mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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* Reorganize tests into unit/integration pattern * Make DbSets virtual so they can be overridden by tests * Add MessageControllerTests * Implement DigestMiddlewareTests * Refactor SMTPHelper to follow DI pattern which allows for mocking in unit tests. * Fix MailQueueService service registration and shutdown * Implement tests for Status and StatisticsController and reorganize tests * Start working on UserControllerTests * Start refactoring tests to use In-Memory EF provider * Refactor integration tests to reset the database every time Change default unit testing database credentials * Update credentials to use default root with different passwords * Throw exception when integration db is not available instead of falling back to in-memory * Evaluate DbConnected every time * Remove default DbContext constructor * Setup DbContexts with options builder * Convert remaining Moq DbContexts to InMemory ones * Add more tests and use Assert.IsType for testing status code * Add collection attribute to LighthouseServerTest * Remove unused directives and calculate digest in tests * Fix digest calculation in tests * Add test database call * Clear rooms after each test * Fix CommentControllerTests.cs * Disable test parallelization for gameserver tests * Fix failing tests Fix SlotTests Make CreateUser actually add user to database Fix dbConnected Lazy and change expected status codes Properly Remove fragment from url for digest calculation Fix digest calculation for regular requests [skip ci] Remove unused directive Don't use Database CreateUser function Get rid of userId argument for generating random user Rewrite logic for generating random users Fix integration tests * Implement changes from self-code review * Fix registration tests * Replace MailQueueService usages with IMailService
114 lines
No EOL
4.1 KiB
C#
114 lines
No EOL
4.1 KiB
C#
#nullable enable
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Logging;
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using LBPUnion.ProjectLighthouse.Types.Mail;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
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[ApiController]
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[Authorize]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/plain")]
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public class MessageController : ControllerBase
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{
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private readonly DatabaseContext database;
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private const string license = @"
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.";
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public MessageController(DatabaseContext database)
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{
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this.database = database;
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}
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[HttpGet("eula")]
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public IActionResult Eula() => this.Ok($"{license}\n{ServerConfiguration.Instance.EulaText}");
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[HttpGet("announce")]
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public async Task<IActionResult> Announce()
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{
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GameTokenEntity token = this.GetToken();
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string username = await this.database.UsernameFromGameToken(token);
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string announceText = ServerConfiguration.Instance.AnnounceText;
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announceText = announceText.Replace("%user", username);
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announceText = announceText.Replace("%id", token.UserId.ToString());
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return this.Ok
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(
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announceText +
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#if DEBUG
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"\n\n---DEBUG INFO---\n" +
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$"user.UserId: {token.UserId}\n" +
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$"token.UserLocation: {token.UserLocation}\n" +
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$"token.GameVersion: {token.GameVersion}\n" +
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$"token.TicketHash: {token.TicketHash}\n" +
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$"token.ExpiresAt: {token.ExpiresAt.ToString()}\n" +
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"---DEBUG INFO---" +
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#endif
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(string.IsNullOrWhiteSpace(announceText) ? "" : "\n")
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);
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}
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[HttpGet("notification")]
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public IActionResult Notification() => this.Ok();
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/// <summary>
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/// Filters chat messages sent by a user.
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/// The response sent is the text that will appear in-game.
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/// </summary>
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[HttpPost("filter")]
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public async Task<IActionResult> Filter(IMailService mailService)
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{
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GameTokenEntity token = this.GetToken();
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string message = await this.ReadBodyAsync();
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if (message.StartsWith("/setemail ") && ServerConfiguration.Instance.Mail.MailEnabled)
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{
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string email = message[(message.IndexOf(" ", StringComparison.Ordinal)+1)..];
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if (!SanitizationHelper.IsValidEmail(email)) return this.Ok();
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if (await this.database.Users.AnyAsync(u => u.EmailAddress == email)) return this.Ok();
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null || user.EmailAddressVerified) return this.Ok();
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user.EmailAddress = email;
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await SMTPHelper.SendVerificationEmail(this.database, mailService, user);
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return this.Ok();
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}
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string filteredText = CensorHelper.FilterMessage(message);
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string username = await this.database.UsernameFromGameToken(token);
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if (ServerConfiguration.Instance.LogChatFiltering)
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Logger.Info($"{username}: {message} / {filteredText}", LogArea.Filter);
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return this.Ok(filteredText);
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}
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} |