ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Matching/EnterLevelController.cs
Josh 64b95e807d
Refactor Database class (#616)
Refactor Database into DatabaseContext
Moved into separate folder so it actually has a namespace instead sitting in the root
2023-02-15 23:54:30 -06:00

137 lines
No EOL
4.2 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Types.Entities.Interaction;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Matching;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class EnterLevelController : ControllerBase
{
private readonly DatabaseContext database;
public EnterLevelController(DatabaseContext database)
{
this.database = database;
}
[HttpPost("play/{slotType}/{slotId:int}")]
public async Task<IActionResult> PlayLevel(string slotType, int slotId)
{
GameToken token = this.GetToken();
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
// don't count plays for developer slots
if (slotType == "developer") return this.Ok();
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
if (slot == null) return this.StatusCode(403, "");
IQueryable<VisitedLevel> visited = this.database.VisitedLevels.Where(s => s.SlotId == slotId && s.UserId == token.UserId);
VisitedLevel? v;
if (!visited.Any())
{
switch (token.GameVersion)
{
case GameVersion.LittleBigPlanet2:
case GameVersion.LittleBigPlanetVita:
slot.PlaysLBP2Unique++;
break;
case GameVersion.LittleBigPlanet3:
slot.PlaysLBP3Unique++;
break;
case GameVersion.LittleBigPlanet1:
case GameVersion.LittleBigPlanetPSP:
case GameVersion.Unknown:
default: return this.BadRequest();
}
v = new VisitedLevel
{
SlotId = slotId,
UserId = token.UserId,
};
this.database.VisitedLevels.Add(v);
}
else
{
v = await visited.FirstOrDefaultAsync();
}
if (v == null) return this.NotFound();
switch (token.GameVersion)
{
case GameVersion.LittleBigPlanet2:
case GameVersion.LittleBigPlanetVita:
slot.PlaysLBP2++;
v.PlaysLBP2++;
break;
case GameVersion.LittleBigPlanet3:
slot.PlaysLBP3++;
v.PlaysLBP3++;
break;
case GameVersion.LittleBigPlanet1:
case GameVersion.LittleBigPlanetPSP:
case GameVersion.Unknown:
default:
return this.BadRequest();
}
await this.database.SaveChangesAsync();
return this.Ok();
}
// Only used in LBP1
[HttpPost("enterLevel/{slotType}/{slotId:int}")]
public async Task<IActionResult> EnterLevel(string slotType, int slotId)
{
GameToken token = this.GetToken();
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") return this.Ok();
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
if (slot == null) return this.NotFound();
IQueryable<VisitedLevel> visited = this.database.VisitedLevels.Where(s => s.SlotId == slotId && s.UserId == token.UserId);
VisitedLevel? v;
if (!visited.Any())
{
slot.PlaysLBP1Unique++;
v = new VisitedLevel
{
SlotId = slotId,
UserId = token.UserId,
};
this.database.VisitedLevels.Add(v);
}
else
{
v = await visited.FirstOrDefaultAsync();
}
if (v == null) return this.NotFound();
slot.PlaysLBP1++;
v.PlaysLBP1++;
await this.database.SaveChangesAsync();
return this.Ok();
}
}