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* Convert entities to serializable after aggregating rather before * Cache instances of CustomXmlSerializer and create readonly constants for reused settings * Change CustomXmlSerializer and serializer cache to work with deserializer
500 lines
No EOL
20 KiB
C#
500 lines
No EOL
20 KiB
C#
#nullable enable
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using System.Security.Cryptography;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Matchmaking.Rooms;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/xml")]
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public class SlotsController : ControllerBase
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{
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private readonly DatabaseContext database;
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public SlotsController(DatabaseContext database)
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{
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this.database = database;
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}
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[HttpGet("slots/by")]
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public async Task<IActionResult> SlotsBy([FromQuery(Name = "u")] string username, [FromQuery] int pageStart, [FromQuery] int pageSize)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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int targetUserId = await this.database.UserIdFromUsername(username);
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if (targetUserId == 0) return this.NotFound();
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int usedSlots = this.database.Slots.Count(s => s.CreatorId == targetUserId);
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List<SlotBase> slots = (await this.database.Slots.Where(s => s.CreatorId == targetUserId)
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.ByGameVersion(token.GameVersion, token.UserId == targetUserId)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, usedSlots))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, usedSlots);
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int total = await this.database.Slots.CountAsync(s => s.CreatorId == targetUserId);
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return this.Ok(new GenericSlotResponse("slots", slots, total, start));
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}
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[HttpGet("slotList")]
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public async Task<IActionResult> GetSlotListAlt([FromQuery(Name = "s")] int[] slotIds)
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{
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GameTokenEntity token = this.GetToken();
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List<SlotBase> slots = new();
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foreach (int slotId in slotIds)
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{
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SlotEntity? slot = await this.database.Slots.Include(t => t.Creator).Where(t => t.SlotId == slotId && t.Type == SlotType.User).FirstOrDefaultAsync();
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if (slot == null)
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{
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slot = await this.database.Slots.Where(t => t.InternalSlotId == slotId && t.Type == SlotType.Developer).FirstOrDefaultAsync();
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if (slot == null)
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{
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slots.Add(new GameDeveloperSlot
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{
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SlotId = slotId,
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});
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continue;
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}
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}
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slots.Add(SlotBase.CreateFromEntity(slot, token));
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}
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return this.Ok(new GenericSlotResponse(slots, slots.Count, 0));
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}
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[HttpGet("slots/developer")]
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public async Task<IActionResult> StoryPlayers()
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{
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GameTokenEntity token = this.GetToken();
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List<int> activeSlotIds = RoomHelper.Rooms.Where(r => r.Slot.SlotType == SlotType.Developer).Select(r => r.Slot.SlotId).ToList();
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List<SlotBase> slots = new();
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foreach (int id in activeSlotIds)
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{
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int placeholderSlotId = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
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SlotEntity slot = await this.database.Slots.FirstAsync(s => s.SlotId == placeholderSlotId);
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slots.Add(SlotBase.CreateFromEntity(slot, token));
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}
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return this.Ok(new GenericSlotResponse(slots));
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}
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[HttpGet("s/developer/{id:int}")]
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public async Task<IActionResult> SDev(int id)
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{
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GameTokenEntity token = this.GetToken();
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int slotId = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
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SlotEntity slot = await this.database.Slots.FirstAsync(s => s.SlotId == slotId);
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return this.Ok(SlotBase.CreateFromEntity(slot, token));
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}
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[HttpGet("s/user/{id:int}")]
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public async Task<IActionResult> SUser(int id)
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{
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GameTokenEntity token = this.GetToken();
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GameVersion gameVersion = token.GameVersion;
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SlotEntity? slot = await this.database.Slots.ByGameVersion(gameVersion, true, true).FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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return this.Ok(SlotBase.CreateFromEntity(slot, token, SerializationMode.Full));
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}
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[HttpGet("slots/cool")]
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public async Task<IActionResult> Lbp1CoolSlots([FromQuery] int page)
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{
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const int pageSize = 30;
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return await this.CoolSlots((page - 1) * pageSize, pageSize);
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}
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[HttpGet("slots/lbp2cool")]
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public async Task<IActionResult> CoolSlots
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(
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[FromQuery] int pageStart,
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[FromQuery] int pageSize,
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[FromQuery] string? gameFilterType = null,
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[FromQuery] int? players = null,
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[FromQuery] bool? move = null,
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[FromQuery] int? page = null
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)
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{
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if (page != null) pageStart = (int)page * 30;
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// bit of a better placeholder until we can track average user interaction with /stream endpoint
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return await this.ThumbsSlots(pageStart, Math.Min(pageSize, 30), gameFilterType, players, move, "thisWeek");
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}
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[HttpGet("slots")]
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public async Task<IActionResult> NewestSlots([FromQuery] int pageStart, [FromQuery] int pageSize)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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GameVersion gameVersion = token.GameVersion;
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.OrderByDescending(s => s.FirstUploaded)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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[HttpGet("slots/like/{slotType}/{slotId:int}")]
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public async Task<IActionResult> SimilarSlots([FromRoute] string slotType, [FromRoute] int slotId, [FromQuery] int pageStart, [FromQuery] int pageSize)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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if (slotType != "user") return this.BadRequest();
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GameVersion gameVersion = token.GameVersion;
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SlotEntity? targetSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (targetSlot == null) return this.BadRequest();
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string[] tags = targetSlot.LevelTags(this.database);
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List<int> slotIdsWithTag = this.database.RatedLevels
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.Where(r => r.TagLBP1.Length > 0)
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.Where(r => tags.Contains(r.TagLBP1))
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.Select(r => r.SlotId)
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.ToList();
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.Where(s => slotIdsWithTag.Contains(s.SlotId))
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.OrderByDescending(s => s.PlaysLBP1)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = slotIdsWithTag.Count;
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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[HttpGet("slots/highestRated")]
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public async Task<IActionResult> HighestRatedSlots([FromQuery] int pageStart, [FromQuery] int pageSize)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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GameVersion gameVersion = token.GameVersion;
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.ToAsyncEnumerable()
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.OrderByDescending(s => s.RatingLBP1)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCount(this.database);
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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[HttpGet("slots/tag")]
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public async Task<IActionResult> SimilarSlots([FromQuery] string tag, [FromQuery] int pageStart, [FromQuery] int pageSize)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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List<int> slotIdsWithTag = await this.database.RatedLevels.Where(r => r.TagLBP1.Length > 0)
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.Where(r => r.TagLBP1 == tag)
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.Select(s => s.SlotId)
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.ToListAsync();
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List<SlotBase> slots = (await this.database.Slots.Where(s => slotIdsWithTag.Contains(s.SlotId))
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.ByGameVersion(token.GameVersion, false, true)
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.OrderByDescending(s => s.PlaysLBP1)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = slotIdsWithTag.Count;
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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[HttpGet("slots/mmpicks")]
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public async Task<IActionResult> TeamPickedSlots([FromQuery] int pageStart, [FromQuery] int pageSize)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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List<SlotBase> slots = (await this.database.Slots.Where(s => s.TeamPick)
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.ByGameVersion(token.GameVersion, false, true)
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.OrderByDescending(s => s.LastUpdated)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.TeamPickCountForGame(this.database, token.GameVersion);
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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[HttpGet("slots/lbp2luckydip")]
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public async Task<IActionResult> LuckyDipSlots([FromQuery] int pageStart, [FromQuery] int pageSize, [FromQuery] int seed)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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GameVersion gameVersion = token.GameVersion;
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.OrderBy(_ => EF.Functions.Random())
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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[HttpGet("slots/thumbs")]
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public async Task<IActionResult> ThumbsSlots
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(
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[FromQuery] int pageStart,
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[FromQuery] int pageSize,
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[FromQuery] string? gameFilterType = null,
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[FromQuery] int? players = null,
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[FromQuery] bool? move = null,
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[FromQuery] string? dateFilterType = null
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)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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Random rand = new();
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List<SlotBase> slots = (await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
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.AsAsyncEnumerable()
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.OrderByDescending(s => s.Thumbsup)
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.ThenBy(_ => rand.Next())
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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[HttpGet("slots/mostUniquePlays")]
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public async Task<IActionResult> MostUniquePlaysSlots
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(
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[FromQuery] int pageStart,
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[FromQuery] int pageSize,
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[FromQuery] string? gameFilterType = null,
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[FromQuery] int? players = null,
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[FromQuery] bool? move = null,
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[FromQuery] string? dateFilterType = null
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)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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Random rand = new();
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List<SlotBase> slots = (await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
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.AsAsyncEnumerable()
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.OrderByDescending(
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// probably not the best way to do this?
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s =>
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{
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return getGameFilter(gameFilterType, token.GameVersion) switch
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{
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GameVersion.LittleBigPlanet1 => s.PlaysLBP1Unique,
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GameVersion.LittleBigPlanet2 => s.PlaysLBP2Unique,
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GameVersion.LittleBigPlanet3 => s.PlaysLBP3Unique,
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GameVersion.LittleBigPlanetVita => s.PlaysLBP2Unique,
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_ => s.PlaysUnique,
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};
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})
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.ThenBy(_ => rand.Next())
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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[HttpGet("slots/mostHearted")]
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public async Task<IActionResult> MostHeartedSlots
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(
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[FromQuery] int pageStart,
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[FromQuery] int pageSize,
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[FromQuery] string? gameFilterType = null,
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[FromQuery] int? players = null,
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[FromQuery] bool? move = null,
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[FromQuery] string? dateFilterType = null
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)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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List<SlotBase> slots = (await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
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.AsAsyncEnumerable()
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.OrderByDescending(s => s.Hearts)
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.ThenBy(_ => RandomNumberGenerator.GetInt32(int.MaxValue))
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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// /slots/busiest?pageStart=1&pageSize=30&gameFilterType=both&players=1&move=true
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[HttpGet("slots/busiest")]
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public async Task<IActionResult> BusiestLevels
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(
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[FromQuery] int pageStart,
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[FromQuery] int pageSize,
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[FromQuery] string? gameFilterType = null,
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[FromQuery] int? players = null,
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[FromQuery] bool? move = null
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)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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Dictionary<int, int> playersBySlotId = new();
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foreach (Room room in RoomHelper.Rooms)
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{
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// TODO: support developer slotTypes?
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if (room.Slot.SlotType != SlotType.User) continue;
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if (!playersBySlotId.TryGetValue(room.Slot.SlotId, out int playerCount))
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playersBySlotId.Add(room.Slot.SlotId, 0);
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playerCount += room.PlayerIds.Count;
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playersBySlotId.Remove(room.Slot.SlotId);
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playersBySlotId.Add(room.Slot.SlotId, playerCount);
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}
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IEnumerable<int> orderedPlayersBySlotId = playersBySlotId
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.OrderByDescending(kvp => kvp.Value)
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.Select(kvp => kvp.Key);
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List<SlotBase> slots = new();
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foreach (int slotId in orderedPlayersBySlotId)
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{
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SlotEntity? slot = await this.database.Slots.ByGameVersion(token.GameVersion, false, true)
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.Where(s => s.SlotId == slotId)
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.FirstOrDefaultAsync();
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if (slot == null) continue; // shouldn't happen ever unless the room is borked
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slots.Add(SlotBase.CreateFromEntity(slot, token));
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}
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int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
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int total = playersBySlotId.Count;
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return this.Ok(new GenericSlotResponse(slots, total, start));
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}
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private static GameVersion getGameFilter(string? gameFilterType, GameVersion version)
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{
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return version switch
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{
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GameVersion.LittleBigPlanetVita => GameVersion.LittleBigPlanetVita,
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GameVersion.LittleBigPlanetPSP => GameVersion.LittleBigPlanetPSP,
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_ => gameFilterType switch
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{
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"lbp1" => GameVersion.LittleBigPlanet1,
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"lbp2" => GameVersion.LittleBigPlanet2,
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"lbp3" => GameVersion.LittleBigPlanet3,
|
|
"both" => GameVersion.LittleBigPlanet2, // LBP2 default option
|
|
null => GameVersion.LittleBigPlanet1,
|
|
_ => GameVersion.Unknown,
|
|
},
|
|
};
|
|
}
|
|
|
|
private IQueryable<SlotEntity> filterByRequest(string? gameFilterType, string? dateFilterType, GameVersion version)
|
|
{
|
|
if (version == GameVersion.LittleBigPlanetVita || version == GameVersion.LittleBigPlanetPSP || version == GameVersion.Unknown)
|
|
{
|
|
return this.database.Slots.ByGameVersion(version, false, true);
|
|
}
|
|
|
|
string _dateFilterType = dateFilterType ?? "";
|
|
|
|
long oldestTime = _dateFilterType switch
|
|
{
|
|
"thisWeek" => DateTimeOffset.Now.AddDays(-7).ToUnixTimeMilliseconds(),
|
|
"thisMonth" => DateTimeOffset.Now.AddDays(-31).ToUnixTimeMilliseconds(),
|
|
_ => 0,
|
|
};
|
|
|
|
GameVersion gameVersion = getGameFilter(gameFilterType, version);
|
|
|
|
IQueryable<SlotEntity> whereSlots;
|
|
|
|
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
|
|
if (gameFilterType == "both")
|
|
// Get game versions less than the current version
|
|
// Needs support for LBP3 ("both" = LBP1+2)
|
|
whereSlots = this.database.Slots.Where(s => s.Type == SlotType.User && !s.Hidden && s.GameVersion <= gameVersion && s.FirstUploaded >= oldestTime);
|
|
else
|
|
// Get game versions exactly equal to gamefiltertype
|
|
whereSlots = this.database.Slots.Where(s => s.Type == SlotType.User && !s.Hidden && s.GameVersion == gameVersion && s.FirstUploaded >= oldestTime);
|
|
|
|
return whereSlots.Include(s => s.Creator);
|
|
}
|
|
} |