ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/StatisticsController.cs
Josh b3a00da554
Refactor deserialization and authentication (#550)
* Refactor deserialization and more

* Refactor authentication flow

* Fix unit tests

* Make deserialization better
2022-11-10 21:14:16 -06:00

41 lines
No EOL
1.4 KiB
C#

using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Serialization;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
[ApiController]
[Authorize]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/plain")]
public class StatisticsController : ControllerBase
{
private readonly Database database;
public StatisticsController(Database database)
{
this.database = database;
}
[HttpGet("playersInPodCount")]
[HttpGet("totalPlayerCount")]
public async Task<IActionResult> TotalPlayerCount() => this.Ok((await StatisticsHelper.RecentMatches(this.database)).ToString());
[HttpGet("planetStats")]
public async Task<IActionResult> PlanetStats()
{
int totalSlotCount = await StatisticsHelper.SlotCount(this.database);
int mmPicksCount = await StatisticsHelper.TeamPickCount(this.database);
return this.Ok
(
LbpSerializer.StringElement
("planetStats", LbpSerializer.StringElement("totalSlotCount", totalSlotCount) + LbpSerializer.StringElement("mmPicksCount", mmPicksCount))
);
}
[HttpGet("planetStats/totalLevelCount")]
public async Task<IActionResult> TotalLevelCount() => this.Ok((await StatisticsHelper.SlotCount(this.database)).ToString());
}