ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Startup/GameServerStartup.cs
Josh b1ad4d3218
Reduce crashing on LBP3 (#468)
* Implement additional lbp3 endpoints

* Cleanup lbp3 changes

* Update return content types

* Fix developer video return type

* I forgot how xml works

* I need to go to bed
2022-09-01 01:05:39 -05:00

203 lines
9 KiB
C#

using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Middlewares;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.Serialization;
using Microsoft.AspNetCore.HttpOverrides;
using Microsoft.Extensions.Primitives;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
public class GameServerStartup
{
public GameServerStartup(IConfiguration configuration)
{
this.Configuration = configuration;
}
public IConfiguration Configuration { get; }
// This method gets called by the runtime. Use this method to add services to the container.
public void ConfigureServices(IServiceCollection services)
{
services.AddControllers();
services.AddMvc
(
options =>
{
options.OutputFormatters.Add(new XmlOutputFormatter());
options.OutputFormatters.Add(new JsonOutputFormatter());
}
);
services.AddDbContext<Database>();
services.Configure<ForwardedHeadersOptions>
(
options =>
{
options.ForwardedHeaders = ForwardedHeaders.XForwardedFor | ForwardedHeaders.XForwardedProto;
}
);
}
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
public virtual void Configure(IApplicationBuilder app, IWebHostEnvironment env)
{
bool computeDigests = true;
if (string.IsNullOrEmpty(ServerConfiguration.Instance.DigestKey.PrimaryDigestKey))
{
Logger.Warn
(
"The serverDigestKey configuration option wasn't set, so digest headers won't be set or verified. This will also prevent LBP 1, LBP 2, and LBP Vita from working. " +
"To increase security, it is recommended that you find and set this variable.",
LogArea.Startup
);
computeDigests = false;
}
#if DEBUG
app.UseDeveloperExceptionPage();
#endif
app.UseForwardedHeaders();
app.UseMiddleware<RequestLogMiddleware>();
// Digest check
app.Use
(
async (context, next) =>
{
// Client digest check.
if (!context.Request.Cookies.TryGetValue("MM_AUTH", out string? authCookie) || authCookie == null) authCookie = string.Empty;
string digestPath = context.Request.Path;
#if !DEBUG
const string url = "/LITTLEBIGPLANETPS3_XML";
string strippedPath = digestPath.Contains(url) ? digestPath[url.Length..] : "";
#endif
Stream body = context.Request.Body;
bool usedAlternateDigestKey = false;
if (computeDigests && digestPath.StartsWith("/LITTLEBIGPLANETPS3_XML"))
{
// The game sets X-Digest-B on a resource upload instead of X-Digest-A
string digestHeaderKey = "X-Digest-A";
bool excludeBodyFromDigest = false;
if (digestPath.Contains("/upload/"))
{
digestHeaderKey = "X-Digest-B";
excludeBodyFromDigest = true;
}
string clientRequestDigest = await CryptoHelper.ComputeDigest
(digestPath, authCookie, body, ServerConfiguration.Instance.DigestKey.PrimaryDigestKey, excludeBodyFromDigest);
// Check the digest we've just calculated against the digest header if the game set the header. They should match.
if (context.Request.Headers.TryGetValue(digestHeaderKey, out StringValues sentDigest))
{
if (clientRequestDigest != sentDigest)
{
// If we got here, the normal ServerDigestKey failed to validate. Lets try again with the alternate digest key.
usedAlternateDigestKey = true;
// Reset the body stream
body.Position = 0;
clientRequestDigest = await CryptoHelper.ComputeDigest
(digestPath, authCookie, body, ServerConfiguration.Instance.DigestKey.AlternateDigestKey, excludeBodyFromDigest);
if (clientRequestDigest != sentDigest)
{
#if DEBUG
Console.WriteLine("Digest failed");
Console.WriteLine("digestKey: " + ServerConfiguration.Instance.DigestKey.PrimaryDigestKey);
Console.WriteLine("altDigestKey: " + ServerConfiguration.Instance.DigestKey.AlternateDigestKey);
Console.WriteLine("computed digest: " + clientRequestDigest);
#endif
// We still failed to validate. Abort the request.
context.Response.StatusCode = 403;
return;
}
}
}
#if !DEBUG
// The game doesn't start sending digests until after the announcement so if it's not one of those requests
// and it doesn't include a digest we need to reject the request
else if (!ServerStatics.IsUnitTesting && !strippedPath.Equals("/login") && !strippedPath.Equals("/eula")
&& !strippedPath.Equals("/announce") && !strippedPath.Equals("/status") && !strippedPath.Equals("/farc_hashes"))
{
context.Response.StatusCode = 403;
return;
}
#endif
context.Response.Headers.Add("X-Digest-B", clientRequestDigest);
context.Request.Body.Position = 0;
}
// This does the same as above, but for the response stream.
await using MemoryStream responseBuffer = new();
Stream oldResponseStream = context.Response.Body;
context.Response.Body = responseBuffer;
await next(context); // Handle the request so we can get the server digest hash
responseBuffer.Position = 0;
// Compute the server digest hash.
if (computeDigests)
{
responseBuffer.Position = 0;
string digestKey = usedAlternateDigestKey
? ServerConfiguration.Instance.DigestKey.AlternateDigestKey
: ServerConfiguration.Instance.DigestKey.PrimaryDigestKey;
// Compute the digest for the response.
string serverDigest = await CryptoHelper.ComputeDigest(context.Request.Path, authCookie, responseBuffer, digestKey);
context.Response.Headers.Add("X-Digest-A", serverDigest);
}
// Add a content-length header if it isn't present to disable response chunking
if(!context.Response.Headers.ContainsKey("Content-Length"))
context.Response.Headers.Add("Content-Length", responseBuffer.Length.ToString());
// Copy the buffered response to the actual response stream.
responseBuffer.Position = 0;
await responseBuffer.CopyToAsync(oldResponseStream);
context.Response.Body = oldResponseStream;
}
);
app.Use
(
async (context, next) =>
{
#nullable enable
// Log LastContact for LBP1. This is done on LBP2/3/V on a Match request.
if (context.Request.Path.ToString().StartsWith("/LITTLEBIGPLANETPS3_XML"))
{
// We begin by grabbing a token from the request, if this is a LBPPS3_XML request of course.
await using Database database = new(); // Gets nuked at the end of the scope
GameToken? gameToken = await database.GameTokenFromRequest(context.Request);
if (gameToken != null && gameToken.GameVersion == GameVersion.LittleBigPlanet1)
// Ignore UserFromGameToken null because user must exist for a token to exist
await LastContactHelper.SetLastContact
(database, (await database.UserFromGameToken(gameToken))!, GameVersion.LittleBigPlanet1, gameToken.Platform);
}
#nullable disable
await next(context);
}
);
app.UseRouting();
app.UseEndpoints(endpoints => endpoints.MapControllers());
app.UseEndpoints(endpoints => endpoints.MapRazorPages());
}
}