ProjectLighthouse/ProjectLighthouse.Tests/Unit/LocationTests.cs
Slendy 23cb1bef1c
Initial implementation of recent activity
DB migrations intentionally left out since they aren't finalized
2024-03-24 20:51:02 -05:00

85 lines
No EOL
2.7 KiB
C#

using System.IO;
using System.Xml.Serialization;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Misc;
using LBPUnion.ProjectLighthouse.Types.Serialization.Slot;
using Xunit;
namespace LBPUnion.ProjectLighthouse.Tests.Unit;
[Trait("Category", "Unit")]
public class LocationTests
{
[Fact]
public void ShouldSetAndReadUserLocation()
{
Location expected = new()
{
X = 1000,
Y = 5000,
};
UserEntity user = new()
{
Location = new Location
{
X = expected.X,
Y = expected.Y,
},
};
Assert.True(user.Location.X == expected.X);
Assert.True(user.Location.Y == expected.Y);
Assert.True(user.LocationPacked == 4_294_967_301_000);
}
[Fact]
public void ShouldSetAndReadSlotLocation()
{
Location expected = new()
{
X = 1000,
Y = 5000,
};
SlotEntity slot = new()
{
Location = new Location
{
X = expected.X,
Y = expected.Y,
},
};
Assert.True(slot.Location.X == expected.X);
Assert.True(slot.Location.Y == expected.Y);
Assert.True(slot.LocationPacked == 4_294_967_301_000);
}
[Fact]
public void ShouldReadLocationAfterDeserialization()
{
XmlSerializer deserializer = new(typeof(GameUserSlot));
const string slotData = "<slot><name>test</name><resource>test</resource><location><x>4000</x><y>9000</y></location></slot>";
GameUserSlot? deserialized = (GameUserSlot?)deserializer.Deserialize(new StringReader(slotData));
Assert.True(deserialized != null);
Assert.True(deserialized.Name == "test");
Assert.True(deserialized.Location.X == 4000);
Assert.True(deserialized.Location.Y == 9000);
SlotEntity entity = SlotBase.ConvertToEntity(deserialized);
Assert.True(entity.LocationPacked == 17_179_869_193_000);
}
[Fact]
public void ShouldDeserializeEmptyLocation()
{
XmlSerializer deserializer = new(typeof(GameUserSlot));
const string slotData = "<slot><name>test</name></slot>";
GameUserSlot? deserialized = (GameUserSlot?)deserializer.Deserialize(new StringReader(slotData));
Assert.True(deserialized != null);
Assert.True(deserialized.Name == "test");
Assert.True(deserialized.Location.X == 0);
Assert.True(deserialized.Location.Y == 0);
SlotEntity entity = SlotBase.ConvertToEntity(deserialized);
Assert.True(entity.LocationPacked == 0);
}
}