ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Resources/ResourcesController.cs
Josh 329ab66043
Refactor serialization system (#702)
* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
2023-03-28 00:39:54 +00:00

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4.2 KiB
C#

#nullable enable
using System.Buffers;
using System.IO.Pipelines;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Files;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Misc;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Resources;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using IOFile = System.IO.File;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Resources;
[ApiController]
[Authorize]
[Produces("text/xml")]
[Route("LITTLEBIGPLANETPS3_XML")]
public class ResourcesController : ControllerBase
{
[HttpPost("showModerated")]
public IActionResult ShowModerated() => this.Ok(new ResourceList());
[HttpPost("filterResources")]
[HttpPost("showNotUploaded")]
public async Task<IActionResult> FilterResources()
{
ResourceList? resourceList = await this.DeserializeBody<ResourceList>();
if (resourceList?.Resources == null) return this.BadRequest();
resourceList.Resources = resourceList.Resources.Where(r => !FileHelper.ResourceExists(r)).ToArray();
return this.Ok(resourceList);
}
[HttpGet("r/{hash}")]
public IActionResult GetResource(string hash)
{
string path = FileHelper.GetResourcePath(hash);
string fullPath = Path.GetFullPath(path);
// Prevent directory traversal attacks
if (!fullPath.StartsWith(FileHelper.FullResourcePath)) return this.BadRequest();
if (FileHelper.ResourceExists(hash)) return this.File(IOFile.OpenRead(path), "application/octet-stream");
return this.NotFound();
}
// TODO: check if this is a valid hash
[HttpPost("upload/{hash}/unattributed")]
[HttpPost("upload/{hash}")]
public async Task<IActionResult> UploadResource(string hash)
{
string assetsDirectory = FileHelper.ResourcePath;
string path = FileHelper.GetResourcePath(hash);
string fullPath = Path.GetFullPath(path);
FileHelper.EnsureDirectoryCreated(assetsDirectory);
// lbp treats code 409 as success and as an indicator that the file is already present
if (FileHelper.ResourceExists(hash)) return this.Conflict();
// theoretically shouldn't be possible because of hash check but handle anyways
if (!fullPath.StartsWith(FileHelper.FullResourcePath)) return this.BadRequest();
Logger.Info($"Processing resource upload (hash: {hash})", LogArea.Resources);
LbpFile file = new(await readFromPipeReader(this.Request.BodyReader));
if (!FileHelper.IsFileSafe(file))
{
Logger.Warn($"File is unsafe (hash: {hash}, type: {file.FileType})", LogArea.Resources);
return this.Conflict();
}
if (!FileHelper.AreDependenciesSafe(file))
{
Logger.Warn($"File has unsafe dependencies (hash: {hash}, type: {file.FileType}", LogArea.Resources);
return this.Conflict();
}
string calculatedHash = file.Hash;
if (calculatedHash != hash)
{
Logger.Warn
($"File hash does not match the uploaded file! (hash: {hash}, calculatedHash: {calculatedHash}, type: {file.FileType})", LogArea.Resources);
return this.Conflict();
}
Logger.Success($"File is OK! (hash: {hash}, type: {file.FileType})", LogArea.Resources);
await IOFile.WriteAllBytesAsync(path, file.Data);
return this.Ok();
}
// Written with reference from
// https://docs.microsoft.com/en-us/aspnet/core/fundamentals/middleware/request-response?view=aspnetcore-5.0
// Surprisingly doesn't take seconds. (67ms for a 100kb file)
private static async Task<byte[]> readFromPipeReader(PipeReader reader)
{
List<byte> data = new();
while (true)
{
ReadResult readResult = await reader.ReadAsync();
ReadOnlySequence<byte> buffer = readResult.Buffer;
if (readResult.IsCompleted && buffer.Length > 0) data.AddRange(buffer.ToArray());
reader.AdvanceTo(buffer.Start, buffer.End);
if (readResult.IsCompleted) break;
}
return data.ToArray();
}
}