ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/CollectionController.cs
Josh 0c1e350fa3
Rewrite gameserver slot filter system (#763)
* Initial implementation of new slot sorting and filtering system

* Initial implementation of filtering for lbp3 community tab

* Add support for organization on lbp3

* Add playlist and user categories

* Implement unit tests for all filters
Refactor more systems to use PaginationData

* Fix PlayerCountFilter test

* Add more unit tests and integration tests for the filter system

* Fix LBP2 move filter and gameFilterType

* Fix sort by likes in LBP3 category

* Add sort for total plays

* Remove extra whitespace and make styling more consistent

* Order hearted and queued levels by primary key ID

* Fix query without order warnings
2023-05-31 21:33:39 +00:00

146 lines
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5.1 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class CollectionController : ControllerBase
{
private readonly DatabaseContext database;
public CollectionController(DatabaseContext database)
{
this.database = database;
}
[HttpGet("playlists/{playlistId:int}/slots")]
public async Task<IActionResult> GetPlaylistSlots(int playlistId)
{
PlaylistEntity? targetPlaylist = await this.database.Playlists.FirstOrDefaultAsync(p => p.PlaylistId == playlistId);
if (targetPlaylist == null) return this.BadRequest();
GameTokenEntity token = this.GetToken();
List<SlotBase> slots = (await this.database.Slots.Where(s => targetPlaylist.SlotIds.Contains(s.SlotId)).ToListAsync())
.ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
int total = targetPlaylist.SlotIds.Length;
return this.Ok(new GenericSlotResponse(slots, total, 0));
}
[HttpPost("playlists/{playlistId:int}")]
[HttpPost("playlists/{playlistId:int}/slots")]
[HttpPost("playlists/{playlistId:int}/slots/{slotId:int}/delete")]
[HttpPost("playlists/{playlistId:int}/order_slots")]
public async Task<IActionResult> UpdatePlaylist(int playlistId, int slotId)
{
GameTokenEntity token = this.GetToken();
PlaylistEntity? targetPlaylist = await this.database.Playlists.FirstOrDefaultAsync(p => p.PlaylistId == playlistId);
if (targetPlaylist == null) return this.BadRequest();
if (token.UserId != targetPlaylist.CreatorId) return this.BadRequest();
// Delete a slot from playlist
if (slotId != 0)
{
targetPlaylist.SlotIds = targetPlaylist.SlotIds.Where(s => s != slotId).ToArray();
await this.database.SaveChangesAsync();
return this.Ok(await this.GetUserPlaylists(token.UserId));
}
GamePlaylist? newPlaylist = await this.DeserializeBody<GamePlaylist>("playlist", "levels");
if (newPlaylist == null) return this.BadRequest();
if (newPlaylist.LevelIds != null)
{
HashSet<int> slotIds = new(targetPlaylist.SlotIds);
// Reorder
if (slotIds.SetEquals(newPlaylist.LevelIds))
{
targetPlaylist.SlotIds = newPlaylist.LevelIds;
}
// Add a level
else
{
foreach (int id in newPlaylist.LevelIds)
{
targetPlaylist.SlotIds = targetPlaylist.SlotIds.Append(id).ToArray();
}
}
}
if (!string.IsNullOrWhiteSpace(newPlaylist.Name)) targetPlaylist.Name = newPlaylist.Name;
if (!string.IsNullOrWhiteSpace(newPlaylist.Description)) targetPlaylist.Description = newPlaylist.Description;
await this.database.SaveChangesAsync();
return this.Ok(await this.GetUserPlaylists(token.UserId));
}
private async Task<PlaylistResponse> GetUserPlaylists(int userId)
{
List<GamePlaylist> playlists = (await this.database.Playlists.Where(p => p.CreatorId == userId)
.ToListAsync()).ToSerializableList(GamePlaylist.CreateFromEntity);
int total = this.database.Playlists.Count(p => p.CreatorId == userId);
return new PlaylistResponse
{
Playlists = playlists,
Total = total,
HintStart = total+1,
};
}
[HttpPost("playlists")]
public async Task<IActionResult> CreatePlaylist()
{
GameTokenEntity token = this.GetToken();
int playlistCount = await this.database.Playlists.CountAsync(p => p.CreatorId == token.UserId);
if (playlistCount > ServerConfiguration.Instance.UserGeneratedContentLimits.ListsQuota) return this.BadRequest();
GamePlaylist? playlist = await this.DeserializeBody<GamePlaylist>("playlist");
if (playlist == null) return this.BadRequest();
PlaylistEntity playlistEntity = new()
{
CreatorId = token.UserId,
Description = playlist.Description,
Name = playlist.Name,
SlotIds = playlist.SlotIds,
};
this.database.Playlists.Add(playlistEntity);
await this.database.SaveChangesAsync();
return this.Ok(GamePlaylist.CreateFromEntity(playlistEntity));
}
[HttpGet("user/{username}/playlists")]
public async Task<IActionResult> GetUserPlaylists(string username)
{
int targetUserId = await this.database.UserIdFromUsername(username);
if (targetUserId == 0) return this.BadRequest();
return this.Ok(await this.GetUserPlaylists(targetUserId));
}
}