ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/LogoutController.cs
Josh b3a00da554
Refactor deserialization and authentication (#550)
* Refactor deserialization and more

* Refactor authentication flow

* Fix unit tests

* Make deserialization better
2022-11-10 21:14:16 -06:00

43 lines
No EOL
1.2 KiB
C#

using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/goodbye")]
[Produces("text/xml")]
public class LogoutController : ControllerBase
{
private readonly Database database;
public LogoutController(Database database)
{
this.database = database;
}
[HttpPost]
public async Task<IActionResult> OnPost()
{
GameToken token = this.GetToken();
User? user = await this.database.UserFromGameToken(token);
if (user == null) return this.StatusCode(403, "");
user.LastLogout = TimeHelper.TimestampMillis;
this.database.GameTokens.RemoveWhere(t => t.TokenId == token.TokenId);
this.database.LastContacts.RemoveWhere(c => c.UserId == token.UserId);
await this.database.SaveChangesAsync();
return this.Ok();
}
}