ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/SlotsController.cs
Josh 0c1e350fa3
Rewrite gameserver slot filter system (#763)
* Initial implementation of new slot sorting and filtering system

* Initial implementation of filtering for lbp3 community tab

* Add support for organization on lbp3

* Add playlist and user categories

* Implement unit tests for all filters
Refactor more systems to use PaginationData

* Fix PlayerCountFilter test

* Add more unit tests and integration tests for the filter system

* Fix LBP2 move filter and gameFilterType

* Fix sort by likes in LBP3 category

* Add sort for total plays

* Remove extra whitespace and make styling more consistent

* Order hearted and queued levels by primary key ID

* Fix query without order warnings
2023-05-31 21:33:39 +00:00

379 lines
No EOL
14 KiB
C#

#nullable enable
using System.Linq.Expressions;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Filter;
using LBPUnion.ProjectLighthouse.Filter.Filters;
using LBPUnion.ProjectLighthouse.Filter.Sorts;
using LBPUnion.ProjectLighthouse.Filter.Sorts.Metadata;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Extensions;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Filter;
using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Matchmaking.Rooms;
using LBPUnion.ProjectLighthouse.Types.Misc;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class SlotsController : ControllerBase
{
private readonly DatabaseContext database;
public SlotsController(DatabaseContext database)
{
this.database = database;
}
[HttpGet("slots/by")]
public async Task<IActionResult> SlotsBy([FromQuery(Name = "u")] string username)
{
GameTokenEntity token = this.GetToken();
int targetUserId = await this.database.UserIdFromUsername(username);
if (targetUserId == 0) return this.NotFound();
PaginationData pageData = this.Request.GetPaginationData();
pageData.TotalElements = await this.database.Slots.CountAsync(s => s.CreatorId == targetUserId);
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token).AddFilter(new CreatorFilter(targetUserId));
SlotSortBuilder<SlotEntity> sortBuilder = new SlotSortBuilder<SlotEntity>().AddSort(new FirstUploadedSort());
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse("slots", slots, pageData));
}
[HttpGet("slotList")]
public async Task<IActionResult> GetSlotListAlt([FromQuery(Name = "s")] int[] slotIds)
{
GameTokenEntity token = this.GetToken();
List<SlotBase> slots = new();
foreach (int slotId in slotIds)
{
SlotEntity? slot = await this.database.Slots.Where(t => t.SlotId == slotId && t.Type == SlotType.User).FirstOrDefaultAsync();
if (slot == null)
{
slot = await this.database.Slots.Where(t => t.InternalSlotId == slotId && t.Type == SlotType.Developer).FirstOrDefaultAsync();
if (slot == null)
{
slots.Add(new GameDeveloperSlot
{
SlotId = slotId,
});
continue;
}
}
slots.Add(SlotBase.CreateFromEntity(slot, token));
}
return this.Ok(new GenericSlotResponse(slots, slots.Count, 0));
}
[HttpGet("slots/developer")]
public async Task<IActionResult> StoryPlayers()
{
GameTokenEntity token = this.GetToken();
List<int> activeSlotIds = RoomHelper.Rooms.Where(r => r.Slot.SlotType == SlotType.Developer).Select(r => r.Slot.SlotId).ToList();
List<SlotBase> slots = new();
foreach (int id in activeSlotIds)
{
int placeholderSlotId = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
SlotEntity slot = await this.database.Slots.FirstAsync(s => s.SlotId == placeholderSlotId);
slots.Add(SlotBase.CreateFromEntity(slot, token));
}
return this.Ok(new GenericSlotResponse(slots));
}
[HttpGet("s/developer/{id:int}")]
public async Task<IActionResult> DeveloperSlot(int id)
{
GameTokenEntity token = this.GetToken();
int slotId = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
SlotEntity slot = await this.database.Slots.FirstAsync(s => s.SlotId == slotId);
return this.Ok(SlotBase.CreateFromEntity(slot, token));
}
[HttpGet("s/user/{id:int}")]
public async Task<IActionResult> UserSlot(int id)
{
GameTokenEntity token = this.GetToken();
SlotEntity? slot = await this.database.Slots.Where(this.GetDefaultFilters(token).Build())
.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
return this.Ok(SlotBase.CreateFromEntity(slot, token, SerializationMode.Full));
}
[HttpGet("slots/cool")]
public async Task<IActionResult> Lbp1CoolSlots() => await this.CoolSlots();
[HttpGet("slots/lbp2cool")]
public async Task<IActionResult> CoolSlots() => await this.ThumbsSlots();
[HttpGet("slots")]
public async Task<IActionResult> NewestSlots()
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new FirstUploadedSort());
sortBuilder.AddSort(new SlotIdSort());
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/like/{slotType}/{slotId:int}")]
public async Task<IActionResult> SimilarSlots([FromRoute] string slotType, [FromRoute] int slotId)
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
if (slotType != "user") return this.BadRequest();
SlotEntity? targetSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
if (targetSlot == null) return this.BadRequest();
string[] tags = targetSlot.LevelTags(this.database);
List<int> slotIdsWithTag = this.database.RatedLevels
.Where(r => r.TagLBP1.Length > 0)
.Where(r => tags.Contains(r.TagLBP1))
.Select(r => r.SlotId)
.ToList();
pageData.TotalElements = slotIdsWithTag.Count;
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token).AddFilter(0, new SlotIdFilter(slotIdsWithTag));
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new PlaysForGameSort(GameVersion.LittleBigPlanet1));
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/highestRated")]
public async Task<IActionResult> HighestRatedSlots()
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
SlotSortBuilder<SlotMetadata> sortBuilder = new();
sortBuilder.AddSort(new RatingLBP1Sort());
Expression<Func<SlotEntity, SlotMetadata>> selectorFunc = s => new SlotMetadata
{
Slot = s,
RatingLbp1 = this.database.RatedLevels.Where(r => r.SlotId == s.SlotId)
.Average(r => (double?)r.RatingLBP1) ?? 3.0,
};
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder, selectorFunc);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/tag")]
public async Task<IActionResult> SimilarSlots([FromQuery] string tag)
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
List<int> slotIdsWithTag = await this.database.RatedLevels.Where(r => r.TagLBP1.Length > 0)
.Where(r => r.TagLBP1 == tag)
.Select(s => s.SlotId)
.ToListAsync();
pageData.TotalElements = slotIdsWithTag.Count;
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new PlaysForGameSort(GameVersion.LittleBigPlanet1));
List<SlotBase> slots = await this.database.GetSlots(token, this.FilterFromRequest(token), pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/mmpicks")]
public async Task<IActionResult> TeamPickedSlots()
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token).AddFilter(new TeamPickFilter());
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new LastUpdatedSort());
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/lbp2luckydip")]
public async Task<IActionResult> LuckyDipSlots([FromQuery] int seed)
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new RandomFirstUploadedSort());
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/thumbs")]
public async Task<IActionResult> ThumbsSlots()
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
SlotSortBuilder<SlotMetadata> sortBuilder = new();
sortBuilder.AddSort(new ThumbsUpSort());
Expression<Func<SlotEntity, SlotMetadata>> selectorFunc = s => new SlotMetadata
{
Slot = s,
ThumbsUp = this.database.RatedLevels.Count(r => r.SlotId == s.SlotId && r.Rating == 1),
};
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder, selectorFunc);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/mostUniquePlays")]
public async Task<IActionResult> MostUniquePlaysSlots()
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
SlotSortBuilder<SlotEntity> sortBuilder = new();
sortBuilder.AddSort(new UniquePlaysForGameSort(token.GameVersion));
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
[HttpGet("slots/mostHearted")]
public async Task<IActionResult> MostHeartedSlots()
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
pageData.TotalElements = await StatisticsHelper.SlotCount(this.database, queryBuilder);
SlotSortBuilder<SlotMetadata> sortBuilder = new();
sortBuilder.AddSort(new HeartsSort());
Expression<Func<SlotEntity, SlotMetadata>> selectorFunc = s => new SlotMetadata
{
Slot = s,
Hearts = this.database.HeartedLevels.Count(r => r.SlotId == s.SlotId),
};
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, sortBuilder, selectorFunc);
return this.Ok(new GenericSlotResponse(slots, pageData));
}
// /slots/busiest?pageStart=1&pageSize=30&gameFilterType=both&players=1&move=true
[HttpGet("slots/busiest")]
public async Task<IActionResult> BusiestLevels()
{
GameTokenEntity token = this.GetToken();
PaginationData pageData = this.Request.GetPaginationData();
Dictionary<int, int> playersBySlotId = new();
foreach (Room room in RoomHelper.Rooms)
{
// TODO: support developer slotTypes?
if (room.Slot.SlotType != SlotType.User) continue;
if (!playersBySlotId.TryGetValue(room.Slot.SlotId, out int playerCount))
playersBySlotId.Add(room.Slot.SlotId, 0);
playerCount += room.PlayerIds.Count;
playersBySlotId.Remove(room.Slot.SlotId);
playersBySlotId.Add(room.Slot.SlotId, playerCount);
}
pageData.TotalElements = playersBySlotId.Count;
List<int> orderedPlayersBySlotId = playersBySlotId.OrderByDescending(kvp => kvp.Value).Select(kvp => kvp.Key).ToList();
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
queryBuilder.AddFilter(0, new SlotIdFilter(orderedPlayersBySlotId));
List<SlotBase> slots = await this.database.GetSlots(token, queryBuilder, pageData, new SlotSortBuilder<SlotEntity>());
return this.Ok(new GenericSlotResponse(slots, pageData));
}
}