mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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* Initial implementation of new slot sorting and filtering system * Initial implementation of filtering for lbp3 community tab * Add support for organization on lbp3 * Add playlist and user categories * Implement unit tests for all filters Refactor more systems to use PaginationData * Fix PlayerCountFilter test * Add more unit tests and integration tests for the filter system * Fix LBP2 move filter and gameFilterType * Fix sort by likes in LBP3 category * Add sort for total plays * Remove extra whitespace and make styling more consistent * Order hearted and queued levels by primary key ID * Fix query without order warnings
175 lines
No EOL
5.5 KiB
C#
175 lines
No EOL
5.5 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
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using LBPUnion.ProjectLighthouse.Tests.Helpers;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Mvc;
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using Xunit;
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namespace ProjectLighthouse.Tests.GameApiTests.Unit.Controllers;
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[Trait("Category", "Unit")]
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public class StatisticsControllerTests
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{
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[Fact]
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public async Task PlanetStats_ShouldReturnCorrectCounts_WhenEmpty()
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{
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await using DatabaseContext db = await MockHelper.GetTestDatabase();
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StatisticsController statsController = new(db);
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statsController.SetupTestController();
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const int expectedSlots = 0;
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const int expectedTeamPicks = 0;
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IActionResult result = await statsController.PlanetStats();
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PlanetStatsResponse statsResponse = result.CastTo<OkObjectResult, PlanetStatsResponse>();
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Assert.Equal(expectedSlots, statsResponse.TotalSlotCount);
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Assert.Equal(expectedTeamPicks, statsResponse.TeamPickCount);
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}
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[Fact]
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public async Task PlanetStats_ShouldReturnCorrectCounts_WhenNotEmpty()
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{
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List<SlotEntity> slots = new()
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{
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new SlotEntity
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{
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SlotId = 1,
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},
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new SlotEntity
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{
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SlotId = 2,
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},
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new SlotEntity
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{
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SlotId = 3,
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TeamPick = true,
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},
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};
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await using DatabaseContext db = await MockHelper.GetTestDatabase(new []{slots,});
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StatisticsController statsController = new(db);
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statsController.SetupTestController();
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const int expectedSlots = 3;
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const int expectedTeamPicks = 1;
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IActionResult result = await statsController.PlanetStats();
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PlanetStatsResponse statsResponse = result.CastTo<OkObjectResult, PlanetStatsResponse>();
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Assert.Equal(expectedSlots, statsResponse.TotalSlotCount);
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Assert.Equal(expectedTeamPicks, statsResponse.TeamPickCount);
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}
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[Fact]
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public async Task PlanetStats_ShouldReturnCorrectCounts_WhenSlotsAreIncompatibleGameVersion()
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{
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List<SlotEntity> slots = new()
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{
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new SlotEntity
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{
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SlotId = 1,
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GameVersion = GameVersion.LittleBigPlanet2,
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},
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new SlotEntity
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{
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SlotId = 2,
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GameVersion = GameVersion.LittleBigPlanet2,
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},
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new SlotEntity
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{
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SlotId = 3,
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TeamPick = true,
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GameVersion = GameVersion.LittleBigPlanet2,
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},
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};
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await using DatabaseContext dbMock = await MockHelper.GetTestDatabase(new[]{slots,});
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StatisticsController statsController = new(dbMock);
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statsController.SetupTestController();
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const int expectedSlots = 0;
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const int expectedTeamPicks = 0;
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IActionResult result = await statsController.PlanetStats();
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PlanetStatsResponse statsResponse = result.CastTo<OkObjectResult, PlanetStatsResponse>();
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Assert.Equal(expectedSlots, statsResponse.TotalSlotCount);
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Assert.Equal(expectedTeamPicks, statsResponse.TeamPickCount);
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}
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[Fact]
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public async Task TotalLevelCount_ShouldReturnCorrectCount_WhenSlotsAreCompatible()
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{
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List<SlotEntity> slots = new()
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{
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new SlotEntity
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{
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SlotId = 1,
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GameVersion = GameVersion.LittleBigPlanet1,
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},
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new SlotEntity
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{
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SlotId = 2,
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GameVersion = GameVersion.LittleBigPlanet1,
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},
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new SlotEntity
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{
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SlotId = 3,
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TeamPick = true,
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GameVersion = GameVersion.LittleBigPlanet1,
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},
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};
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await using DatabaseContext dbMock = await MockHelper.GetTestDatabase(new[] {slots,});
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StatisticsController statsController = new(dbMock);
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statsController.SetupTestController();
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const string expectedTotal = "3";
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IActionResult result = await statsController.TotalLevelCount();
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string totalSlotsResponse = result.CastTo<OkObjectResult, string>();
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Assert.Equal(expectedTotal, totalSlotsResponse);
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}
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[Fact]
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public async Task TotalLevelCount_ShouldReturnCorrectCount_WhenSlotsAreNotCompatible()
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{
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List<SlotEntity> slots = new()
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{
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new SlotEntity
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{
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SlotId = 1,
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GameVersion = GameVersion.LittleBigPlanet2,
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},
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new SlotEntity
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{
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SlotId = 2,
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GameVersion = GameVersion.LittleBigPlanet2,
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},
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new SlotEntity
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{
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SlotId = 3,
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TeamPick = true,
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GameVersion = GameVersion.LittleBigPlanet2,
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},
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};
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await using DatabaseContext dbMock = await MockHelper.GetTestDatabase(new[] {slots,});
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StatisticsController statsController = new(dbMock);
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statsController.SetupTestController();
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const string expectedTotal = "0";
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IActionResult result = await statsController.TotalLevelCount();
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string totalSlots = result.CastTo<OkObjectResult, string>();
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Assert.Equal(expectedTotal, totalSlots);
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}
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} |