initial implementation of filtering for lbp3 community tab
* Add support for organization on lbp3
* Add playlist and user categories
* Implement unit tests for all filters
Refactor more systems to use PaginationData
* Fix PlayerCountFilter test
* Add more unit tests and integration tests for the filter system
* Fix LBP2 move filter and gameFilterType
* Fix sort by likes in LBP3 category
* Add sort for total plays
* Remove extra whitespace and make styling more consistent
* Order hearted and queued levels by primary key ID
* Fix query without order warnings
* Reorganize tests into unit/integration pattern
* Make DbSets virtual so they can be overridden by tests
* Add MessageControllerTests
* Implement DigestMiddlewareTests
* Refactor SMTPHelper to follow DI pattern which allows for mocking in unit tests.
* Fix MailQueueService service registration and shutdown
* Implement tests for Status and StatisticsController and reorganize tests
* Start working on UserControllerTests
* Start refactoring tests to use In-Memory EF provider
* Refactor integration tests to reset the database every time
Change default unit testing database credentials
* Update credentials to use default root with different passwords
* Throw exception when integration db is not available instead of falling back to in-memory
* Evaluate DbConnected every time
* Remove default DbContext constructor
* Setup DbContexts with options builder
* Convert remaining Moq DbContexts to InMemory ones
* Add more tests and use Assert.IsType for testing status code
* Add collection attribute to LighthouseServerTest
* Remove unused directives and calculate digest in tests
* Fix digest calculation in tests
* Add test database call
* Clear rooms after each test
* Fix CommentControllerTests.cs
* Disable test parallelization for gameserver tests
* Fix failing tests
Fix SlotTests
Make CreateUser actually add user to database
Fix dbConnected Lazy and change expected status codes
Properly Remove fragment from url for digest calculation
Fix digest calculation for regular requests
[skip ci] Remove unused directive
Don't use Database CreateUser function
Get rid of userId argument for generating random user
Rewrite logic for generating random users
Fix integration tests
* Implement changes from self-code review
* Fix registration tests
* Replace MailQueueService usages with IMailService
* implement basic filters and lbp2cc fixes
* lbp3 hide lbp2cc slots
* hide lbp2cc levels from hearted and most played categories in lbp3 and basic filters for lbp3
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Co-authored-by: jackcaver <jackcaver@users.noreply.github.com>
Co-authored-by: koko <koko@drones.gay>
* Convert entities to serializable after aggregating rather before
* Cache instances of CustomXmlSerializer and create readonly constants for reused settings
* Change CustomXmlSerializer and serializer cache to work with deserializer
* Add missing lbp1 scoreboard endpoint
* Allow all score types to be fetched
* Make lbp1 scores start at highest
* Fix query to use ScoreType from options
* Implement multi-type scoreboard response
* Add migration to de-sanitize database strings
* Remove SanitizationHelper functions related to XML sanitization
* Remove sanitization usage from website
* Implement suggested changes