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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
75 lines
No EOL
2.7 KiB
C#
75 lines
No EOL
2.7 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Localization;
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using LBPUnion.ProjectLighthouse.Localization.StringLists;
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using LBPUnion.ProjectLighthouse.Servers.Website.Types;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using Microsoft.AspNetCore.Localization;
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using Microsoft.AspNetCore.Mvc.RazorPages;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
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public class BaseLayout : PageModel
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{
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public readonly DatabaseContext Database;
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public readonly List<PageNavigationItem> NavigationItems = new();
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public readonly List<PageNavigationItem> NavigationItemsRight = new();
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public string Description = string.Empty;
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public bool IsMobile;
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public bool ShowTitleInPage = true;
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public string Title = string.Empty;
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private UserEntity? user;
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public BaseLayout(DatabaseContext database)
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{
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this.Database = database;
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this.NavigationItems.Add(new PageNavigationItem(BaseLayoutStrings.HeaderUsers, "/users/0", "user friends"));
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this.NavigationItems.Add(new PageNavigationItem(BaseLayoutStrings.HeaderPhotos, "/photos/0", "camera"));
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this.NavigationItems.Add(new PageNavigationItem(BaseLayoutStrings.HeaderSlots, "/slots/0", "globe americas"));
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}
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public new UserEntity? User {
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get {
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if (this.user != null) return this.user;
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return this.user = this.Database.UserFromWebRequest(this.Request);
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}
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set => this.user = value;
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}
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private string? language;
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private string? timeZone;
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public string GetLanguage()
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{
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if (ServerStatics.IsUnitTesting) return LocalizationManager.DefaultLang;
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if (this.language != null) return this.language;
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if (this.User != null) return this.language = this.User.Language;
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IRequestCultureFeature? requestCulture = this.Request.HttpContext.Features.Get<IRequestCultureFeature>();
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if (requestCulture == null) return this.language = LocalizationManager.DefaultLang;
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return this.language = requestCulture.RequestCulture.UICulture.Name;
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}
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public string GetTimeZone()
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{
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if (ServerStatics.IsUnitTesting) return TimeZoneInfo.Local.Id;
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if (this.timeZone != null) return this.timeZone;
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string userTimeZone = this.User?.TimeZone ?? TimeZoneInfo.Local.Id;
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return this.timeZone = userTimeZone;
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}
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public string Translate(TranslatableString translatableString) => translatableString.Translate(this.GetLanguage());
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public string Translate(TranslatableString translatableString, params object?[] format) => translatableString.Translate(this.GetLanguage(), format);
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} |