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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
92 lines
No EOL
3.3 KiB
C#
92 lines
No EOL
3.3 KiB
C#
using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Localization.StringLists;
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using LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages.TwoFactor;
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public class TwoFactorLoginPage : BaseLayout
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{
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public TwoFactorLoginPage(DatabaseContext database) : base(database)
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{ }
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public string Error { get; set; } = "";
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public string RedirectUrl { get; set; } = "";
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public async Task<IActionResult> OnGet([FromQuery] string? redirect)
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{
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if (!ServerConfiguration.Instance.TwoFactorConfiguration.TwoFactorEnabled) return this.Redirect("~/login");
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WebTokenEntity? token = this.Database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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this.RedirectUrl = redirect ?? "~/";
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if (token.Verified) return this.Redirect(this.RedirectUrl);
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UserEntity? user = await this.Database.Users.Where(u => u.UserId == token.UserId).FirstOrDefaultAsync();
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if (user == null) return this.Redirect("~/login");
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if (user.IsTwoFactorSetup) return this.Page();
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token.Verified = true;
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await this.Database.SaveChangesAsync();
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return this.Redirect(this.RedirectUrl);
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}
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public async Task<IActionResult> OnPost([FromForm] string? code, [FromForm] string? redirect, [FromForm] string? backup)
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{
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if (!ServerConfiguration.Instance.TwoFactorConfiguration.TwoFactorEnabled) return this.Redirect("~/login");
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WebTokenEntity? token = this.Database.WebTokenFromRequest(this.Request);
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if (token == null) return this.Redirect("~/login");
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this.RedirectUrl = redirect ?? "~/";
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if (token.Verified) return this.Redirect(this.RedirectUrl);
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UserEntity? user = await this.Database.Users.Where(u => u.UserId == token.UserId).FirstOrDefaultAsync();
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if (user == null) return this.Redirect("~/login");
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if (!user.IsTwoFactorSetup)
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{
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token.Verified = true;
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await this.Database.SaveChangesAsync();
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return this.Redirect(this.RedirectUrl);
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}
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// if both are null or neither are null, there should only be one at at time
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if (string.IsNullOrWhiteSpace(code) == string.IsNullOrWhiteSpace(backup))
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{
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this.Error = this.Translate(TwoFactorStrings.InvalidCode);
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return this.Page();
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}
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if (string.IsNullOrWhiteSpace(backup))
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{
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if (!CryptoHelper.VerifyCode(code, user.TwoFactorSecret))
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{
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this.Error = this.Translate(TwoFactorStrings.InvalidCode);
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return this.Page();
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}
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}
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else
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{
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if (!CryptoHelper.VerifyBackup(backup, user.TwoFactorBackup))
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{
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this.Error = this.Translate(TwoFactorStrings.InvalidBackupCode);
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return this.Page();
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}
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}
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token.Verified = true;
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await this.Database.SaveChangesAsync();
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return this.Redirect(this.RedirectUrl);
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}
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} |