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Refactor Database into DatabaseContext Moved into separate folder so it actually has a namespace instead sitting in the root
137 lines
No EOL
4.2 KiB
C#
137 lines
No EOL
4.2 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Types.Entities.Interaction;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Matching;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/xml")]
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public class EnterLevelController : ControllerBase
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{
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private readonly DatabaseContext database;
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public EnterLevelController(DatabaseContext database)
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{
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this.database = database;
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}
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[HttpPost("play/{slotType}/{slotId:int}")]
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public async Task<IActionResult> PlayLevel(string slotType, int slotId)
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{
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GameToken token = this.GetToken();
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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// don't count plays for developer slots
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if (slotType == "developer") return this.Ok();
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (slot == null) return this.StatusCode(403, "");
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IQueryable<VisitedLevel> visited = this.database.VisitedLevels.Where(s => s.SlotId == slotId && s.UserId == token.UserId);
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VisitedLevel? v;
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if (!visited.Any())
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{
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switch (token.GameVersion)
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{
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case GameVersion.LittleBigPlanet2:
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case GameVersion.LittleBigPlanetVita:
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slot.PlaysLBP2Unique++;
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break;
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case GameVersion.LittleBigPlanet3:
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slot.PlaysLBP3Unique++;
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break;
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case GameVersion.LittleBigPlanet1:
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case GameVersion.LittleBigPlanetPSP:
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case GameVersion.Unknown:
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default: return this.BadRequest();
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}
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v = new VisitedLevel
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{
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SlotId = slotId,
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UserId = token.UserId,
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};
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this.database.VisitedLevels.Add(v);
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}
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else
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{
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v = await visited.FirstOrDefaultAsync();
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}
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if (v == null) return this.NotFound();
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switch (token.GameVersion)
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{
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case GameVersion.LittleBigPlanet2:
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case GameVersion.LittleBigPlanetVita:
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slot.PlaysLBP2++;
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v.PlaysLBP2++;
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break;
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case GameVersion.LittleBigPlanet3:
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slot.PlaysLBP3++;
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v.PlaysLBP3++;
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break;
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case GameVersion.LittleBigPlanet1:
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case GameVersion.LittleBigPlanetPSP:
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case GameVersion.Unknown:
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default:
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return this.BadRequest();
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}
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await this.database.SaveChangesAsync();
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return this.Ok();
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}
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// Only used in LBP1
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[HttpPost("enterLevel/{slotType}/{slotId:int}")]
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public async Task<IActionResult> EnterLevel(string slotType, int slotId)
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{
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GameToken token = this.GetToken();
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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if (slotType == "developer") return this.Ok();
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (slot == null) return this.NotFound();
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IQueryable<VisitedLevel> visited = this.database.VisitedLevels.Where(s => s.SlotId == slotId && s.UserId == token.UserId);
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VisitedLevel? v;
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if (!visited.Any())
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{
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slot.PlaysLBP1Unique++;
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v = new VisitedLevel
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{
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SlotId = slotId,
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UserId = token.UserId,
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};
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this.database.VisitedLevels.Add(v);
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}
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else
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{
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v = await visited.FirstOrDefaultAsync();
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}
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if (v == null) return this.NotFound();
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slot.PlaysLBP1++;
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v.PlaysLBP1++;
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await this.database.SaveChangesAsync();
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return this.Ok();
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}
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} |