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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
59 lines
No EOL
2.1 KiB
C#
59 lines
No EOL
2.1 KiB
C#
#nullable enable
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using System.Diagnostics.CodeAnalysis;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Localization.StringLists;
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using LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages.Email;
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public class SetEmailForm : BaseLayout
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{
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public SetEmailForm(DatabaseContext database) : base(database)
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{}
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public string? Error { get; private set; }
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public IActionResult OnGet()
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{
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if (!ServerConfiguration.Instance.Mail.MailEnabled) return this.NotFound();
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WebTokenEntity? token = this.Database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("/login");
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return this.Page();
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}
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[SuppressMessage("ReSharper", "SpecifyStringComparison")]
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public async Task<IActionResult> OnPost(string emailAddress)
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{
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if (!ServerConfiguration.Instance.Mail.MailEnabled) return this.NotFound();
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WebTokenEntity? token = this.Database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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UserEntity? user = await this.Database.Users.FirstOrDefaultAsync(u => u.UserId == token.UserId);
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if (user == null) return this.Redirect("~/login");
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if (!SanitizationHelper.IsValidEmail(emailAddress))
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{
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this.Error = this.Translate(ErrorStrings.EmailInvalid);
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return this.Page();
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}
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if (await this.Database.Users.AnyAsync(u => u.EmailAddress != null && u.EmailAddress.ToLower() == emailAddress.ToLower()))
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{
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this.Error = this.Translate(ErrorStrings.EmailTaken);
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return this.Page();
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}
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user.EmailAddress = emailAddress;
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await this.Database.SaveChangesAsync();
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return this.Redirect("/login/sendVerificationEmail");
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}
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} |