ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/FriendsController.cs
Josh 64b95e807d
Refactor Database class (#616)
Refactor Database into DatabaseContext
Moved into separate folder so it actually has a namespace instead sitting in the root
2023-02-15 23:54:30 -06:00

90 lines
No EOL
3.1 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Types;
using LBPUnion.ProjectLighthouse.StorableLists.Stores;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
public class FriendsController : ControllerBase
{
private readonly DatabaseContext database;
public FriendsController(DatabaseContext database)
{
this.database = database;
}
[HttpPost("npdata")]
public async Task<IActionResult> NPData()
{
GameToken token = this.GetToken();
NPData? npData = await this.DeserializeBody<NPData>();
if (npData == null) return this.BadRequest();
SanitizationHelper.SanitizeStringsInClass(npData);
List<User> friends = new();
foreach (string friendName in npData.Friends ?? new List<string>())
{
User? friend = await this.database.Users.FirstOrDefaultAsync(u => u.Username == friendName);
if (friend == null) continue;
friends.Add(friend);
}
List<int> blockedUsers = new();
foreach (string blockedUserName in npData.BlockedUsers ?? new List<string>())
{
User? blockedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == blockedUserName);
if (blockedUser == null) continue;
blockedUsers.Add(blockedUser.UserId);
}
UserFriendData friendStore = UserFriendStore.GetUserFriendData(token.UserId) ?? UserFriendStore.CreateUserFriendData(token.UserId);
friendStore.FriendIds = friends.Select(u => u.UserId).ToList();
friendStore.BlockedIds = blockedUsers;
UserFriendStore.UpdateFriendData(friendStore);
string friendsSerialized = friends.Aggregate(string.Empty, (current, user1) => current + LbpSerializer.StringElement("npHandle", user1.Username));
return this.Ok(LbpSerializer.StringElement("npdata", LbpSerializer.StringElement("friends", friendsSerialized)));
}
[HttpGet("myFriends")]
public async Task<IActionResult> MyFriends()
{
GameToken token = this.GetToken();
UserFriendData? friendStore = UserFriendStore.GetUserFriendData(token.UserId);
if (friendStore == null)
return this.Ok(LbpSerializer.BlankElement("myFriends"));
string friends = "";
foreach (int friendId in friendStore.FriendIds)
{
User? friend = await this.database.Users.Include(u => u.Location).FirstOrDefaultAsync(u => u.UserId == friendId);
if (friend == null) continue;
friends += friend.Serialize(token.GameVersion);
}
return this.Ok(LbpSerializer.StringElement("myFriends", friends));
}
}