ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/MessageController.cs
Josh d23a264b8a
Lots of bug fixes and performance improvements (#410)
* Many bug fixes and performance enhancements

* Fix warnings and speed up photos with me

* Finish refactoring user serialization

* Finish refactoring user serialization
Use GameTokens instead of User when possible
Prevent negative page sizes

* Fix debug compilation

* Add gzip compression to example nginx config

* Remove deflate changes

* Add UsernameFromWebToken

Co-authored-by: Jayden <jvyden@jvyden.xyz>
2022-08-13 00:56:17 +00:00

100 lines
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3.5 KiB
C#

#nullable enable
using System.Globalization;
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.PlayerData;
using Microsoft.AspNetCore.Mvc;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/plain")]
public class MessageController : ControllerBase
{
private readonly Database database;
private const string license = @"
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.";
public MessageController(Database database)
{
this.database = database;
}
[HttpGet("eula")]
public async Task<IActionResult> Eula()
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
// ReSharper disable once ConvertIfStatementToReturnStatement
if (token == null) return this.StatusCode(403, "");
return this.Ok($"{license}\n{ServerConfiguration.Instance.EulaText}");
}
[HttpGet("announce")]
public async Task<IActionResult> Announce()
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
string username = await this.database.UsernameFromGameToken(token);
string announceText = ServerConfiguration.Instance.AnnounceText;
announceText = announceText.Replace("%user", username);
announceText = announceText.Replace("%id", token.UserId.ToString());
return this.Ok
(
announceText +
#if DEBUG
"\n\n---DEBUG INFO---\n" +
$"user.UserId: {token.UserId}\n" +
$"token.Approved: {token.Approved}\n" +
$"token.Used: {token.Used}\n" +
$"token.UserLocation: {token.UserLocation}\n" +
$"token.GameVersion: {token.GameVersion}\n" +
$"token.ExpiresAt: {token.ExpiresAt.ToString(CultureInfo.CurrentCulture)}\n" +
"---DEBUG INFO---" +
#endif
(string.IsNullOrWhiteSpace(announceText) ? "" : "\n")
);
}
[HttpGet("notification")]
public IActionResult Notification() => this.Ok();
/// <summary>
/// Filters chat messages sent by a user.
/// The reponse sent is the text that will appear in-game.
/// </summary>
[HttpPost("filter")]
public async Task<IActionResult> Filter()
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
string response = await new StreamReader(this.Request.Body).ReadToEndAsync();
string scannedText = CensorHelper.ScanMessage(response);
string username = await this.database.UsernameFromGameToken(token);
Logger.Info($"{username}: {response} / {scannedText}", LogArea.Filter);
return this.Ok(scannedText);
}
}