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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
84 lines
No EOL
2.7 KiB
C#
84 lines
No EOL
2.7 KiB
C#
using System.IO;
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using System.Xml.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using Xunit;
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namespace LBPUnion.ProjectLighthouse.Tests;
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public class LocationTests
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{
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[Fact]
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public void ShouldSetAndReadUserLocation()
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{
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Location expected = new()
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{
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X = 1000,
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Y = 5000,
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};
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UserEntity user = new()
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{
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Location = new Location
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{
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X = expected.X,
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Y = expected.Y,
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},
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};
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Assert.True(user.Location.X == expected.X);
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Assert.True(user.Location.Y == expected.Y);
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Assert.True(user.LocationPacked == 4_294_967_301_000);
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}
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[Fact]
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public void ShouldSetAndReadSlotLocation()
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{
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Location expected = new()
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{
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X = 1000,
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Y = 5000,
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};
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SlotEntity slot = new()
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{
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Location = new Location
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{
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X = expected.X,
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Y = expected.Y,
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},
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};
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Assert.True(slot.Location.X == expected.X);
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Assert.True(slot.Location.Y == expected.Y);
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Assert.True(slot.LocationPacked == 4_294_967_301_000);
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}
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[Fact]
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public void ShouldReadLocationAfterDeserialization()
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{
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XmlSerializer deserializer = new(typeof(GameUserSlot));
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const string slotData = "<slot><name>test</name><resource>test</resource><location><x>4000</x><y>9000</y></location></slot>";
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GameUserSlot? deserialized = (GameUserSlot?)deserializer.Deserialize(new StringReader(slotData));
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Assert.True(deserialized != null);
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Assert.True(deserialized.Name == "test");
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Assert.True(deserialized.Location.X == 4000);
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Assert.True(deserialized.Location.Y == 9000);
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SlotEntity entity = SlotBase.ConvertToEntity(deserialized);
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Assert.True(entity.LocationPacked == 17_179_869_193_000);
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}
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[Fact]
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public void ShouldDeserializeEmptyLocation()
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{
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XmlSerializer deserializer = new(typeof(GameUserSlot));
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const string slotData = "<slot><name>test</name></slot>";
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GameUserSlot? deserialized = (GameUserSlot?)deserializer.Deserialize(new StringReader(slotData));
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Assert.True(deserialized != null);
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Assert.True(deserialized.Name == "test");
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Assert.True(deserialized.Location.X == 0);
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Assert.True(deserialized.Location.Y == 0);
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SlotEntity entity = SlotBase.ConvertToEntity(deserialized);
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Assert.True(entity.LocationPacked == 0);
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}
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} |