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* Implement player count per platform and player list API endpoints * Fix inconsistencies in the XML documentation * Update PlayerListResponse.cs
52 lines
2 KiB
C#
52 lines
2 KiB
C#
using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Helpers;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Filter;
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using LBPUnion.ProjectLighthouse.Filter.Filters;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Extensions;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/plain")]
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public class StatisticsController : ControllerBase
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{
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private readonly DatabaseContext database;
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public StatisticsController(DatabaseContext database)
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{
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this.database = database;
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}
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[HttpGet("playersInPodCount")]
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public IActionResult PlayersInPodCount() => this.Ok(StatisticsHelper.RoomCountForPlatform(this.GetToken().Platform).ToString());
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[HttpGet("totalPlayerCount")]
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public async Task<IActionResult> TotalPlayerCount() =>
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this.Ok((await StatisticsHelper.RecentMatches(this.database, l => l.GameVersion == this.GetToken().GameVersion)).ToString());
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[HttpGet("planetStats")]
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[Produces("text/xml")]
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public async Task<IActionResult> PlanetStats()
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{
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SlotQueryBuilder defaultFilter = this.GetDefaultFilters(this.GetToken());
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int totalSlotCount = await StatisticsHelper.SlotCount(this.database, defaultFilter);
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defaultFilter.AddFilter(new TeamPickFilter());
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int mmPicksCount = await StatisticsHelper.SlotCount(this.database, defaultFilter);
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return this.Ok(new PlanetStatsResponse(totalSlotCount, mmPicksCount));
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}
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[HttpGet("planetStats/totalLevelCount")]
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public async Task<IActionResult> TotalLevelCount()
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{
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SlotQueryBuilder defaultFilter = this.GetDefaultFilters(this.GetToken());
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int totalSlotCount = await StatisticsHelper.SlotCount(this.database, defaultFilter);
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return this.Ok(totalSlotCount.ToString());
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}
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}
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