ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/SlotsController.cs

533 lines
No EOL
20 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Levels;
using LBPUnion.ProjectLighthouse.Match.Rooms;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using LBPUnion.ProjectLighthouse.PlayerData.Reviews;
using LBPUnion.ProjectLighthouse.Serialization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class SlotsController : ControllerBase
{
private readonly Database database;
public SlotsController(Database database)
{
this.database = database;
}
[HttpGet("slots/by")]
public async Task<IActionResult> SlotsBy([FromQuery] string u, [FromQuery] int pageStart, [FromQuery] int pageSize)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
GameVersion gameVersion = token.GameVersion;
User? user = await this.database.Users.FirstOrDefaultAsync(dbUser => dbUser.Username == u);
if (user == null) return this.NotFound();
string response = Enumerable.Aggregate
(
this.database.Slots.ByGameVersion(gameVersion, token.UserId == user.UserId, true)
.Where(s => s.Creator!.Username == user.Username)
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)),
string.Empty,
(current, slot) => current + slot.Serialize(token.GameVersion)
);
return this.Ok
(
LbpSerializer.TaggedStringElement
(
"slots",
response,
new Dictionary<string, object>
{
{
"hint_start", pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
},
{
"total", user.UsedSlots
},
}
)
);
}
[HttpGet("slotList")]
public async Task<IActionResult> GetSlotListAlt([FromQuery] int[] s)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
List<string?> serializedSlots = new();
foreach (int slotId in s)
{
Slot? slot = await this.database.Slots.Include(t => t.Creator).Include(t => t.Location).Where(t => t.SlotId == slotId && t.Type == SlotType.User).FirstOrDefaultAsync();
if (slot == null)
{
slot = await this.database.Slots.Where(t => t.InternalSlotId == slotId && t.Type == SlotType.Developer).FirstOrDefaultAsync();
if (slot == null)
{
serializedSlots.Add($"<slot type=\"developer\"><id>{slotId}</id></slot>");
continue;
}
}
serializedSlots.Add(slot.Serialize());
}
string serialized = serializedSlots.Aggregate(string.Empty, (current, slot) => slot == null ? current : current + slot);
return this.Ok(LbpSerializer.TaggedStringElement("slots", serialized, "total", serializedSlots.Count));
}
[HttpGet("slots/developer")]
public async Task<IActionResult> StoryPlayers()
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
List<int> activeSlotIds = RoomHelper.Rooms.Where(r => r.Slot.SlotType == SlotType.Developer).Select(r => r.Slot.SlotId).ToList();
List<string> serializedSlots = new();
foreach (int id in activeSlotIds)
{
int placeholderSlotId = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
Slot slot = await this.database.Slots.FirstAsync(s => s.SlotId == placeholderSlotId);
serializedSlots.Add(slot.SerializeDevSlot(false));
}
string serialized = serializedSlots.Aggregate(string.Empty, (current, slot) => current + slot);
return this.Ok(LbpSerializer.StringElement("slots", serialized));
}
[HttpGet("s/developer/{id:int}")]
public async Task<IActionResult> SDev(int id)
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
int slotId = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
Slot slot = await this.database.Slots.FirstAsync(s => s.SlotId == slotId);
return this.Ok(slot.SerializeDevSlot());
}
[HttpGet("s/user/{id:int}")]
public async Task<IActionResult> SUser(int id)
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
GameVersion gameVersion = token.GameVersion;
Slot? slot = await this.database.Slots.ByGameVersion(gameVersion, true, true).FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
RatedLevel? ratedLevel = await this.database.RatedLevels.FirstOrDefaultAsync(r => r.SlotId == id && r.UserId == user.UserId);
VisitedLevel? visitedLevel = await this.database.VisitedLevels.FirstOrDefaultAsync(r => r.SlotId == id && r.UserId == user.UserId);
Review? review = await this.database.Reviews.FirstOrDefaultAsync(r => r.SlotId == id && r.ReviewerId == user.UserId);
return this.Ok(slot.Serialize(gameVersion, ratedLevel, visitedLevel, review));
}
[HttpGet("slots/cool")]
public async Task<IActionResult> Lbp1CoolSlots([FromQuery] int page)
{
const int pageSize = 30;
return await this.CoolSlots((page - 1) * pageSize, pageSize);
}
[HttpGet("slots/lbp2cool")]
public async Task<IActionResult> CoolSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int? players = null,
[FromQuery] bool? move = null,
[FromQuery] int? page = null
)
{
int _pageStart = pageStart;
if (page != null) _pageStart = (int)page * 30;
// bit of a better placeholder until we can track average user interaction with /stream endpoint
return await this.ThumbsSlots(_pageStart, Math.Min(pageSize, 30), gameFilterType, players, move, "thisWeek");
}
[HttpGet("slots")]
public async Task<IActionResult> NewestSlots([FromQuery] int pageStart, [FromQuery] int pageSize)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
GameVersion gameVersion = token.GameVersion;
IQueryable<Slot> slots = this.database.Slots.ByGameVersion(gameVersion, false, true)
.OrderByDescending(s => s.FirstUploaded)
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, 30));
string response = Enumerable.Aggregate(slots, string.Empty, (current, slot) => current + slot.Serialize(gameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
(
"slots",
response,
new Dictionary<string, object>
{
{
"hint_start", pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
},
{
"total", await StatisticsHelper.SlotCount()
},
}
)
);
}
[HttpGet("slots/mmpicks")]
public async Task<IActionResult> TeamPickedSlots([FromQuery] int pageStart, [FromQuery] int pageSize)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
GameVersion gameVersion = token.GameVersion;
IQueryable<Slot> slots = this.database.Slots.ByGameVersion(gameVersion, false, true)
.Where(s => s.TeamPick)
.OrderByDescending(s => s.LastUpdated)
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, 30));
string response = Enumerable.Aggregate(slots, string.Empty, (current, slot) => current + slot.Serialize(gameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
(
"slots",
response,
new Dictionary<string, object>
{
{
"hint_start", pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
},
{
"total", await StatisticsHelper.TeamPickCount()
},
}
)
);
}
[HttpGet("slots/lbp2luckydip")]
public async Task<IActionResult> LuckyDipSlots([FromQuery] int pageStart, [FromQuery] int pageSize, [FromQuery] int seed)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
GameVersion gameVersion = token.GameVersion;
IEnumerable<Slot> slots = this.database.Slots.ByGameVersion(gameVersion, false, true).OrderBy(_ => EF.Functions.Random()).Take(Math.Min(pageSize, 30));
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(gameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
(
"slots",
response,
new Dictionary<string, object>
{
{
"hint_start", pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
},
{
"total", await StatisticsHelper.SlotCount()
},
}
)
);
}
[HttpGet("slots/thumbs")]
public async Task<IActionResult> ThumbsSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int? players = null,
[FromQuery] bool? move = null,
[FromQuery] string? dateFilterType = null
)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
Random rand = new();
IEnumerable<Slot> slots = this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.AsEnumerable()
.OrderByDescending(s => s.Thumbsup)
.ThenBy(_ => rand.Next())
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, 30));
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(token.GameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
(
"slots",
response,
new Dictionary<string, object>
{
{
"hint_start", pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
},
{
"total", await StatisticsHelper.SlotCount()
},
}
)
);
}
[HttpGet("slots/mostUniquePlays")]
public async Task<IActionResult> MostUniquePlaysSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int? players = null,
[FromQuery] bool? move = null,
[FromQuery] string? dateFilterType = null
)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
Random rand = new();
IEnumerable<Slot> slots = this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.AsEnumerable()
.OrderByDescending
(
// probably not the best way to do this?
s =>
{
return this.getGameFilter(gameFilterType, token.GameVersion) switch
{
GameVersion.LittleBigPlanet1 => s.PlaysLBP1Unique,
GameVersion.LittleBigPlanet2 => s.PlaysLBP2Unique,
GameVersion.LittleBigPlanet3 => s.PlaysLBP3Unique,
GameVersion.LittleBigPlanetVita => s.PlaysLBPVitaUnique,
_ => s.PlaysUnique,
};
}
)
.ThenBy(_ => rand.Next())
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, 30));
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(token.GameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
(
"slots",
response,
new Dictionary<string, object>
{
{
"hint_start", pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
},
{
"total", await StatisticsHelper.SlotCount()
},
}
)
);
}
[HttpGet("slots/mostHearted")]
public async Task<IActionResult> MostHeartedSlots
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int? players = null,
[FromQuery] bool? move = null,
[FromQuery] string? dateFilterType = null
)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
Random rand = new();
IEnumerable<Slot> slots = this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.AsEnumerable()
.OrderByDescending(s => s.Hearts)
.ThenBy(_ => rand.Next())
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, 30));
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(token.GameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
(
"slots",
response,
new Dictionary<string, object>
{
{
"hint_start", pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
},
{
"total", await StatisticsHelper.SlotCount()
},
}
)
);
}
// /slots/busiest?pageStart=1&pageSize=30&gameFilterType=both&players=1&move=true
[HttpGet("slots/busiest")]
public async Task<IActionResult> BusiestLevels
(
[FromQuery] int pageStart,
[FromQuery] int pageSize,
[FromQuery] string? gameFilterType = null,
[FromQuery] int? players = null,
[FromQuery] bool? move = null
)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
Dictionary<int, int> playersBySlotId = new();
foreach (Room room in RoomHelper.Rooms)
{
// TODO: support developer slotTypes?
if(room.Slot.SlotType != SlotType.User) continue;
if (!playersBySlotId.TryGetValue(room.Slot.SlotId, out int playerCount))
playersBySlotId.Add(room.Slot.SlotId, 0);
playerCount += room.PlayerIds.Count;
playersBySlotId.Remove(room.Slot.SlotId);
playersBySlotId.Add(room.Slot.SlotId, playerCount);
}
IEnumerable<int> orderedPlayersBySlotId = playersBySlotId
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, 30))
.OrderByDescending(kvp => kvp.Value)
.Select(kvp => kvp.Key);
List<Slot> slots = new();
foreach (int slotId in orderedPlayersBySlotId)
{
Slot? slot = await this.database.Slots.ByGameVersion(token.GameVersion, false, true)
.FirstOrDefaultAsync(s => s.SlotId == slotId);
if(slot == null) continue; // shouldn't happen ever unless the room is borked
slots.Add(slot);
}
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(token.GameVersion));
return this.Ok(LbpSerializer.TaggedStringElement("slots",
response,
new Dictionary<string, object>
{
{
"hint_start", pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots)
},
{
"total", playersBySlotId.Count
},
}));
}
private GameVersion getGameFilter(string? gameFilterType, GameVersion version)
{
if (version == GameVersion.LittleBigPlanetVita) return GameVersion.LittleBigPlanetVita;
if (version == GameVersion.LittleBigPlanetPSP) return GameVersion.LittleBigPlanetPSP;
return gameFilterType switch
{
"lbp1" => GameVersion.LittleBigPlanet1,
"lbp2" => GameVersion.LittleBigPlanet2,
"lbp3" => GameVersion.LittleBigPlanet3,
"both" => GameVersion.LittleBigPlanet2, // LBP2 default option
null => GameVersion.LittleBigPlanet1,
_ => GameVersion.Unknown,
};
}
private IQueryable<Slot> filterByRequest(string? gameFilterType, string? dateFilterType, GameVersion version)
{
if (version == GameVersion.LittleBigPlanetVita || version == GameVersion.LittleBigPlanetPSP || version == GameVersion.Unknown)
{
return this.database.Slots.ByGameVersion(version, false, true);
}
string _dateFilterType = dateFilterType ?? "";
long oldestTime = _dateFilterType switch
{
"thisWeek" => DateTimeOffset.Now.AddDays(-7).ToUnixTimeMilliseconds(),
"thisMonth" => DateTimeOffset.Now.AddDays(-31).ToUnixTimeMilliseconds(),
_ => 0,
};
GameVersion gameVersion = this.getGameFilter(gameFilterType, version);
IQueryable<Slot> whereSlots;
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (gameFilterType == "both")
// Get game versions less than the current version
// Needs support for LBP3 ("both" = LBP1+2)
whereSlots = this.database.Slots.Where(s => s.Type == SlotType.User && s.GameVersion <= gameVersion && s.FirstUploaded >= oldestTime);
else
// Get game versions exactly equal to gamefiltertype
whereSlots = this.database.Slots.Where(s => s.Type == SlotType.User && s.GameVersion == gameVersion && s.FirstUploaded >= oldestTime);
return whereSlots.Include(s => s.Creator).Include(s => s.Location);
}
}