ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/ListController.cs
Josh 329ab66043
Refactor serialization system (#702)
* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
2023-03-28 00:39:54 +00:00

374 lines
14 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Types.Entities.Interaction;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class ListController : ControllerBase
{
private readonly DatabaseContext database;
public ListController(DatabaseContext database)
{
this.database = database;
}
#region Levels
#region Level Queue (lolcatftw)
[HttpGet("slots/lolcatftw/{username}")]
public async Task<IActionResult> GetQueuedLevels
(
string username,
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int? players = null,
[FromQuery] bool? move = null,
[FromQuery] string? dateFilterType = null
)
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
List<SlotBase> queuedLevels = await this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.Queue)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token)).ToListAsync();
int total = await this.database.QueuedLevels.CountAsync(q => q.UserId == token.UserId);
int start = pageStart + Math.Min(pageSize, 30);
return this.Ok(new GenericSlotResponse(queuedLevels, total, start));
}
[HttpPost("lolcatftw/add/user/{id:int}")]
public async Task<IActionResult> AddQueuedLevel(int id)
{
GameTokenEntity token = this.GetToken();
SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
await this.database.QueueLevel(token.UserId, slot);
return this.Ok();
}
[HttpPost("lolcatftw/remove/user/{id:int}")]
public async Task<IActionResult> RemoveQueuedLevel(int id)
{
GameTokenEntity token = this.GetToken();
SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
await this.database.UnqueueLevel(token.UserId, slot);
return this.Ok();
}
[HttpPost("lolcatftw/clear")]
public async Task<IActionResult> ClearQueuedLevels()
{
GameTokenEntity token = this.GetToken();
this.database.QueuedLevels.RemoveRange(this.database.QueuedLevels.Where(q => q.UserId == token.UserId));
await this.database.SaveChangesAsync();
return this.Ok();
}
#endregion
#region Hearted Levels
[HttpGet("favouriteSlots/{username}")]
public async Task<IActionResult> GetFavouriteSlots
(
string username,
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int? players = null,
[FromQuery] bool? move = null,
[FromQuery] string? dateFilterType = null
)
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
UserEntity? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (targetUser == null) return this.Forbid();
List<SlotBase> heartedLevels = await this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.FavouriteSlots)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
int total = await this.database.HeartedLevels.CountAsync(q => q.UserId == targetUser.UserId);
int start = pageStart + Math.Min(pageSize, 30);
return this.Ok(new GenericSlotResponse("favouriteSlots", heartedLevels, total, start));
}
private const int FirstLbp2DeveloperSlotId = 124806; // This is the first known level slot GUID in LBP2. Feel free to change it if a lower one is found.
[HttpPost("favourite/slot/{slotType}/{id:int}")]
public async Task<IActionResult> AddFavouriteSlot(string slotType, int id)
{
GameTokenEntity token = this.GetToken();
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
if (slotType == "developer")
{
GameVersion slotGameVersion = (slot.InternalSlotId < FirstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
slot.GameVersion = slotGameVersion;
}
await this.database.HeartLevel(token.UserId, slot);
return this.Ok();
}
[HttpPost("unfavourite/slot/{slotType}/{id:int}")]
public async Task<IActionResult> RemoveFavouriteSlot(string slotType, int id)
{
GameTokenEntity token = this.GetToken();
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
if (slotType == "developer")
{
GameVersion slotGameVersion = (slot.InternalSlotId < FirstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
slot.GameVersion = slotGameVersion;
}
await this.database.UnheartLevel(token.UserId, slot);
return this.Ok();
}
#endregion
#region Hearted Playlists
[HttpGet("favouritePlaylists/{username}")]
public async Task<IActionResult> GetFavouritePlaylists(string username, [FromQuery] int pageStart, [FromQuery] int pageSize)
{
if (pageSize <= 0) return this.BadRequest();
int targetUserId = await this.database.UserIdFromUsername(username);
if (targetUserId == 0) return this.Forbid();
List<GamePlaylist> heartedPlaylists = await this.database.HeartedPlaylists.Where(p => p.UserId == targetUserId)
.Include(p => p.Playlist)
.Include(p => p.Playlist.Creator)
.OrderByDescending(p => p.HeartedPlaylistId)
.Select(p => p.Playlist)
.Select(p => GamePlaylist.CreateFromEntity(p))
.ToListAsync();
int total = await this.database.HeartedPlaylists.CountAsync(p => p.UserId == targetUserId);
return this.Ok(new GenericPlaylistResponse<GamePlaylist>("favouritePlaylists", heartedPlaylists)
{
Total = total,
HintStart = pageStart + Math.Min(pageSize, 30),
});
}
[HttpPost("favourite/playlist/{playlistId:int}")]
public async Task<IActionResult> AddFavouritePlaylist(int playlistId)
{
GameTokenEntity token = this.GetToken();
PlaylistEntity? playlist = await this.database.Playlists.FirstOrDefaultAsync(s => s.PlaylistId == playlistId);
if (playlist == null) return this.NotFound();
await this.database.HeartPlaylist(token.UserId, playlist);
return this.Ok();
}
[HttpPost("unfavourite/playlist/{playlistId:int}")]
public async Task<IActionResult> RemoveFavouritePlaylist(int playlistId)
{
GameTokenEntity token = this.GetToken();
PlaylistEntity? playlist = await this.database.Playlists.FirstOrDefaultAsync(s => s.PlaylistId == playlistId);
if (playlist == null) return this.NotFound();
await this.database.UnheartPlaylist(token.UserId, playlist);
return this.Ok();
}
#endregion
#endregion Levels
#region Users
[HttpGet("favouriteUsers/{username}")]
public async Task<IActionResult> GetFavouriteUsers(string username, [FromQuery] int pageSize, [FromQuery] int pageStart)
{
GameTokenEntity token = this.GetToken();
UserEntity? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (targetUser == null) return this.Forbid();
if (pageSize <= 0) return this.BadRequest();
List<GameUser> heartedProfiles = await this.database.HeartedProfiles.Include
(h => h.HeartedUser)
.OrderBy(h => h.HeartedProfileId)
.Where(h => h.UserId == targetUser.UserId)
.Select(h => h.HeartedUser)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.Select(h => GameUser.CreateFromEntity(h, token.GameVersion))
.ToListAsync();
int total = await this.database.HeartedProfiles.CountAsync(h => h.UserId == targetUser.UserId);
return this.Ok(new GenericUserResponse<GameUser>("favouriteUsers", heartedProfiles, total, pageStart + Math.Min(pageSize, 30)));
}
[HttpPost("favourite/user/{username}")]
public async Task<IActionResult> AddFavouriteUser(string username)
{
GameTokenEntity token = this.GetToken();
UserEntity? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (heartedUser == null) return this.NotFound();
await this.database.HeartUser(token.UserId, heartedUser);
return this.Ok();
}
[HttpPost("unfavourite/user/{username}")]
public async Task<IActionResult> RemoveFavouriteUser(string username)
{
GameTokenEntity token = this.GetToken();
UserEntity? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (heartedUser == null) return this.NotFound();
await this.database.UnheartUser(token.UserId, heartedUser);
return this.Ok();
}
#endregion
#region Filtering
internal enum ListFilterType // used to collapse code that would otherwise be two separate functions
{
Queue,
FavouriteSlots,
}
private static GameVersion getGameFilter(string? gameFilterType, GameVersion version)
{
return version switch
{
GameVersion.LittleBigPlanetVita => GameVersion.LittleBigPlanetVita,
GameVersion.LittleBigPlanetPSP => GameVersion.LittleBigPlanetPSP,
_ => gameFilterType switch
{
"lbp1" => GameVersion.LittleBigPlanet1,
"lbp2" => GameVersion.LittleBigPlanet2,
"lbp3" => GameVersion.LittleBigPlanet3,
"both" => GameVersion.LittleBigPlanet2, // LBP2 default option
null => GameVersion.LittleBigPlanet1,
_ => GameVersion.Unknown,
}
};
}
private IQueryable<SlotEntity> filterListByRequest(string? gameFilterType, string? dateFilterType, GameVersion version, string username, ListFilterType filterType)
{
if (version is GameVersion.LittleBigPlanetPSP or GameVersion.Unknown)
{
return this.database.Slots.ByGameVersion(version, false, true);
}
long oldestTime = dateFilterType switch
{
"thisWeek" => DateTimeOffset.Now.AddDays(-7).ToUnixTimeMilliseconds(),
"thisMonth" => DateTimeOffset.Now.AddDays(-31).ToUnixTimeMilliseconds(),
_ => 0,
};
GameVersion gameVersion = getGameFilter(gameFilterType, version);
// The filtering only cares if this isn't equal to 'both'
if (version == GameVersion.LittleBigPlanetVita) gameFilterType = "lbp2";
if (filterType == ListFilterType.Queue)
{
IQueryable<QueuedLevelEntity> whereQueuedLevels;
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (gameFilterType == "both")
// Get game versions less than the current version
// Needs support for LBP3 ("both" = LBP1+2)
whereQueuedLevels = this.database.QueuedLevels.Where(q => q.User.Username == username)
.Where(q => q.Slot.Type == SlotType.User && !q.Slot.Hidden && q.Slot.GameVersion <= gameVersion && q.Slot.FirstUploaded >= oldestTime);
else
// Get game versions exactly equal to gamefiltertype
whereQueuedLevels = this.database.QueuedLevels.Where(q => q.User.Username == username)
.Where(q => q.Slot.Type == SlotType.User && !q.Slot.Hidden && q.Slot.GameVersion == gameVersion && q.Slot.FirstUploaded >= oldestTime);
return whereQueuedLevels.OrderByDescending(q => q.QueuedLevelId).Include(q => q.Slot.Creator).Select(q => q.Slot).ByGameVersion(gameVersion, false, false, true);
}
IQueryable<HeartedLevelEntity> whereHeartedLevels;
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (gameFilterType == "both")
// Get game versions less than the current version
// Needs support for LBP3 ("both" = LBP1+2)
whereHeartedLevels = this.database.HeartedLevels.Where(h => h.User.Username == username)
.Where(h => (h.Slot.Type == SlotType.User || h.Slot.Type == SlotType.Developer) && !h.Slot.Hidden && h.Slot.GameVersion <= gameVersion && h.Slot.FirstUploaded >= oldestTime);
else
// Get game versions exactly equal to gamefiltertype
whereHeartedLevels = this.database.HeartedLevels.Where(h => h.User.Username == username)
.Where(h => (h.Slot.Type == SlotType.User || h.Slot.Type == SlotType.Developer) && !h.Slot.Hidden && h.Slot.GameVersion == gameVersion && h.Slot.FirstUploaded >= oldestTime);
return whereHeartedLevels.OrderByDescending(h => h.HeartedLevelId).Include(h => h.Slot.Creator).Select(h => h.Slot).ByGameVersion(gameVersion, false, false, true);
}
#endregion Filtering
}