ProjectLighthouse/ProjectLighthouse.Servers.Website/Pages/Layouts/BaseLayout.cshtml.cs
Josh 329ab66043
Refactor serialization system (#702)
* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
2023-03-28 00:39:54 +00:00

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2.7 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Localization;
using LBPUnion.ProjectLighthouse.Localization.StringLists;
using LBPUnion.ProjectLighthouse.Servers.Website.Types;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using Microsoft.AspNetCore.Localization;
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
public class BaseLayout : PageModel
{
public readonly DatabaseContext Database;
public readonly List<PageNavigationItem> NavigationItems = new();
public readonly List<PageNavigationItem> NavigationItemsRight = new();
public string Description = string.Empty;
public bool IsMobile;
public bool ShowTitleInPage = true;
public string Title = string.Empty;
private UserEntity? user;
public BaseLayout(DatabaseContext database)
{
this.Database = database;
this.NavigationItems.Add(new PageNavigationItem(BaseLayoutStrings.HeaderUsers, "/users/0", "user friends"));
this.NavigationItems.Add(new PageNavigationItem(BaseLayoutStrings.HeaderPhotos, "/photos/0", "camera"));
this.NavigationItems.Add(new PageNavigationItem(BaseLayoutStrings.HeaderSlots, "/slots/0", "globe americas"));
}
public new UserEntity? User {
get {
if (this.user != null) return this.user;
return this.user = this.Database.UserFromWebRequest(this.Request);
}
set => this.user = value;
}
private string? language;
private string? timeZone;
public string GetLanguage()
{
if (ServerStatics.IsUnitTesting) return LocalizationManager.DefaultLang;
if (this.language != null) return this.language;
if (this.User != null) return this.language = this.User.Language;
IRequestCultureFeature? requestCulture = this.Request.HttpContext.Features.Get<IRequestCultureFeature>();
if (requestCulture == null) return this.language = LocalizationManager.DefaultLang;
return this.language = requestCulture.RequestCulture.UICulture.Name;
}
public string GetTimeZone()
{
if (ServerStatics.IsUnitTesting) return TimeZoneInfo.Local.Id;
if (this.timeZone != null) return this.timeZone;
string userTimeZone = this.User?.TimeZone ?? TimeZoneInfo.Local.Id;
return this.timeZone = userTimeZone;
}
public string Translate(TranslatableString translatableString) => translatableString.Translate(this.GetLanguage());
public string Translate(TranslatableString translatableString, params object?[] format) => translatableString.Translate(this.GetLanguage(), format);
}