ProjectLighthouse/ProjectLighthouse.Servers.Website/Pages/SlotSettingsPage.cshtml.cs
Josh 329ab66043
Refactor serialization system (#702)
* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
2023-03-28 00:39:54 +00:00

64 lines
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2.5 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Files;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages;
public class SlotSettingsPage : BaseLayout
{
public SlotEntity? Slot;
public SlotSettingsPage(DatabaseContext database) : base(database)
{}
public async Task<IActionResult> OnPost([FromRoute] int slotId, [FromForm] string? avatar, [FromForm] string? name, [FromForm] string? description, string? labels)
{
this.Slot = await this.Database.Slots.FirstOrDefaultAsync(u => u.SlotId == slotId);
if (this.Slot == null) return this.NotFound();
if (this.User == null) return this.Redirect("~/slot/" + slotId);
if (!this.User.IsModerator && this.User != this.Slot.Creator) return this.Redirect("~/slot/" + slotId);
string? avatarHash = await FileHelper.ParseBase64Image(avatar);
if (avatarHash != null) this.Slot.IconHash = avatarHash;
name = SanitizationHelper.SanitizeString(name);
name = CensorHelper.FilterMessage(name);
if (this.Slot.Name != name && name.Length <= 64) this.Slot.Name = name;
description = SanitizationHelper.SanitizeString(description);
description = CensorHelper.FilterMessage(description);
if (this.Slot.Description != description && description.Length <= 512) this.Slot.Description = description;
labels = LabelHelper.RemoveInvalidLabels(SanitizationHelper.SanitizeString(labels));
if (this.Slot.AuthorLabels != labels) this.Slot.AuthorLabels = labels;
// ReSharper disable once InvertIf
if (this.Database.ChangeTracker.HasChanges())
{
this.Slot.LastUpdated = TimeHelper.TimestampMillis;
await this.Database.SaveChangesAsync();
}
return this.Redirect("~/slot/" + slotId);
}
public async Task<IActionResult> OnGet([FromRoute] int slotId)
{
this.Slot = await this.Database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
if (this.Slot == null) return this.NotFound();
if (this.User == null) return this.Redirect("~/slot/" + slotId);
if (!this.User.IsModerator && this.User.UserId != this.Slot.CreatorId) return this.Redirect("~/slot/" + slotId);
return this.Page();
}
}