mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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* Improve game server announce by using StringBuilder * Implement web announcements (condensed commit) * Implement discord webhook support * Display a separate message if there are no announcements * Fix announcement string unit tests * Fix header admin button unit test * Clarify announcement id variable name * Increase webhook truncation limit to 250 chars * Convert announce text to string when returning 200 * Fix announcement unit tests ... again * Make announcement text input a textarea rather than a simple input * Fix styling discrepancy * Clarify submission button * Improve announcement webhook & set default textarea row amount
119 lines
No EOL
4.5 KiB
C#
119 lines
No EOL
4.5 KiB
C#
#nullable enable
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using System.Text;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Logging;
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using LBPUnion.ProjectLighthouse.Types.Mail;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/plain")]
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public class MessageController : ControllerBase
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{
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private readonly DatabaseContext database;
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private const string license = @"
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.";
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public MessageController(DatabaseContext database)
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{
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this.database = database;
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}
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[HttpGet("eula")]
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public IActionResult Eula() => this.Ok($"{license}\n{ServerConfiguration.Instance.EulaText}");
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[HttpGet("announce")]
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public async Task<IActionResult> Announce()
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{
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GameTokenEntity token = this.GetToken();
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string username = await this.database.UsernameFromGameToken(token);
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StringBuilder announceText = new(ServerConfiguration.Instance.AnnounceText);
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announceText.Replace("%user", username);
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announceText.Replace("%id", token.UserId.ToString());
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#if DEBUG
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announceText.Append("\n\n---DEBUG INFO---\n" +
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$"user.UserId: {token.UserId}\n" +
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$"token.UserLocation: {token.UserLocation}\n" +
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$"token.GameVersion: {token.GameVersion}\n" +
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$"token.TicketHash: {token.TicketHash}\n" +
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$"token.ExpiresAt: {token.ExpiresAt.ToString()}\n" +
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"---DEBUG INFO---");
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#endif
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return this.Ok(announceText.ToString());
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}
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[HttpGet("notification")]
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public IActionResult Notification() => this.Ok();
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/// <summary>
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/// Filters chat messages sent by a user.
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/// The response sent is the text that will appear in-game.
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/// </summary>
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[HttpPost("filter")]
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public async Task<IActionResult> Filter(IMailService mailService)
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{
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GameTokenEntity token = this.GetToken();
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string message = await this.ReadBodyAsync();
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const int lbpCharLimit = 512;
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if (message.Length > lbpCharLimit) return this.BadRequest();
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if (message.StartsWith("/setemail ") && ServerConfiguration.Instance.Mail.MailEnabled)
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{
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string email = message[(message.IndexOf(" ", StringComparison.Ordinal)+1)..];
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if (!SanitizationHelper.IsValidEmail(email)) return this.Ok();
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if (await this.database.Users.AnyAsync(u => u.EmailAddress == email)) return this.Ok();
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null || user.EmailAddressVerified) return this.Ok();
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user.EmailAddress = email;
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await SMTPHelper.SendVerificationEmail(this.database, mailService, user);
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return this.Ok();
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}
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string username = await this.database.UsernameFromGameToken(token);
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string filteredText = CensorHelper.FilterMessage(message);
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if (ServerConfiguration.Instance.LogChatMessages) Logger.Info($"{username}: \"{message}\"", LogArea.Filter);
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if (ServerConfiguration.Instance.LogChatFiltering && filteredText != message)
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Logger.Info(
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$"Censored profane word(s) from in-game text sent by {username}: \"{message}\" => \"{filteredText}\"",
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LogArea.Filter);
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return this.Ok(filteredText);
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}
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} |