mirror of
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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Middlewares;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Middlewares;
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public class UserRequiredRedirectMiddleware : MiddlewareDBContext
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{
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public UserRequiredRedirectMiddleware(RequestDelegate next) : base(next)
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{ }
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public override async Task InvokeAsync(HttpContext ctx, DatabaseContext database)
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{
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WebTokenEntity? token = database.WebTokenFromRequest(ctx.Request);
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if (token == null || pathContains(ctx, "/logout"))
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{
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await this.next(ctx);
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return;
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}
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UserEntity? user = await database.Users.FirstOrDefaultAsync(u => u.UserId == token.UserId);
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if (user == null)
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{
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await this.next(ctx);
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return;
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}
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// Request ends with a path (e.g. /css/style.css)
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if (!string.IsNullOrEmpty(Path.GetExtension(ctx.Request.Path)) || pathContains(ctx, "/gameAssets"))
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{
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await this.next(ctx);
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return;
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}
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if (!token.Verified && ServerConfiguration.Instance.TwoFactorConfiguration.TwoFactorEnabled)
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{
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if (!pathContains(ctx, "/2fa"))
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{
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ctx.Response.Redirect("/2fa");
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return;
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}
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await this.next(ctx);
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return;
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}
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if (user.PasswordResetRequired)
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{
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if (!pathContains(ctx, "/passwordResetRequired", "/passwordReset"))
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{
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ctx.Response.Redirect("/passwordResetRequired");
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return;
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}
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await this.next(ctx);
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return;
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}
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if (user.EmailAddress == null && ServerConfiguration.Instance.Mail.MailEnabled)
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{
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if (!pathContains(ctx, "/login/setEmail"))
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{
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ctx.Response.Redirect("/login/setEmail");
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return;
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}
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await this.next(ctx);
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return;
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}
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if (!user.EmailAddressVerified && ServerConfiguration.Instance.Mail.MailEnabled)
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{
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if (!pathContains(ctx, "/login/sendVerificationEmail", "/verifyEmail"))
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{
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ctx.Response.Redirect("/login/sendVerificationEmail");
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return;
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}
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await this.next(ctx);
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return;
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}
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if (user.TwoFactorRequired && !user.IsTwoFactorSetup && ServerConfiguration.Instance.TwoFactorConfiguration.TwoFactorEnabled)
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{
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if (!pathContains(ctx, "/setup2fa"))
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{
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ctx.Response.Redirect("/setup2fa");
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return;
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}
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await this.next(ctx);
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return;
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}
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await this.next(ctx);
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}
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private static bool pathContains(HttpContext ctx, params string[] pathList)
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{
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return pathList.Any(path => ctx.Request.Path.StartsWithSegments(path));
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}
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}
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