ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/MessageController.cs
Josh 64b95e807d
Refactor Database class (#616)
Refactor Database into DatabaseContext
Moved into separate folder so it actually has a namespace instead sitting in the root
2023-02-15 23:54:30 -06:00

130 lines
No EOL
4.8 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Logging;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/plain")]
public class MessageController : ControllerBase
{
private readonly DatabaseContext database;
private const string license = @"
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.";
public MessageController(DatabaseContext database)
{
this.database = database;
}
[HttpGet("eula")]
public IActionResult Eula() => this.Ok($"{license}\n{ServerConfiguration.Instance.EulaText}");
[HttpGet("announce")]
public async Task<IActionResult> Announce()
{
GameToken token = this.GetToken();
string username = await this.database.UsernameFromGameToken(token);
string announceText = ServerConfiguration.Instance.AnnounceText;
announceText = announceText.Replace("%user", username);
announceText = announceText.Replace("%id", token.UserId.ToString());
return this.Ok
(
announceText +
#if DEBUG
"\n\n---DEBUG INFO---\n" +
$"user.UserId: {token.UserId}\n" +
$"token.UserLocation: {token.UserLocation}\n" +
$"token.GameVersion: {token.GameVersion}\n" +
$"token.TicketHash: {token.TicketHash}\n" +
$"token.ExpiresAt: {token.ExpiresAt.ToString()}\n" +
"---DEBUG INFO---" +
#endif
(string.IsNullOrWhiteSpace(announceText) ? "" : "\n")
);
}
[HttpGet("notification")]
public IActionResult Notification() => this.Ok();
/// <summary>
/// Filters chat messages sent by a user.
/// The response sent is the text that will appear in-game.
/// </summary>
[HttpPost("filter")]
public async Task<IActionResult> Filter()
{
GameToken token = this.GetToken();
string message = await this.ReadBodyAsync();
if (message.StartsWith("/setemail "))
{
string email = message[(message.IndexOf(" ", StringComparison.Ordinal)+1)..];
if (!SanitizationHelper.IsValidEmail(email)) return this.Ok();
if (await this.database.Users.AnyAsync(u => u.EmailAddress == email)) return this.Ok();
User? user = await this.database.UserFromGameToken(token);
if (user == null || user.EmailAddress != null) return this.Ok();
PasswordResetToken resetToken = new()
{
Created = DateTime.Now,
UserId = user.UserId,
ResetToken = CryptoHelper.GenerateAuthToken(),
};
string messageBody = $"Hello, {user.Username}.\n\n" +
"A request to set your account's password was issued. If this wasn't you, this can probably be ignored.\n\n" +
$"If this was you, your {ServerConfiguration.Instance.Customization.ServerName} password can be set at the following link:\n" +
$"{ServerConfiguration.Instance.ExternalUrl}/passwordReset?token={resetToken.ResetToken}";
SMTPHelper.SendEmail(email, $"Project Lighthouse Password Setup Request for {user.Username}", messageBody);
this.database.PasswordResetTokens.Add(resetToken);
user.EmailAddress = email;
user.EmailAddressVerified = true;
await this.database.SaveChangesAsync();
return this.Ok();
}
string filteredText = CensorHelper.FilterMessage(message);
string username = await this.database.UsernameFromGameToken(token);
if (ServerConfiguration.Instance.LogChatFiltering)
Logger.Info($"{username}: {message} / {filteredText}", LogArea.Filter);
return this.Ok(filteredText);
}
}