mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
127 lines
4.8 KiB
C#
127 lines
4.8 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
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using LBPUnion.ProjectLighthouse.Types.Entities.Interaction;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages;
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public class SlotPage : BaseLayout
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{
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public Dictionary<CommentEntity, RatedCommentEntity?> Comments = new();
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public List<ReviewEntity> Reviews = new();
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public List<PhotoEntity> Photos = new();
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public List<ScoreEntity> Scores = new();
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public bool CommentsEnabled;
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public readonly bool ReviewsEnabled = ServerConfiguration.Instance.UserGeneratedContentLimits.LevelReviewsEnabled;
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public SlotEntity? Slot;
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public SlotPage(DatabaseContext database) : base(database)
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{}
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public async Task<IActionResult> OnGet([FromRoute] int id)
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{
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SlotEntity? slot = await this.Database.Slots.Include(s => s.Creator)
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.Where(s => s.Type == SlotType.User)
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.FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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System.Diagnostics.Debug.Assert(slot.Creator != null);
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// Determine if user can view slot according to creator's privacy settings
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if (this.User == null || !this.User.IsAdmin)
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{
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switch (slot.Creator.ProfileVisibility)
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{
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case PrivacyType.PSN:
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{
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if (this.User != null) return this.NotFound();
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break;
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}
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case PrivacyType.Game:
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{
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if (this.User == null || slot.Creator != this.User) return this.NotFound();
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break;
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}
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case PrivacyType.All: break;
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default: throw new ArgumentOutOfRangeException();
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}
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}
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if ((slot.Hidden || slot.SubLevel && (this.User == null && this.User != slot.Creator)) && !(this.User?.IsModerator ?? false))
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return this.NotFound();
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this.Slot = slot;
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List<int> blockedUsers = this.User == null
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? new List<int>()
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: await (
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from blockedProfile in this.Database.BlockedProfiles
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where blockedProfile.UserId == this.User.UserId
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select blockedProfile.BlockedUserId).ToListAsync();
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this.CommentsEnabled = ServerConfiguration.Instance.UserGeneratedContentLimits.LevelCommentsEnabled && this.Slot.CommentsEnabled;
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if (this.CommentsEnabled)
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{
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this.Comments = await this.Database.Comments.Include(p => p.Poster)
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.OrderByDescending(p => p.Timestamp)
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.Where(c => c.TargetId == id && c.Type == CommentType.Level)
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.Where(c => !blockedUsers.Contains(c.PosterUserId))
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.Include(c => c.Poster)
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.Where(c => c.Poster.PermissionLevel != PermissionLevel.Banned)
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.Take(50)
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.ToDictionaryAsync(c => c, _ => (RatedCommentEntity?)null);
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}
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else
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{
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this.Comments = new Dictionary<CommentEntity, RatedCommentEntity?>();
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}
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if (this.ReviewsEnabled)
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{
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this.Reviews = await this.Database.Reviews.Include(r => r.Reviewer)
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.OrderByDescending(r => r.ThumbsUp - r.ThumbsDown)
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.ThenByDescending(r => r.Timestamp)
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.Where(r => r.SlotId == id)
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.Where(r => !blockedUsers.Contains(r.ReviewerId))
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.Take(50)
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.ToListAsync();
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}
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else
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{
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this.Reviews = new List<ReviewEntity>();
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}
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this.Photos = await this.Database.Photos.Include(p => p.Creator)
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.Include(p => p.PhotoSubjects)
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.ThenInclude(ps => ps.User)
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.OrderByDescending(p => p.Timestamp)
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.Where(r => r.SlotId == id)
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.Take(10)
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.ToListAsync();
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this.Scores = await this.Database.Scores.OrderByDescending(s => s.Points)
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.ThenBy(s => s.ScoreId)
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.Where(s => s.SlotId == id)
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.Take(10)
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.ToListAsync();
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if (this.User == null) return this.Page();
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foreach (KeyValuePair<CommentEntity, RatedCommentEntity?> kvp in this.Comments)
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{
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RatedCommentEntity? reaction = await this.Database.RatedComments.FirstOrDefaultAsync(r => r.UserId == this.User.UserId && r.CommentId == kvp.Key.CommentId);
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this.Comments[kvp.Key] = reaction;
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}
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return this.Page();
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}
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}
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