ProjectLighthouse/ProjectLighthouse.Tests.GameApiTests/Tests/SlotTests.cs
Josh 329ab66043
Refactor serialization system (#702)
* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
2023-03-28 00:39:54 +00:00

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2.5 KiB
C#

using System;
using System.Net.Http;
using System.Threading.Tasks;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
using LBPUnion.ProjectLighthouse.Tests;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Users;
using Xunit;
namespace ProjectLighthouse.Tests.GameApiTests.Tests;
public class SlotTests : LighthouseServerTest<GameServerTestStartup>
{
[DatabaseFact]
public async Task ShouldOnlyShowUsersLevels()
{
await using DatabaseContext database = new();
Random r = new();
UserEntity userA = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
UserEntity userB = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
SlotEntity slotA = new()
{
Creator = userA,
CreatorId = userA.UserId,
Name = "slotA",
ResourceCollection = "",
};
SlotEntity slotB = new()
{
Creator = userB,
CreatorId = userB.UserId,
Name = "slotB",
ResourceCollection = "",
};
database.Slots.Add(slotA);
database.Slots.Add(slotB);
await database.SaveChangesAsync();
LoginResult loginResult = await this.Authenticate();
HttpResponseMessage respMessageA = await this.AuthenticatedRequest
($"LITTLEBIGPLANETPS3_XML/slots/by?u={userA.Username}&pageStart=1&pageSize=1", loginResult.AuthTicket);
HttpResponseMessage respMessageB = await this.AuthenticatedRequest
($"LITTLEBIGPLANETPS3_XML/slots/by?u={userB.Username}&pageStart=1&pageSize=1", loginResult.AuthTicket);
Assert.True(respMessageA.IsSuccessStatusCode);
Assert.True(respMessageB.IsSuccessStatusCode);
string respA = await respMessageA.Content.ReadAsStringAsync();
string respB = await respMessageB.Content.ReadAsStringAsync();
Assert.False(string.IsNullOrEmpty(respA));
Assert.False(string.IsNullOrEmpty(respB));
Assert.NotEqual(respA, respB);
Assert.DoesNotContain(respA, "slotB");
Assert.DoesNotContain(respB, "slotA");
// Cleanup
database.Slots.Remove(slotA);
database.Slots.Remove(slotB);
await database.RemoveUser(userA);
await database.RemoveUser(userB);
await database.SaveChangesAsync();
}
}