ProjectLighthouse/ProjectLighthouse.Servers.Website/Controllers/Admin/AdminUserController.cs
Josh 329ab66043
Refactor serialization system (#702)
* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
2023-03-28 00:39:54 +00:00

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4.3 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Files;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Moderation.Cases;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using IOFile = System.IO.File;
namespace LBPUnion.ProjectLighthouse.Servers.Website.Controllers.Admin;
[ApiController]
[Route("moderation/user/{id:int}")]
public class AdminUserController : ControllerBase
{
private readonly DatabaseContext database;
public AdminUserController(DatabaseContext database)
{
this.database = database;
}
/// <summary>
/// Resets the user's earth decorations to a blank state. Useful for users who abuse audio for example.
/// </summary>
[HttpGet("wipePlanets")]
public async Task<IActionResult> WipePlanets([FromRoute] int id) {
UserEntity? user = this.database.UserFromWebRequest(this.Request);
if (user == null || !user.IsModerator) return this.NotFound();
UserEntity? targetedUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
if (targetedUser == null) return this.NotFound();
string[] hashes = {
targetedUser.PlanetHashLBP2,
targetedUser.PlanetHashLBP3,
targetedUser.PlanetHashLBPVita,
};
// This will also wipe users' earth with the same hashes.
foreach (string hash in hashes)
{
// Don't try to remove empty hashes. That's a horrible idea.
if (string.IsNullOrWhiteSpace(hash)) continue;
// Find users with a matching hash
List<UserEntity> users = await this.database.Users
.Where(u => u.PlanetHashLBP2 == hash ||
u.PlanetHashLBP3 == hash ||
u.PlanetHashLBPVita == hash)
.ToListAsync();
// We should match at least the targeted user...
System.Diagnostics.Debug.Assert(users.Count != 0);
// Reset each users' hash.
foreach (UserEntity userWithPlanet in users)
{
userWithPlanet.PlanetHashLBP2 = "";
userWithPlanet.PlanetHashLBP3 = "";
userWithPlanet.PlanetHashLBPVita = "";
Logger.Success($"Deleted planets for {userWithPlanet.Username} (id:{userWithPlanet.UserId})", LogArea.Admin);
}
// And finally, attempt to remove the resource from the filesystem. We don't want that taking up space.
try
{
IOFile.Delete(FileHelper.GetResourcePath(hash));
Logger.Success($"Deleted planet resource {hash}",
LogArea.Admin);
}
catch(DirectoryNotFoundException)
{
// This is certainly a strange case, but it's not worth doing anything about since we were about
// to delete the file anyways. Carry on~
}
catch(Exception e)
{
// Welp, guess I'll die then. We tried~
Logger.Error($"Failed to delete planet resource {hash}\n{e}", LogArea.Admin);
}
}
await this.database.SaveChangesAsync();
return this.Redirect($"/user/{targetedUser.UserId}");
}
[HttpPost("/admin/user/{id:int}/setPermissionLevel")]
public async Task<IActionResult> SetUserPermissionLevel([FromRoute] int id, [FromForm] PermissionLevel role)
{
UserEntity? user = this.database.UserFromWebRequest(this.Request);
if (user == null || !user.IsAdmin) return this.NotFound();
UserEntity? targetedUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
if (targetedUser == null) return this.NotFound();
if (role != PermissionLevel.Banned)
{
targetedUser.PermissionLevel = role;
await this.database.SaveChangesAsync();
}
else
{
return this.Redirect($"/moderation/newCase?type={(int)CaseType.UserBan}&affectedId={id}");
}
return this.Redirect("/admin/users");
}
}