mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
64 lines
No EOL
2.5 KiB
C#
64 lines
No EOL
2.5 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Files;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages;
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public class SlotSettingsPage : BaseLayout
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{
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public SlotEntity? Slot;
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public SlotSettingsPage(DatabaseContext database) : base(database)
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{}
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public async Task<IActionResult> OnPost([FromRoute] int slotId, [FromForm] string? avatar, [FromForm] string? name, [FromForm] string? description, string? labels)
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{
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this.Slot = await this.Database.Slots.FirstOrDefaultAsync(u => u.SlotId == slotId);
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if (this.Slot == null) return this.NotFound();
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if (this.User == null) return this.Redirect("~/slot/" + slotId);
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if (!this.User.IsModerator && this.User != this.Slot.Creator) return this.Redirect("~/slot/" + slotId);
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string? avatarHash = await FileHelper.ParseBase64Image(avatar);
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if (avatarHash != null) this.Slot.IconHash = avatarHash;
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name = SanitizationHelper.SanitizeString(name);
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name = CensorHelper.FilterMessage(name);
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if (this.Slot.Name != name && name.Length <= 64) this.Slot.Name = name;
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description = SanitizationHelper.SanitizeString(description);
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description = CensorHelper.FilterMessage(description);
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if (this.Slot.Description != description && description.Length <= 512) this.Slot.Description = description;
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labels = LabelHelper.RemoveInvalidLabels(SanitizationHelper.SanitizeString(labels));
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if (this.Slot.AuthorLabels != labels) this.Slot.AuthorLabels = labels;
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// ReSharper disable once InvertIf
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if (this.Database.ChangeTracker.HasChanges())
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{
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this.Slot.LastUpdated = TimeHelper.TimestampMillis;
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await this.Database.SaveChangesAsync();
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}
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return this.Redirect("~/slot/" + slotId);
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}
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public async Task<IActionResult> OnGet([FromRoute] int slotId)
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{
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this.Slot = await this.Database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (this.Slot == null) return this.NotFound();
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if (this.User == null) return this.Redirect("~/slot/" + slotId);
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if (!this.User.IsModerator && this.User.UserId != this.Slot.CreatorId) return this.Redirect("~/slot/" + slotId);
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return this.Page();
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}
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} |