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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
69 lines
No EOL
2.4 KiB
C#
69 lines
No EOL
2.4 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages;
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public class PhotosPage : BaseLayout
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{
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public int PageAmount;
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public int PageNumber;
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public int PhotoCount;
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public List<PhotoEntity> Photos = new();
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public string? SearchValue;
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public PhotosPage(DatabaseContext database) : base(database)
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{}
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public async Task<IActionResult> OnGet([FromRoute] int pageNumber, [FromQuery] string? name)
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{
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if (string.IsNullOrWhiteSpace(name)) name = "";
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IQueryable<PhotoEntity> photos = this.Database.Photos.Include(p => p.Creator)
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.Include(p => p.PhotoSubjects)
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.ThenInclude(ps => ps.User);
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if (name.Contains("by:") || name.Contains("with:"))
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{
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foreach (string part in name.Split(" ", StringSplitOptions.RemoveEmptyEntries))
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{
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if (part.Contains("by:"))
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{
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photos = photos.Where(p => p.Creator != null && p.Creator.Username.Contains(part.Replace("by:", "")));
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}
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else if (part.Contains("with:"))
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{
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photos = photos.Where(p => p.PhotoSubjects.Any(ps => ps.User.Username.Contains(part.Replace("with:", ""))));
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}
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}
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}
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else
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{
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photos = photos.Where(p => p.Creator != null && (p.PhotoSubjects.Any(ps => ps.User.Username.Contains(name)) || p.Creator.Username.Contains(name)));
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}
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this.SearchValue = name.Trim();
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this.PhotoCount = await photos.CountAsync();
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this.PageNumber = pageNumber;
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this.PageAmount = Math.Max(1, (int)Math.Ceiling((double)this.PhotoCount / ServerStatics.PageSize));
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if (this.PageNumber < 0 || this.PageNumber >= this.PageAmount) return this.Redirect($"/photos/{Math.Clamp(this.PageNumber, 0, this.PageAmount - 1)}");
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this.Photos = await photos.OrderByDescending(p => p.Timestamp)
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.Skip(pageNumber * ServerStatics.PageSize)
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.Take(ServerStatics.PageSize)
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.ToListAsync();
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return this.Page();
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}
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} |