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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
64 lines
No EOL
2.3 KiB
C#
64 lines
No EOL
2.3 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Servers.API.Responses;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.API.Controllers;
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/// <summary>
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/// A collection of endpoints relating to slots.
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/// </summary>
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public class SlotEndpoints : ApiEndpointController
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{
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private readonly DatabaseContext database;
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public SlotEndpoints(DatabaseContext database)
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{
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this.database = database;
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}
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/// <summary>
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/// Gets a list of (stripped down) slots from the database.
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/// </summary>
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/// <param name="limit">How many slots you want to retrieve.</param>
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/// <param name="skip">How many slots to skip.</param>
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/// <returns>The slot</returns>
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/// <response code="200">The slot list, if successful.</response>
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[HttpGet("slots")]
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[ProducesResponseType(typeof(List<ApiSlot>), StatusCodes.Status200OK)]
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public async Task<IActionResult> GetSlots([FromQuery] int limit = 20, [FromQuery] int skip = 0)
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{
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if (skip < 0) skip = 0;
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if (limit < 0) limit = 0;
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limit = Math.Min(ServerStatics.PageSize, limit);
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IEnumerable<ApiSlot> minimalSlots = await this.database.Slots.OrderByDescending(s => s.FirstUploaded)
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.Skip(skip)
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.Take(limit)
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.Select(s => ApiSlot.CreateFromEntity(s))
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.ToListAsync();
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return this.Ok(minimalSlots);
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}
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/// <summary>
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/// Gets a slot (more commonly known as a level) and its information from the database.
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/// </summary>
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/// <param name="id">The ID of the slot</param>
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/// <returns>The slot</returns>
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/// <response code="200">The slot, if successful.</response>
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/// <response code="404">The slot could not be found.</response>
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[HttpGet("slot/{id:int}")]
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[ProducesResponseType(typeof(ApiSlot), StatusCodes.Status200OK)]
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[ProducesResponseType(StatusCodes.Status404NotFound)]
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public async Task<IActionResult> GetSlot(int id)
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{
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(u => u.SlotId == id);
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if (slot == null) return this.NotFound();
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return this.Ok(ApiSlot.CreateFromEntity(slot));
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}
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} |