mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
113 lines
No EOL
3.9 KiB
C#
113 lines
No EOL
3.9 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Logging;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/plain")]
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public class MessageController : ControllerBase
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{
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private readonly DatabaseContext database;
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private const string license = @"
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.";
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public MessageController(DatabaseContext database)
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{
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this.database = database;
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}
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[HttpGet("eula")]
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public IActionResult Eula() => this.Ok($"{license}\n{ServerConfiguration.Instance.EulaText}");
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[HttpGet("announce")]
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public async Task<IActionResult> Announce()
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{
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GameTokenEntity token = this.GetToken();
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string username = await this.database.UsernameFromGameToken(token);
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string announceText = ServerConfiguration.Instance.AnnounceText;
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announceText = announceText.Replace("%user", username);
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announceText = announceText.Replace("%id", token.UserId.ToString());
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return this.Ok
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(
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announceText +
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#if DEBUG
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"\n\n---DEBUG INFO---\n" +
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$"user.UserId: {token.UserId}\n" +
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$"token.UserLocation: {token.UserLocation}\n" +
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$"token.GameVersion: {token.GameVersion}\n" +
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$"token.TicketHash: {token.TicketHash}\n" +
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$"token.ExpiresAt: {token.ExpiresAt.ToString()}\n" +
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"---DEBUG INFO---" +
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#endif
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(string.IsNullOrWhiteSpace(announceText) ? "" : "\n")
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);
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}
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[HttpGet("notification")]
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public IActionResult Notification() => this.Ok();
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/// <summary>
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/// Filters chat messages sent by a user.
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/// The response sent is the text that will appear in-game.
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/// </summary>
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[HttpPost("filter")]
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public async Task<IActionResult> Filter()
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{
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GameTokenEntity token = this.GetToken();
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string message = await this.ReadBodyAsync();
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if (message.StartsWith("/setemail "))
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{
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string email = message[(message.IndexOf(" ", StringComparison.Ordinal)+1)..];
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if (!SanitizationHelper.IsValidEmail(email)) return this.Ok();
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if (await this.database.Users.AnyAsync(u => u.EmailAddress == email)) return this.Ok();
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null || user.EmailAddressVerified) return this.Ok();
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user.EmailAddress = email;
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await SMTPHelper.SendVerificationEmail(this.database, user);
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return this.Ok();
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}
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string filteredText = CensorHelper.FilterMessage(message);
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string username = await this.database.UsernameFromGameToken(token);
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if (ServerConfiguration.Instance.LogChatFiltering)
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Logger.Info($"{username}: {message} / {filteredText}", LogArea.Filter);
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return this.Ok(filteredText);
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}
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} |