ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/PublishController.cs
Josh 64b95e807d
Refactor Database class (#616)
Refactor Database into DatabaseContext
Moved into separate folder so it actually has a namespace instead sitting in the root
2023-02-15 23:54:30 -06:00

319 lines
No EOL
11 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Files;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Misc;
using LBPUnion.ProjectLighthouse.Types.Resources;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class PublishController : ControllerBase
{
private readonly DatabaseContext database;
public PublishController(DatabaseContext database)
{
this.database = database;
}
/// <summary>
/// Endpoint the game uses to check what resources need to be uploaded and if the level can be uploaded
/// </summary>
[HttpPost("startPublish")]
public async Task<IActionResult> StartPublish()
{
GameToken token = this.GetToken();
User? user = await this.database.UserFromGameToken(token);
if (user == null) return this.StatusCode(403, "");
Slot? slot = await this.DeserializeBody<Slot>();
if (slot == null)
{
Logger.Warn("Rejecting level upload, slot is null", LogArea.Publish);
return this.BadRequest(); // if the level cant be parsed then it obviously cant be uploaded
}
if (string.IsNullOrEmpty(slot.RootLevel))
{
Logger.Warn("Rejecting level upload, slot does not include rootLevel", LogArea.Publish);
return this.BadRequest();
}
if (string.IsNullOrEmpty(slot.ResourceCollection)) slot.ResourceCollection = slot.RootLevel;
// Republish logic
if (slot.SlotId != 0)
{
Slot? oldSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
if (oldSlot == null)
{
Logger.Warn("Rejecting level republish, could not find old slot", LogArea.Publish);
return this.NotFound();
}
if (oldSlot.CreatorId != user.UserId)
{
Logger.Warn("Rejecting level republish, old slot's creator is not publishing user", LogArea.Publish);
return this.BadRequest();
}
}
else if (user.GetUsedSlotsForGame(token.GameVersion) > user.EntitledSlots)
{
return this.StatusCode(403, "");
}
slot.ResourceCollection += "," + slot.IconHash; // tells LBP to upload icon after we process resources here
string resources = slot.Resources.Where
(hash => !FileHelper.ResourceExists(hash))
.Aggregate("", (current, hash) => current + LbpSerializer.StringElement("resource", hash));
return this.Ok(LbpSerializer.TaggedStringElement("slot", resources, "type", "user"));
}
/// <summary>
/// Endpoint actually used to publish a level
/// </summary>
[HttpPost("publish")]
public async Task<IActionResult> Publish([FromQuery] string? game)
{
GameToken token = this.GetToken();
User? user = await this.database.UserFromGameToken(token);
if (user == null) return this.StatusCode(403, "");
Slot? slot = await this.DeserializeBody<Slot>();
if (slot == null)
{
Logger.Warn("Rejecting level upload, slot is null", LogArea.Publish);
return this.BadRequest();
}
if (slot.Location == null)
{
Logger.Warn("Rejecting level upload, slot location is null", LogArea.Publish);
return this.BadRequest();
}
slot.Description = CensorHelper.FilterMessage(slot.Description);
if (slot.Description.Length > 512)
{
Logger.Warn($"Rejecting level upload, description too long ({slot.Description.Length} characters)", LogArea.Publish);
return this.BadRequest();
}
slot.Name = CensorHelper.FilterMessage(slot.Name);
if (slot.Name.Length > 64)
{
Logger.Warn($"Rejecting level upload, title too long ({slot.Name.Length} characters)", LogArea.Publish);
return this.BadRequest();
}
if (slot.Resources.Any(resource => !FileHelper.ResourceExists(resource)))
{
Logger.Warn("Rejecting level upload, missing resource(s)", LogArea.Publish);
return this.BadRequest();
}
LbpFile? rootLevel = LbpFile.FromHash(slot.RootLevel);
if (rootLevel == null)
{
Logger.Warn("Rejecting level upload, unable to find rootLevel", LogArea.Publish);
return this.BadRequest();
}
if (!slot.IsAdventurePlanet)
{
if (rootLevel.FileType != LbpFileType.Level)
{
Logger.Warn("Rejecting level upload, rootLevel is not a level", LogArea.Publish);
return this.BadRequest();
}
}
else
{
if (rootLevel.FileType != LbpFileType.Adventure)
{
Logger.Warn("Rejecting level upload, rootLevel is not a LBP 3 Adventure", LogArea.Publish);
return this.BadRequest();
}
}
GameVersion slotVersion = FileHelper.ParseLevelVersion(rootLevel);
slot.GameVersion = slotVersion;
if (slotVersion == GameVersion.Unknown) slot.GameVersion = token.GameVersion;
slot.AuthorLabels = LabelHelper.RemoveInvalidLabels(slot.AuthorLabels);
// Republish logic
if (slot.SlotId != 0)
{
Slot? oldSlot = await this.database.Slots.Include(s => s.Location).FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
if (oldSlot == null)
{
Logger.Warn("Rejecting level republish, wasn't able to find old slot", LogArea.Publish);
return this.NotFound();
}
if (oldSlot.Location == null) throw new ArgumentNullException();
if (oldSlot.CreatorId != user.UserId)
{
Logger.Warn("Rejecting level republish, old level not owned by current user", LogArea.Publish);
return this.BadRequest();
}
// I hate lbp3
if (game != null)
{
GameVersion intendedVersion = FromAbbreviation(game);
if (intendedVersion != GameVersion.Unknown && intendedVersion != slotVersion)
{
// Delete the useless rootLevel that lbp3 just uploaded
if (slotVersion == GameVersion.LittleBigPlanet3)
FileHelper.DeleteResource(slot.RootLevel);
slot.GameVersion = oldSlot.GameVersion;
slot.RootLevel = oldSlot.RootLevel;
slot.ResourceCollection = oldSlot.ResourceCollection;
}
}
oldSlot.Location.X = slot.Location.X;
oldSlot.Location.Y = slot.Location.Y;
slot.CreatorId = oldSlot.CreatorId;
slot.LocationId = oldSlot.LocationId;
slot.SlotId = oldSlot.SlotId;
#region Set plays
slot.PlaysLBP1 = oldSlot.PlaysLBP1;
slot.PlaysLBP1Complete = oldSlot.PlaysLBP1Complete;
slot.PlaysLBP1Unique = oldSlot.PlaysLBP1Unique;
slot.PlaysLBP2 = oldSlot.PlaysLBP2;
slot.PlaysLBP2Complete = oldSlot.PlaysLBP2Complete;
slot.PlaysLBP2Unique = oldSlot.PlaysLBP2Unique;
slot.PlaysLBP3 = oldSlot.PlaysLBP3;
slot.PlaysLBP3Complete = oldSlot.PlaysLBP3Complete;
slot.PlaysLBP3Unique = oldSlot.PlaysLBP3Unique;
#endregion
slot.FirstUploaded = oldSlot.FirstUploaded;
slot.LastUpdated = TimeHelper.TimestampMillis;
slot.TeamPick = oldSlot.TeamPick;
if (slot.MinimumPlayers == 0 || slot.MaximumPlayers == 0)
{
slot.MinimumPlayers = 1;
slot.MaximumPlayers = 4;
}
slot.MinimumPlayers = Math.Clamp(slot.MinimumPlayers, 1, 4);
slot.MaximumPlayers = Math.Clamp(slot.MaximumPlayers, 1, 4);
this.database.Entry(oldSlot).CurrentValues.SetValues(slot);
await this.database.SaveChangesAsync();
return this.Ok(oldSlot.Serialize(token.GameVersion));
}
if (user.GetUsedSlotsForGame(slotVersion) > user.EntitledSlots)
{
Logger.Warn("Rejecting level upload, too many published slots", LogArea.Publish);
return this.BadRequest();
}
//TODO: parse location in body
Location l = new()
{
X = slot.Location.X,
Y = slot.Location.Y,
};
this.database.Locations.Add(l);
await this.database.SaveChangesAsync();
slot.LocationId = l.Id;
slot.CreatorId = user.UserId;
slot.FirstUploaded = TimeHelper.TimestampMillis;
slot.LastUpdated = TimeHelper.TimestampMillis;
if (slot.MinimumPlayers == 0 || slot.MaximumPlayers == 0)
{
slot.MinimumPlayers = 1;
slot.MaximumPlayers = 4;
}
slot.MinimumPlayers = Math.Clamp(slot.MinimumPlayers, 1, 4);
slot.MaximumPlayers = Math.Clamp(slot.MaximumPlayers, 1, 4);
this.database.Slots.Add(slot);
await this.database.SaveChangesAsync();
if (user.LevelVisibility == PrivacyType.All)
{
await WebhookHelper.SendWebhook("New level published!",
$"**{user.Username}** just published a new level: [**{slot.Name}**]({ServerConfiguration.Instance.ExternalUrl}/slot/{slot.SlotId})\n{slot.Description}");
}
Logger.Success($"Successfully published level {slot.Name} (id: {slot.SlotId}) by {user.Username} (id: {user.UserId})", LogArea.Publish);
return this.Ok(slot.Serialize(token.GameVersion));
}
[HttpPost("unpublish/{id:int}")]
public async Task<IActionResult> Unpublish(int id)
{
GameToken token = this.GetToken();
Slot? slot = await this.database.Slots.Include(s => s.Location).FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
if (slot.Location == null) throw new ArgumentNullException(nameof(id));
if (slot.CreatorId != token.UserId) return this.StatusCode(403, "");
this.database.Locations.Remove(slot.Location);
this.database.Slots.Remove(slot);
await this.database.SaveChangesAsync();
return this.Ok();
}
private static GameVersion FromAbbreviation(string abbr)
{
return abbr switch
{
"lbp1" => GameVersion.LittleBigPlanet1,
"lbp2" => GameVersion.LittleBigPlanet2,
"lbp3" => GameVersion.LittleBigPlanet3,
"lbpv" => GameVersion.LittleBigPlanetVita,
"lbppsp" => GameVersion.LittleBigPlanetPSP,
_ => GameVersion.Unknown,
};
}
}