ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/ScoreController.cs
Josh 2210541894
Fix memory leak in GameServer (#731)
* Convert entities to serializable after aggregating rather before

* Cache instances of CustomXmlSerializer and create readonly constants for reused settings

* Change CustomXmlSerializer and serializer cache to work with deserializer
2023-04-02 23:45:19 +00:00

329 lines
No EOL
13 KiB
C#

#nullable enable
using System.Diagnostics.CodeAnalysis;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.StorableLists.Stores;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class ScoreController : ControllerBase
{
private readonly DatabaseContext database;
public ScoreController(DatabaseContext database)
{
this.database = database;
}
private string[] getFriendUsernames(int userId, string username)
{
UserFriendData? store = UserFriendStore.GetUserFriendData(userId);
if (store == null) return new[] { username, };
List<string> friendNames = new()
{
username,
};
// ReSharper disable once ForeachCanBeConvertedToQueryUsingAnotherGetEnumerator
foreach (int friendId in store.FriendIds)
{
string? friendUsername = this.database.Users.Where(u => u.UserId == friendId)
.Select(u => u.Username)
.FirstOrDefault();
if (friendUsername != null) friendNames.Add(friendUsername);
}
return friendNames.ToArray();
}
[HttpPost("scoreboard/{slotType}/{id:int}")]
[HttpPost("scoreboard/{slotType}/{id:int}/{childId:int}")]
public async Task<IActionResult> SubmitScore(string slotType, int id, int childId)
{
GameTokenEntity token = this.GetToken();
string username = await this.database.UsernameFromGameToken(token);
if (SlotHelper.IsTypeInvalid(slotType))
{
Logger.Warn($"Rejecting score upload, slot type is invalid (slotType={slotType}, user={username})", LogArea.Score);
return this.BadRequest();
}
GameScore? score = await this.DeserializeBody<GameScore>();
if (score == null)
{
Logger.Warn($"Rejecting score upload, score is null (slotType={slotType}, slotId={id}, user={username})", LogArea.Score);
return this.BadRequest();
}
// Workaround for parsing player ids of versus levels
if (score.PlayerIds.Length == 1)
{
char[] delimiters = { ':', ',', };
foreach (char delimiter in delimiters)
{
score.PlayerIds = score.PlayerIds[0].Split(delimiter, StringSplitOptions.RemoveEmptyEntries);
}
}
if (score.PlayerIds.Length == 0)
{
Logger.Warn($"Rejecting score upload, there are 0 playerIds (slotType={slotType}, slotId={id}, user={username})", LogArea.Score);
return this.BadRequest();
}
if (score.Points < 0)
{
Logger.Warn($"Rejecting score upload, points value is less than 0 (points={score.Points}, user={username})", LogArea.Score);
return this.BadRequest();
}
// Score types:
// 1-4: Co-op with the number representing the number of players
// 5: leaderboard filtered by day (never uploaded with this id)
// 6: leaderboard filtered by week (never uploaded either)
// 7: Versus levels & leaderboard filtered by all time
if (score.Type is > 4 or < 1 && score.Type != 7)
{
Logger.Warn($"Rejecting score upload, score type is out of bounds (type={score.Type}, user={username})", LogArea.Score);
return this.BadRequest();
}
if (!score.PlayerIds.Contains(username))
{
string bodyString = await this.ReadBodyAsync();
Logger.Warn("Rejecting score upload, requester username is not present in playerIds" +
$" (user='{username}', playerIds='{string.Join(",", score.PlayerIds)}' playerIds.Length={score.PlayerIds.Length}, " +
$"gameVersion={token.GameVersion.ToPrettyString()}, type={score.Type}, id={id}, slotType={slotType}, body='{bodyString}')",
LogArea.Score);
return this.BadRequest();
}
int slotId = id;
if (slotType == "developer") slotId = await SlotHelper.GetPlaceholderSlotId(this.database, slotId, SlotType.Developer);
SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
if (slot == null)
{
Logger.Warn($"Rejecting score upload, slot is null (slotId={slotId}, slotType={slotType}, reqId={id}, user={username})", LogArea.Score);
return this.BadRequest();
}
switch (token.GameVersion)
{
case GameVersion.LittleBigPlanet1:
slot.PlaysLBP1Complete++;
break;
case GameVersion.LittleBigPlanet2:
case GameVersion.LittleBigPlanetVita:
slot.PlaysLBP2Complete++;
break;
case GameVersion.LittleBigPlanet3:
slot.PlaysLBP3Complete++;
break;
case GameVersion.LittleBigPlanetPSP:
case GameVersion.Unknown:
default:
return this.BadRequest();
}
await this.database.SaveChangesAsync();
string playerIdCollection = string.Join(',', score.PlayerIds);
ScoreEntity? existingScore = await this.database.Scores.Where(s => s.SlotId == slot.SlotId)
.Where(s => s.ChildSlotId == 0 || s.ChildSlotId == childId)
.Where(s => s.PlayerIdCollection == playerIdCollection)
.Where(s => s.Type == score.Type)
.FirstOrDefaultAsync();
if (existingScore != null)
{
existingScore.Points = Math.Max(existingScore.Points, score.Points);
}
else
{
ScoreEntity playerScore = new()
{
PlayerIdCollection = playerIdCollection,
Type = score.Type,
Points = score.Points,
SlotId = slotId,
ChildSlotId = childId,
};
this.database.Scores.Add(playerScore);
}
await this.database.SaveChangesAsync();
return this.Ok(this.getScores(new LeaderboardOptions
{
RootName = "scoreboardSegment",
PageSize = 5,
PageStart = -1,
SlotId = slotId,
ChildSlotId = childId,
ScoreType = score.Type,
TargetUsername = username,
TargetPlayerIds = null,
}));
}
[HttpGet("scoreboard/{slotType}/{id:int}")]
[HttpPost("scoreboard/friends/{slotType}/{id:int}")]
public async Task<IActionResult> Lbp1Leaderboards(string slotType, int id)
{
GameTokenEntity token = this.GetToken();
string username = await this.database.UsernameFromGameToken(token);
if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
LeaderboardOptions options = new()
{
PageSize = 10,
PageStart = 1,
ScoreType = -1,
SlotId = id,
TargetUsername = username,
RootName = "scoreboardSegment",
};
if (!HttpMethods.IsPost(this.Request.Method))
{
List<PlayerScoreboardResponse> scoreboardResponses = new();
for (int i = 1; i <= 4; i++)
{
options.ScoreType = i;
ScoreboardResponse response = this.getScores(options);
scoreboardResponses.Add(new PlayerScoreboardResponse(response.Scores, i));
}
return this.Ok(new MultiScoreboardResponse(scoreboardResponses));
}
GameScore? score = await this.DeserializeBody<GameScore>();
if (score == null) return this.BadRequest();
options.ScoreType = score.Type;
options.TargetPlayerIds = this.getFriendUsernames(token.UserId, username);
return this.Ok(this.getScores(options));
}
[HttpGet("friendscores/{slotType}/{slotId:int}/{type:int}")]
[HttpGet("friendscores/{slotType}/{slotId:int}/{childId:int}/{type:int}")]
public async Task<IActionResult> FriendScores(string slotType, int slotId, int? childId, int type, [FromQuery] int pageStart = -1, [FromQuery] int pageSize = 5)
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
string username = await this.database.UsernameFromGameToken(token);
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") slotId = await SlotHelper.GetPlaceholderSlotId(this.database, slotId, SlotType.Developer);
string[] friendIds = this.getFriendUsernames(token.UserId, username);
return this.Ok(this.getScores(new LeaderboardOptions
{
RootName = "scores",
PageSize = pageSize,
PageStart = pageStart,
SlotId = slotId,
ChildSlotId = childId,
ScoreType = type,
TargetUsername = username,
TargetPlayerIds = friendIds,
}));
}
[HttpGet("topscores/{slotType}/{slotId:int}/{type:int}")]
[HttpGet("topscores/{slotType}/{slotId:int}/{childId:int}/{type:int}")]
[SuppressMessage("ReSharper", "PossibleMultipleEnumeration")]
public async Task<IActionResult> TopScores(string slotType, int slotId, int? childId, int type, [FromQuery] int pageStart = -1, [FromQuery] int pageSize = 5)
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
string username = await this.database.UsernameFromGameToken(token);
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") slotId = await SlotHelper.GetPlaceholderSlotId(this.database, slotId, SlotType.Developer);
return this.Ok(this.getScores(new LeaderboardOptions
{
RootName = "scores",
PageSize = pageSize,
PageStart = pageStart,
SlotId = slotId,
ChildSlotId = childId,
ScoreType = type,
TargetUsername = username,
TargetPlayerIds = null,
}));
}
private class LeaderboardOptions
{
public int SlotId { get; set; }
public int ScoreType { get; set; }
public string TargetUsername { get; set; } = "";
public int PageStart { get; set; } = -1;
public int PageSize { get; set; } = 5;
public string RootName { get; set; } = "scores";
public string[]? TargetPlayerIds;
public int? ChildSlotId;
}
private ScoreboardResponse getScores(LeaderboardOptions options)
{
// This is hella ugly but it technically assigns the proper rank to a score
// var needed for Anonymous type returned from SELECT
var rankedScores = this.database.Scores.Where(s => s.SlotId == options.SlotId)
.Where(s => options.ScoreType == -1 || s.Type == options.ScoreType)
.Where(s => s.ChildSlotId == 0 || s.ChildSlotId == options.ChildSlotId)
.AsEnumerable()
.Where(s => options.TargetPlayerIds == null ||
options.TargetPlayerIds.Any(id => s.PlayerIdCollection.Split(",").Contains(id)))
.OrderByDescending(s => s.Points)
.ThenBy(s => s.ScoreId)
.ToList()
.Select((s, rank) => new
{
Score = s,
Rank = rank + 1,
})
.ToList();
// Find your score, since even if you aren't in the top list your score is pinned
var myScore = rankedScores.Where(rs => rs.Score.PlayerIdCollection.Split(",").Contains(options.TargetUsername)).MaxBy(rs => rs.Score.Points);
// Paginated viewing: if not requesting pageStart, get results around user
var pagedScores = rankedScores.Skip(options.PageStart != -1 || myScore == null ? options.PageStart - 1 : myScore.Rank - 3).Take(Math.Min(options.PageSize, 30));
List<GameScore> gameScores = pagedScores.ToSerializableList(ps => GameScore.CreateFromEntity(ps.Score, ps.Rank));
return new ScoreboardResponse(options.RootName, gameScores, rankedScores.Count, myScore?.Score.Points ?? 0, myScore?.Rank ?? 0);
}
}