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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
32 lines
No EOL
1.3 KiB
C#
32 lines
No EOL
1.3 KiB
C#
using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Middlewares;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Users;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Middlewares;
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public class SetLastContactMiddleware : MiddlewareDBContext
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{
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public SetLastContactMiddleware(RequestDelegate next) : base(next)
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{ }
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public override async Task InvokeAsync(HttpContext context, DatabaseContext database)
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{
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#nullable enable
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// Log LastContact for LBP1. This is done on LBP2/3/V on a Match request.
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if (context.Request.Path.ToString().StartsWith("/LITTLEBIGPLANETPS3_XML"))
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{
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// We begin by grabbing a token from the request, if this is a LBPPS3_XML request of course.
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GameTokenEntity? gameToken = await database.GameTokenFromRequest(context.Request);
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if (gameToken?.GameVersion == GameVersion.LittleBigPlanet1)
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// Ignore UserFromGameToken null because user must exist for a token to exist
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await LastContactHelper.SetLastContact
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(database, (await database.UserFromGameToken(gameToken))!, GameVersion.LittleBigPlanet1, gameToken.Platform);
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}
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#nullable disable
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await this.next(context);
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}
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} |