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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
113 lines
No EOL
4.3 KiB
C#
113 lines
No EOL
4.3 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Files;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Logging;
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using LBPUnion.ProjectLighthouse.Types.Moderation.Cases;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using IOFile = System.IO.File;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Controllers.Admin;
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[ApiController]
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[Route("moderation/user/{id:int}")]
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public class AdminUserController : ControllerBase
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{
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private readonly DatabaseContext database;
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public AdminUserController(DatabaseContext database)
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{
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this.database = database;
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}
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/// <summary>
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/// Resets the user's earth decorations to a blank state. Useful for users who abuse audio for example.
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/// </summary>
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[HttpGet("wipePlanets")]
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public async Task<IActionResult> WipePlanets([FromRoute] int id) {
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UserEntity? user = this.database.UserFromWebRequest(this.Request);
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if (user == null || !user.IsModerator) return this.NotFound();
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UserEntity? targetedUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
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if (targetedUser == null) return this.NotFound();
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string[] hashes = {
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targetedUser.PlanetHashLBP2,
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targetedUser.PlanetHashLBP3,
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targetedUser.PlanetHashLBPVita,
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};
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// This will also wipe users' earth with the same hashes.
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foreach (string hash in hashes)
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{
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// Don't try to remove empty hashes. That's a horrible idea.
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if (string.IsNullOrWhiteSpace(hash)) continue;
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// Find users with a matching hash
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List<UserEntity> users = await this.database.Users
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.Where(u => u.PlanetHashLBP2 == hash ||
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u.PlanetHashLBP3 == hash ||
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u.PlanetHashLBPVita == hash)
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.ToListAsync();
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// We should match at least the targeted user...
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System.Diagnostics.Debug.Assert(users.Count != 0);
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// Reset each users' hash.
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foreach (UserEntity userWithPlanet in users)
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{
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userWithPlanet.PlanetHashLBP2 = "";
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userWithPlanet.PlanetHashLBP3 = "";
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userWithPlanet.PlanetHashLBPVita = "";
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Logger.Success($"Deleted planets for {userWithPlanet.Username} (id:{userWithPlanet.UserId})", LogArea.Admin);
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}
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// And finally, attempt to remove the resource from the filesystem. We don't want that taking up space.
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try
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{
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IOFile.Delete(FileHelper.GetResourcePath(hash));
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Logger.Success($"Deleted planet resource {hash}",
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LogArea.Admin);
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}
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catch(DirectoryNotFoundException)
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{
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// This is certainly a strange case, but it's not worth doing anything about since we were about
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// to delete the file anyways. Carry on~
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}
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catch(Exception e)
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{
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// Welp, guess I'll die then. We tried~
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Logger.Error($"Failed to delete planet resource {hash}\n{e}", LogArea.Admin);
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}
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}
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await this.database.SaveChangesAsync();
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return this.Redirect($"/user/{targetedUser.UserId}");
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}
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[HttpPost("/admin/user/{id:int}/setPermissionLevel")]
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public async Task<IActionResult> SetUserPermissionLevel([FromRoute] int id, [FromForm] PermissionLevel role)
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{
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UserEntity? user = this.database.UserFromWebRequest(this.Request);
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if (user == null || !user.IsAdmin) return this.NotFound();
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UserEntity? targetedUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
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if (targetedUser == null) return this.NotFound();
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if (role != PermissionLevel.Banned)
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{
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targetedUser.PermissionLevel = role;
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await this.database.SaveChangesAsync();
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}
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else
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{
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return this.Redirect($"/moderation/newCase?type={(int)CaseType.UserBan}&affectedId={id}");
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}
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return this.Redirect("/admin/users");
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}
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} |