ProjectLighthouse/ProjectLighthouse/Controllers/LoginController.cs
2022-01-27 16:50:08 -05:00

159 lines
No EOL
5.5 KiB
C#

#nullable enable
using System.IO;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Kettu;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Types;
using LBPUnion.ProjectLighthouse.Types.Settings;
using LBPUnion.ProjectLighthouse.Types.Tickets;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using IOFile = System.IO.File;
namespace LBPUnion.ProjectLighthouse.Controllers;
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/login")]
[Produces("text/xml")]
public class LoginController : ControllerBase
{
private readonly Database database;
public LoginController(Database database)
{
this.database = database;
}
[HttpPost]
public async Task<IActionResult> Login()
{
MemoryStream ms = new();
await this.Request.Body.CopyToAsync(ms);
byte[] loginData = ms.ToArray();
#if DEBUG
await IOFile.WriteAllBytesAsync($"npTicket-{TimestampHelper.TimestampMillis}.txt", loginData);
#endif
NPTicket? npTicket;
try
{
npTicket = NPTicket.CreateFromBytes(loginData);
}
catch
{
npTicket = null;
}
if (npTicket == null)
{
Logger.Log("npTicket was null, rejecting login", LoggerLevelLogin.Instance);
return this.BadRequest();
}
IPAddress? remoteIpAddress = this.HttpContext.Connection.RemoteIpAddress;
if (remoteIpAddress == null)
{
Logger.Log("unable to determine ip, rejecting login", LoggerLevelLogin.Instance);
return this.StatusCode(403, ""); // 403 probably isnt the best status code for this, but whatever
}
string ipAddress = remoteIpAddress.ToString();
// Get an existing token from the IP & username
GameToken? token = await this.database.GameTokens.Include
(t => t.User)
.FirstOrDefaultAsync(t => t.UserLocation == ipAddress && t.User.Username == npTicket.Username && !t.Used);
if (token == null) // If we cant find an existing token, try to generate a new one
{
token = await this.database.AuthenticateUser(npTicket, ipAddress);
if (token == null)
{
Logger.Log("unable to find/generate a token, rejecting login", LoggerLevelLogin.Instance);
return this.StatusCode(403, ""); // If not, then 403.
}
}
User? user = await this.database.UserFromGameToken(token, true);
if (user == null || user.Banned)
{
Logger.Log("unable to find a user from a token, rejecting login", LoggerLevelLogin.Instance);
return this.StatusCode(403, "");
}
if (ServerSettings.Instance.UseExternalAuth)
{
if (ServerSettings.Instance.BlockDeniedUsers)
{
string ipAddressAndName = $"{token.UserLocation}|{user.Username}";
if (DeniedAuthenticationHelper.RecentlyDenied(ipAddressAndName) || DeniedAuthenticationHelper.GetAttempts(ipAddressAndName) > 3)
{
this.database.AuthenticationAttempts.RemoveRange
(this.database.AuthenticationAttempts.Include(a => a.GameToken).Where(a => a.GameToken.UserId == user.UserId));
DeniedAuthenticationHelper.AddAttempt(ipAddressAndName);
await this.database.SaveChangesAsync();
Logger.Log("too many denied logins, rejecting login", LoggerLevelLogin.Instance);
return this.StatusCode(403, "");
}
}
if (this.database.UserApprovedIpAddresses.Where(a => a.UserId == user.UserId).Select(a => a.IpAddress).Contains(ipAddress))
{
token.Approved = true;
}
else
{
AuthenticationAttempt authAttempt = new()
{
GameToken = token,
GameTokenId = token.TokenId,
Timestamp = TimestampHelper.Timestamp,
IPAddress = ipAddress,
Platform = token.GameVersion == GameVersion.LittleBigPlanetVita ? Platform.Vita : Platform.PS3, // TODO: properly identify RPCS3
};
this.database.AuthenticationAttempts.Add(authAttempt);
}
}
else
{
token.Approved = true;
}
await this.database.SaveChangesAsync();
if (!token.Approved)
{
Logger.Log("token unapproved, rejecting login", LoggerLevelLogin.Instance);
return this.StatusCode(403, "");
}
Logger.Log($"Successfully logged in user {user.Username} as {token.GameVersion} client", LoggerLevelLogin.Instance);
// After this point we are now considering this session as logged in.
// We just logged in with the token. Mark it as used so someone else doesnt try to use it,
// and so we don't pick the same token up when logging in later.
token.Used = true;
await this.database.SaveChangesAsync();
// Create a new room on LBP2/3/Vita
if (token.GameVersion != GameVersion.LittleBigPlanet1) RoomHelper.CreateRoom(user, token.GameVersion);
return this.Ok
(
new LoginResult
{
AuthTicket = "MM_AUTH=" + token.UserToken,
LbpEnvVer = ServerStatics.ServerName,
}.Serialize()
);
}
}