mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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Refactor Database into DatabaseContext Moved into separate folder so it actually has a namespace instead sitting in the root
207 lines
No EOL
7.5 KiB
C#
207 lines
No EOL
7.5 KiB
C#
#nullable enable
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using System.Text.Json;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Files;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Types;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/xml")]
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public class UserController : ControllerBase
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{
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private readonly DatabaseContext database;
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public UserController(DatabaseContext database)
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{
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this.database = database;
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}
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private async Task<string?> getSerializedUser(string username, GameVersion gameVersion = GameVersion.LittleBigPlanet1)
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{
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User? user = await this.database.Users.Include(u => u.Location).FirstOrDefaultAsync(u => u.Username == username);
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return user?.Serialize(gameVersion);
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}
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private async Task<string?> getSerializedUserPicture(string username)
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{
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// use an anonymous type to only fetch certain columns
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var partialUser = await this.database.Users.Where(u => u.Username == username)
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.Select(u => new
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{
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u.Username,
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u.IconHash,
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})
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.FirstOrDefaultAsync();
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if (partialUser == null) return null;
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string user = LbpSerializer.TaggedStringElement("npHandle", partialUser.Username, "icon", partialUser.IconHash);
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return LbpSerializer.TaggedStringElement("user", user, "type", "user");
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}
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[HttpGet("user/{username}")]
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public async Task<IActionResult> GetUser(string username)
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{
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GameToken token = this.GetToken();
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string? user = await this.getSerializedUser(username, token.GameVersion);
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if (user == null) return this.NotFound();
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return this.Ok(user);
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}
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[HttpGet("users")]
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public async Task<IActionResult> GetUserAlt([FromQuery] string[] u)
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{
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List<string?> serializedUsers = new();
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foreach (string userId in u) serializedUsers.Add(await this.getSerializedUserPicture(userId));
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string serialized = serializedUsers.Aggregate(string.Empty, (current, user) => user == null ? current : current + user);
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return this.Ok(LbpSerializer.StringElement("users", serialized));
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}
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[HttpPost("updateUser")]
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public async Task<IActionResult> UpdateUser()
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{
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GameToken token = this.GetToken();
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User? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.StatusCode(403, "");
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UserUpdate? update = await this.DeserializeBody<UserUpdate>("updateUser", "user");
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if (update == null) return this.BadRequest();
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SanitizationHelper.SanitizeStringsInClass(update);
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if (update.Biography != null)
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{
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if (update.Biography.Length > 512) return this.BadRequest();
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user.Biography = update.Biography;
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}
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// ReSharper disable once LoopCanBeConvertedToQuery
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foreach (string? resource in new[]{update.IconHash, update.YayHash, update.MehHash, update.BooHash, update.PlanetHash,})
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{
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if (resource == "0") continue;
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if (resource != null && !resource.StartsWith('g') && !FileHelper.ResourceExists(resource))
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{
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return this.BadRequest();
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}
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}
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if (update.IconHash != null) user.IconHash = update.IconHash;
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if (update.YayHash != null) user.YayHash = update.YayHash;
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if (update.MehHash != null) user.MehHash = update.MehHash;
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if (update.BooHash != null) user.BooHash = update.BooHash;
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if (update.Slots != null)
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{
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foreach (UserUpdateSlot? updateSlot in update.Slots)
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{
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// ReSharper disable once MergeIntoNegatedPattern
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if (updateSlot.Type != SlotType.User || updateSlot.Location == null || updateSlot.SlotId == 0) continue;
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == updateSlot.SlotId);
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if (slot == null) continue;
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if (slot.CreatorId != token.UserId) continue;
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Location? loc = await this.database.Locations.FirstOrDefaultAsync(l => l.Id == slot.LocationId);
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if (loc == null) throw new ArgumentNullException();
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loc.X = updateSlot.Location.X;
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loc.Y = updateSlot.Location.Y;
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}
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}
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if (update.PlanetHashLBP2CC != null) user.PlanetHashLBP2CC = update.PlanetHashLBP2CC;
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if (update.PlanetHash != null)
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{
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switch (token.GameVersion)
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{
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case GameVersion.LittleBigPlanet2: // LBP2 planets will apply to LBP3
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{
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user.PlanetHashLBP2 = update.PlanetHash;
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user.PlanetHashLBP3 = update.PlanetHash;
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break;
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}
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case GameVersion.LittleBigPlanet3: // LBP3 and vita can only apply to their own games, only set 1 here
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{
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user.PlanetHashLBP3 = update.PlanetHash;
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break;
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}
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case GameVersion.LittleBigPlanetVita:
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{
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user.PlanetHashLBPVita = update.PlanetHash;
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break;
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}
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case GameVersion.LittleBigPlanet1:
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case GameVersion.LittleBigPlanetPSP:
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case GameVersion.Unknown:
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default: // The rest do not support custom earths.
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{
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throw new ArgumentException($"invalid gameVersion {token.GameVersion} for setting earth");
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}
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}
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}
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if (update.Location != null)
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{
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Location? loc = await this.database.Locations.FirstOrDefaultAsync(l => l.Id == user.LocationId);
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if (loc == null) throw new Exception("User loc is null, this should never happen.");
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loc.X = update.Location.X;
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loc.Y = update.Location.Y;
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}
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if (this.database.ChangeTracker.HasChanges()) await this.database.SaveChangesAsync();
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return this.Ok();
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}
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[HttpPost("update_my_pins")]
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public async Task<IActionResult> UpdateMyPins()
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{
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User? user = await this.database.UserFromGameToken(this.GetToken());
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if (user == null) return this.StatusCode(403, "");
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string bodyString = await this.ReadBodyAsync();
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Pins? pinJson = JsonSerializer.Deserialize<Pins>(bodyString);
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if (pinJson?.ProfilePins == null) return this.BadRequest();
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// Sometimes the update gets called periodically as pin progress updates via playing,
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// may not affect equipped profile pins however, so check before setting it.
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string currentPins = user.Pins;
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string newPins = string.Join(",", pinJson.ProfilePins);
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if (string.Equals(currentPins, newPins)) return this.Ok("[{\"StatusCode\":200}]");
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user.Pins = newPins;
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await this.database.SaveChangesAsync();
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return this.Ok("[{\"StatusCode\":200}]");
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}
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} |