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* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
87 lines
No EOL
3.5 KiB
C#
87 lines
No EOL
3.5 KiB
C#
#nullable enable
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using System.Diagnostics.CodeAnalysis;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Files;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Localization;
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using LBPUnion.ProjectLighthouse.Servers.Website.Pages.Layouts;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages;
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public class UserSettingsPage : BaseLayout
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{
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public UserEntity? ProfileUser;
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public UserSettingsPage(DatabaseContext database) : base(database)
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{}
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[SuppressMessage("ReSharper", "SpecifyStringComparison")]
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public async Task<IActionResult> OnPost([FromRoute] int userId, [FromForm] string? avatar, [FromForm] string? username, [FromForm] string? email, [FromForm] string? biography, [FromForm] string? timeZone, [FromForm] string? language)
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{
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this.ProfileUser = await this.Database.Users.FirstOrDefaultAsync(u => u.UserId == userId);
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if (this.ProfileUser == null) return this.NotFound();
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if (this.User == null) return this.Redirect("~/user/" + userId);
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if (!this.User.IsModerator && this.User != this.ProfileUser) return this.Redirect("~/user/" + userId);
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string? avatarHash = await FileHelper.ParseBase64Image(avatar);
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if (avatarHash != null) this.ProfileUser.IconHash = avatarHash;
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biography = SanitizationHelper.SanitizeString(biography);
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biography = CensorHelper.FilterMessage(biography);
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if (this.ProfileUser.Biography != biography && biography.Length <= 512) this.ProfileUser.Biography = biography;
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if (ServerConfiguration.Instance.Mail.MailEnabled &&
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SanitizationHelper.IsValidEmail(email) &&
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(this.User == this.ProfileUser || this.User.IsAdmin))
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{
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// if email hasn't already been used
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if (!await this.Database.Users.AnyAsync(u => u.EmailAddress != null && u.EmailAddress.ToLower() == email!.ToLower()))
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{
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if (this.ProfileUser.EmailAddress != email)
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{
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this.ProfileUser.EmailAddress = email;
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this.ProfileUser.EmailAddressVerified = false;
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}
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}
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}
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if (this.ProfileUser == this.User)
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{
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if (!string.IsNullOrWhiteSpace(language) && this.ProfileUser.Language != language)
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{
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if (LocalizationManager.GetAvailableLanguages().Contains(language))
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this.ProfileUser.Language = language;
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}
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if (!string.IsNullOrWhiteSpace(timeZone) && this.ProfileUser.TimeZone != timeZone)
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{
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HashSet<string> timeZoneIds = TimeZoneInfo.GetSystemTimeZones().Select(t => t.Id).ToHashSet();
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if (timeZoneIds.Contains(timeZone)) this.ProfileUser.TimeZone = timeZone;
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}
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}
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await this.Database.SaveChangesAsync();
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return this.Redirect("~/user/" + userId);
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}
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public async Task<IActionResult> OnGet([FromRoute] int userId)
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{
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this.ProfileUser = await this.Database.Users.FirstOrDefaultAsync(u => u.UserId == userId);
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if (this.ProfileUser == null) return this.NotFound();
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if (this.User == null) return this.Redirect("~/user/" + userId);
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if (!this.User.IsModerator && this.User != this.ProfileUser) return this.Redirect("~/user/" + userId);
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return this.Page();
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}
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} |