ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Matching/MatchController.cs
Josh 329ab66043
Refactor serialization system (#702)
* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
2023-03-28 00:39:54 +00:00

153 lines
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5.6 KiB
C#

#nullable enable
using System.Text.Json;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Matchmaking;
using LBPUnion.ProjectLighthouse.Types.Matchmaking.MatchCommands;
using LBPUnion.ProjectLighthouse.Types.Matchmaking.Rooms;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Matching;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class MatchController : ControllerBase
{
private readonly DatabaseContext database;
public MatchController(DatabaseContext database)
{
this.database = database;
}
[HttpPost("gameState")]
[Produces("text/plain")]
public IActionResult GameState() => this.Ok("VALID");
[HttpPost("match")]
[Produces("text/plain")]
public async Task<IActionResult> Match()
{
GameTokenEntity token = this.GetToken();
UserEntity? user = await this.database.UserFromGameToken(token);
if (user == null) return this.Forbid();
#region Parse match data
// Example POST /match: [UpdateMyPlayerData,["Player":"FireGamer9872"]]
string bodyString = await this.ReadBodyAsync();
if (bodyString.Length == 0 || bodyString[0] != '[') return this.BadRequest();
Logger.Debug("Received match data: " + bodyString, LogArea.Match);
IMatchCommand? matchData;
try
{
matchData = MatchHelper.Deserialize(bodyString);
}
catch(Exception e)
{
Logger.Error("Exception while parsing matchData: ", LogArea.Match);
Logger.Error(e.ToDetailedException(), LogArea.Match);
return this.BadRequest();
}
if (matchData == null)
{
Logger.Error($"Could not parse match data: {nameof(matchData)} is null", LogArea.Match);
return this.BadRequest();
}
Logger.Info($"Parsed match from {user.Username} (type: {matchData.GetType()})", LogArea.Match);
#endregion
await LastContactHelper.SetLastContact(this.database, user, token.GameVersion, token.Platform);
#region Process match data
switch (matchData)
{
case UpdateMyPlayerData playerData:
{
MatchHelper.SetUserLocation(user.UserId, token.UserLocation);
Room? room = RoomHelper.FindRoomByUser(user.UserId, token.GameVersion, token.Platform, true);
if (playerData.RoomState != null)
if (room != null && Equals(room.HostId, user.UserId))
room.State = (RoomState)playerData.RoomState;
break;
}
// Check how many people are online in release builds, disabled for debug for ..well debugging.
#if DEBUG
case FindBestRoom diveInData:
#else
case FindBestRoom diveInData when MatchHelper.UserLocations.Count > 1:
#endif
{
FindBestRoomResponse? response = RoomHelper.FindBestRoom
(user, token.GameVersion, diveInData.RoomSlot, token.Platform, token.UserLocation);
if (response == null) return this.NotFound();
string serialized = JsonSerializer.Serialize(response, typeof(FindBestRoomResponse));
foreach (Player player in response.Players) MatchHelper.AddUserRecentlyDivedIn(user.UserId, player.User.UserId);
return this.Ok($"[{{\"StatusCode\":200}},{serialized}]");
}
case CreateRoom createRoom when MatchHelper.UserLocations.Count >= 1:
{
List<int> users = new();
foreach (string playerUsername in createRoom.Players)
{
UserEntity? player = await this.database.Users.FirstOrDefaultAsync(u => u.Username == playerUsername);
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
if (player != null) users.Add(player.UserId);
else return this.BadRequest();
}
// Create a new one as requested
RoomHelper.CreateRoom(users, token.GameVersion, token.Platform, createRoom.RoomSlot);
break;
}
case UpdatePlayersInRoom updatePlayersInRoom:
{
Room? room = RoomHelper.Rooms.FirstOrDefault(r => r.HostId == user.UserId);
if (room != null)
{
List<UserEntity> users = new();
foreach (string playerUsername in updatePlayersInRoom.Players)
{
UserEntity? player = await this.database.Users.FirstOrDefaultAsync(u => u.Username == playerUsername);
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
if (player != null) users.Add(player);
else return this.BadRequest();
}
room.PlayerIds = users.Select(u => u.UserId).ToList();
await RoomHelper.CleanupRooms(null, room);
}
break;
}
}
#endregion
return this.Ok("[{\"StatusCode\":200}]");
}
}