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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
78 lines
No EOL
2.5 KiB
C#
78 lines
No EOL
2.5 KiB
C#
using System;
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using System.Net.Http;
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using System.Threading.Tasks;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
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using LBPUnion.ProjectLighthouse.Tests;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Xunit;
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namespace ProjectLighthouse.Tests.GameApiTests.Tests;
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public class SlotTests : LighthouseServerTest<GameServerTestStartup>
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{
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[DatabaseFact]
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public async Task ShouldOnlyShowUsersLevels()
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{
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await using DatabaseContext database = new();
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Random r = new();
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UserEntity userA = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
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UserEntity userB = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
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SlotEntity slotA = new()
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{
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Creator = userA,
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CreatorId = userA.UserId,
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Name = "slotA",
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ResourceCollection = "",
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};
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SlotEntity slotB = new()
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{
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Creator = userB,
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CreatorId = userB.UserId,
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Name = "slotB",
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ResourceCollection = "",
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};
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database.Slots.Add(slotA);
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database.Slots.Add(slotB);
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await database.SaveChangesAsync();
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LoginResult loginResult = await this.Authenticate();
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HttpResponseMessage respMessageA = await this.AuthenticatedRequest
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($"LITTLEBIGPLANETPS3_XML/slots/by?u={userA.Username}&pageStart=1&pageSize=1", loginResult.AuthTicket);
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HttpResponseMessage respMessageB = await this.AuthenticatedRequest
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($"LITTLEBIGPLANETPS3_XML/slots/by?u={userB.Username}&pageStart=1&pageSize=1", loginResult.AuthTicket);
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Assert.True(respMessageA.IsSuccessStatusCode);
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Assert.True(respMessageB.IsSuccessStatusCode);
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string respA = await respMessageA.Content.ReadAsStringAsync();
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string respB = await respMessageB.Content.ReadAsStringAsync();
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Assert.False(string.IsNullOrEmpty(respA));
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Assert.False(string.IsNullOrEmpty(respB));
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Assert.NotEqual(respA, respB);
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Assert.DoesNotContain(respA, "slotB");
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Assert.DoesNotContain(respB, "slotA");
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// Cleanup
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database.Slots.Remove(slotA);
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database.Slots.Remove(slotB);
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await database.RemoveUser(userA);
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await database.RemoveUser(userB);
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await database.SaveChangesAsync();
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}
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} |