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Refactor Database into DatabaseContext Moved into separate folder so it actually has a namespace instead sitting in the root
90 lines
No EOL
3.1 KiB
C#
90 lines
No EOL
3.1 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Types;
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using LBPUnion.ProjectLighthouse.StorableLists.Stores;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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public class FriendsController : ControllerBase
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{
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private readonly DatabaseContext database;
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public FriendsController(DatabaseContext database)
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{
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this.database = database;
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}
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[HttpPost("npdata")]
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public async Task<IActionResult> NPData()
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{
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GameToken token = this.GetToken();
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NPData? npData = await this.DeserializeBody<NPData>();
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if (npData == null) return this.BadRequest();
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SanitizationHelper.SanitizeStringsInClass(npData);
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List<User> friends = new();
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foreach (string friendName in npData.Friends ?? new List<string>())
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{
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User? friend = await this.database.Users.FirstOrDefaultAsync(u => u.Username == friendName);
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if (friend == null) continue;
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friends.Add(friend);
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}
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List<int> blockedUsers = new();
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foreach (string blockedUserName in npData.BlockedUsers ?? new List<string>())
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{
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User? blockedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == blockedUserName);
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if (blockedUser == null) continue;
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blockedUsers.Add(blockedUser.UserId);
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}
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UserFriendData friendStore = UserFriendStore.GetUserFriendData(token.UserId) ?? UserFriendStore.CreateUserFriendData(token.UserId);
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friendStore.FriendIds = friends.Select(u => u.UserId).ToList();
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friendStore.BlockedIds = blockedUsers;
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UserFriendStore.UpdateFriendData(friendStore);
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string friendsSerialized = friends.Aggregate(string.Empty, (current, user1) => current + LbpSerializer.StringElement("npHandle", user1.Username));
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return this.Ok(LbpSerializer.StringElement("npdata", LbpSerializer.StringElement("friends", friendsSerialized)));
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}
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[HttpGet("myFriends")]
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public async Task<IActionResult> MyFriends()
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{
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GameToken token = this.GetToken();
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UserFriendData? friendStore = UserFriendStore.GetUserFriendData(token.UserId);
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if (friendStore == null)
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return this.Ok(LbpSerializer.BlankElement("myFriends"));
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string friends = "";
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foreach (int friendId in friendStore.FriendIds)
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{
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User? friend = await this.database.Users.Include(u => u.Location).FirstOrDefaultAsync(u => u.UserId == friendId);
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if (friend == null) continue;
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friends += friend.Serialize(token.GameVersion);
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}
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return this.Ok(LbpSerializer.StringElement("myFriends", friends));
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}
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} |