mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
268 lines
No EOL
9.6 KiB
C#
268 lines
No EOL
9.6 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Types.Entities.Interaction;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/xml")]
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public class ReviewController : ControllerBase
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{
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private readonly DatabaseContext database;
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public ReviewController(DatabaseContext database)
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{
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this.database = database;
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}
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// LBP1 rating
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[HttpPost("rate/user/{slotId:int}")]
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public async Task<IActionResult> Rate(int slotId, [FromQuery] int rating)
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{
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GameTokenEntity token = this.GetToken();
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SlotEntity? slot = await this.database.Slots.Include(s => s.Creator).FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (slot == null) return this.Forbid();
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RatedLevelEntity? ratedLevel = await this.database.RatedLevels.FirstOrDefaultAsync(r => r.SlotId == slotId && r.UserId == token.UserId);
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if (ratedLevel == null)
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{
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ratedLevel = new RatedLevelEntity
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{
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SlotId = slotId,
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UserId = token.UserId,
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Rating = 0,
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TagLBP1 = "",
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};
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this.database.RatedLevels.Add(ratedLevel);
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}
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ratedLevel.RatingLBP1 = Math.Clamp(rating, 0, 5);
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await this.database.SaveChangesAsync();
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return this.Ok();
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}
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// LBP2 and beyond rating
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[HttpPost("dpadrate/user/{slotId:int}")]
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public async Task<IActionResult> DPadRate(int slotId, [FromQuery] int rating)
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{
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GameTokenEntity token = this.GetToken();
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (slot == null) return this.Forbid();
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RatedLevelEntity? ratedLevel = await this.database.RatedLevels.FirstOrDefaultAsync(r => r.SlotId == slotId && r.UserId == token.UserId);
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if (ratedLevel == null)
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{
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ratedLevel = new RatedLevelEntity
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{
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SlotId = slotId,
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UserId = token.UserId,
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RatingLBP1 = 0,
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TagLBP1 = "",
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};
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this.database.RatedLevels.Add(ratedLevel);
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}
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ratedLevel.Rating = Math.Clamp(rating, -1, 1);
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ReviewEntity? review = await this.database.Reviews.FirstOrDefaultAsync(r => r.SlotId == slotId && r.ReviewerId == token.UserId);
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if (review != null) review.Thumb = ratedLevel.Rating;
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await this.database.SaveChangesAsync();
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return this.Ok();
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}
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[HttpPost("postReview/user/{slotId:int}")]
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public async Task<IActionResult> PostReview(int slotId)
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{
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GameTokenEntity token = this.GetToken();
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GameReview? newReview = await this.DeserializeBody<GameReview>();
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if (newReview == null) return this.BadRequest();
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newReview.Text = CensorHelper.FilterMessage(newReview.Text);
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if (newReview.Text.Length > 512) return this.BadRequest();
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ReviewEntity? review = await this.database.Reviews.FirstOrDefaultAsync(r => r.SlotId == slotId && r.ReviewerId == token.UserId);
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if (review == null)
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{
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review = new ReviewEntity
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{
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SlotId = slotId,
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ReviewerId = token.UserId,
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DeletedBy = DeletedBy.None,
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ThumbsUp = 0,
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ThumbsDown = 0,
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};
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this.database.Reviews.Add(review);
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}
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review.Thumb = Math.Clamp(newReview.Thumb, -1, 1);
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review.LabelCollection = LabelHelper.RemoveInvalidLabels(newReview.LabelCollection);
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review.Text = newReview.Text;
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review.Deleted = false;
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review.Timestamp = TimeHelper.TimestampMillis;
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// sometimes the game posts/updates a review rating without also calling dpadrate/user/etc (why??)
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RatedLevelEntity? ratedLevel = await this.database.RatedLevels.FirstOrDefaultAsync(r => r.SlotId == slotId && r.UserId == token.UserId);
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if (ratedLevel == null)
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{
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ratedLevel = new RatedLevelEntity
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{
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SlotId = slotId,
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UserId = token.UserId,
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RatingLBP1 = 0,
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TagLBP1 = "",
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};
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this.database.RatedLevels.Add(ratedLevel);
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}
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ratedLevel.Rating = Math.Clamp(newReview.Thumb, -1, 1);
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await this.database.SaveChangesAsync();
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return this.Ok();
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}
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[HttpGet("reviewsFor/user/{slotId:int}")]
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public async Task<IActionResult> ReviewsFor(int slotId, [FromQuery] int pageStart = 1, [FromQuery] int pageSize = 10)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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GameVersion gameVersion = token.GameVersion;
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (slot == null) return this.BadRequest();
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List<GameReview> reviews = await this.database.Reviews.ByGameVersion(gameVersion, true)
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.Where(r => r.SlotId == slotId)
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.OrderByDescending(r => r.ThumbsUp - r.ThumbsDown)
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.ThenByDescending(r => r.Timestamp)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(r => GameReview.CreateFromEntity(r, token))
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.ToListAsync();
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return this.Ok(new ReviewResponse(reviews, reviews.LastOrDefault()?.Timestamp ?? TimeHelper.TimestampMillis, pageStart + Math.Min(pageSize, 30)));
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}
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[HttpGet("reviewsBy/{username}")]
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public async Task<IActionResult> ReviewsBy(string username, [FromQuery] int pageStart = 1, [FromQuery] int pageSize = 10)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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GameVersion gameVersion = token.GameVersion;
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int targetUserId = await this.database.UserIdFromUsername(username);
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if (targetUserId == 0) return this.BadRequest();
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List<GameReview> reviews = await this.database.Reviews.ByGameVersion(gameVersion, true)
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.Where(r => r.ReviewerId == targetUserId)
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.OrderByDescending(r => r.Timestamp)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.Select(r => GameReview.CreateFromEntity(r, token))
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.ToListAsync();
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return this.Ok(new ReviewResponse(reviews, reviews.LastOrDefault()?.Timestamp ?? TimeHelper.TimestampMillis, pageStart));
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}
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[HttpPost("rateReview/user/{slotId:int}/{username}")]
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public async Task<IActionResult> RateReview(int slotId, string username, [FromQuery] int rating = 0)
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{
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GameTokenEntity token = this.GetToken();
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int reviewerId = await this.database.UserIdFromUsername(username);
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if (reviewerId == 0) return this.BadRequest();
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ReviewEntity? review = await this.database.Reviews.FirstOrDefaultAsync(r => r.SlotId == slotId && r.ReviewerId == reviewerId);
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if (review == null) return this.BadRequest();
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RatedReviewEntity? ratedReview = await this.database.RatedReviews.FirstOrDefaultAsync(r => r.ReviewId == review.ReviewId && r.UserId == token.UserId);
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if (ratedReview == null)
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{
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ratedReview = new RatedReviewEntity
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{
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ReviewId = review.ReviewId,
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UserId = token.UserId,
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Thumb = 0,
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};
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this.database.RatedReviews.Add(ratedReview);
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await this.database.SaveChangesAsync();
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}
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int oldRating = ratedReview.Thumb;
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ratedReview.Thumb = Math.Clamp(rating, -1, 1);
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if (oldRating == ratedReview.Thumb) return this.Ok();
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// if the user's rating changed then we recount the review's ratings to ensure accuracy
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List<int> reactions = await this.database.RatedReviews.Where(r => r.ReviewId == reviewerId).Select(r => r.Thumb).ToListAsync();
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int yay = 0;
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int boo = 0;
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foreach (int r in reactions)
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{
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switch (r)
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{
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case -1:
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boo++;
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break;
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case 1:
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yay++;
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break;
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}
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}
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review.ThumbsDown = boo;
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review.ThumbsUp = yay;
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await this.database.SaveChangesAsync();
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return this.Ok();
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}
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[HttpPost("deleteReview/user/{slotId:int}/{username}")]
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public async Task<IActionResult> DeleteReview(int slotId, string username)
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{
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GameTokenEntity token = this.GetToken();
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int creatorId = await this.database.Slots.Where(s => s.SlotId == slotId).Select(s => s.CreatorId).FirstOrDefaultAsync();
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if (creatorId == 0) return this.BadRequest();
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if (token.UserId != creatorId) return this.Unauthorized();
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int reviewerId = await this.database.UserIdFromUsername(username);
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if (reviewerId == 0) return this.BadRequest();
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ReviewEntity? review = await this.database.Reviews.FirstOrDefaultAsync(r => r.SlotId == slotId && r.ReviewerId == reviewerId);
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if (review == null) return this.BadRequest();
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review.Deleted = true;
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review.DeletedBy = DeletedBy.LevelAuthor;
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await this.database.SaveChangesAsync();
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return this.Ok();
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}
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} |