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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
43 lines
No EOL
1.5 KiB
C#
43 lines
No EOL
1.5 KiB
C#
using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages.Admin;
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public class AdminApiKeyPageModel : BaseLayout
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{
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public List<ApiKeyEntity> ApiKeys = new();
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public int KeyCount;
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public AdminApiKeyPageModel(DatabaseContext database) : base(database)
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{ }
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public async Task<IActionResult> OnGet()
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{
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UserEntity? user = this.Database.UserFromWebRequest(this.Request);
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if (user == null) return this.Redirect("~/login");
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if (!user.IsAdmin) return this.NotFound();
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this.ApiKeys = await this.Database.APIKeys.OrderByDescending(k => k.Id).ToListAsync();
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this.KeyCount = this.ApiKeys.Count;
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return this.Page();
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}
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public async Task<IActionResult> OnPost(string keyId)
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{
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UserEntity? user = this.Database.UserFromWebRequest(this.Request);
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if (user == null || !user.IsAdmin) return this.NotFound();
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ApiKeyEntity? apiKey = await this.Database.APIKeys.FirstOrDefaultAsync(k => k.Id == int.Parse(keyId));
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if (apiKey == null) return this.NotFound();
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this.Database.APIKeys.Remove(apiKey);
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await this.Database.SaveChangesAsync();
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return this.Page();
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}
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} |