mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-06-03 06:32:27 +00:00
* Implement additional lbp3 endpoints * Cleanup lbp3 changes * Update return content types * Fix developer video return type * I forgot how xml works * I need to go to bed
203 lines
9 KiB
C#
203 lines
9 KiB
C#
using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Middlewares;
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using LBPUnion.ProjectLighthouse.PlayerData;
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using LBPUnion.ProjectLighthouse.Serialization;
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using Microsoft.AspNetCore.HttpOverrides;
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using Microsoft.Extensions.Primitives;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
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public class GameServerStartup
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{
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public GameServerStartup(IConfiguration configuration)
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{
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this.Configuration = configuration;
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}
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public IConfiguration Configuration { get; }
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// This method gets called by the runtime. Use this method to add services to the container.
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public void ConfigureServices(IServiceCollection services)
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{
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services.AddControllers();
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services.AddMvc
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(
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options =>
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{
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options.OutputFormatters.Add(new XmlOutputFormatter());
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options.OutputFormatters.Add(new JsonOutputFormatter());
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}
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);
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services.AddDbContext<Database>();
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services.Configure<ForwardedHeadersOptions>
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(
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options =>
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{
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options.ForwardedHeaders = ForwardedHeaders.XForwardedFor | ForwardedHeaders.XForwardedProto;
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}
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);
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}
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// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
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public virtual void Configure(IApplicationBuilder app, IWebHostEnvironment env)
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{
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bool computeDigests = true;
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if (string.IsNullOrEmpty(ServerConfiguration.Instance.DigestKey.PrimaryDigestKey))
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{
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Logger.Warn
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(
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"The serverDigestKey configuration option wasn't set, so digest headers won't be set or verified. This will also prevent LBP 1, LBP 2, and LBP Vita from working. " +
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"To increase security, it is recommended that you find and set this variable.",
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LogArea.Startup
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);
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computeDigests = false;
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}
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#if DEBUG
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app.UseDeveloperExceptionPage();
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#endif
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app.UseForwardedHeaders();
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app.UseMiddleware<RequestLogMiddleware>();
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// Digest check
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app.Use
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(
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async (context, next) =>
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{
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// Client digest check.
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if (!context.Request.Cookies.TryGetValue("MM_AUTH", out string? authCookie) || authCookie == null) authCookie = string.Empty;
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string digestPath = context.Request.Path;
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#if !DEBUG
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const string url = "/LITTLEBIGPLANETPS3_XML";
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string strippedPath = digestPath.Contains(url) ? digestPath[url.Length..] : "";
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#endif
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Stream body = context.Request.Body;
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bool usedAlternateDigestKey = false;
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if (computeDigests && digestPath.StartsWith("/LITTLEBIGPLANETPS3_XML"))
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{
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// The game sets X-Digest-B on a resource upload instead of X-Digest-A
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string digestHeaderKey = "X-Digest-A";
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bool excludeBodyFromDigest = false;
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if (digestPath.Contains("/upload/"))
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{
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digestHeaderKey = "X-Digest-B";
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excludeBodyFromDigest = true;
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}
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string clientRequestDigest = await CryptoHelper.ComputeDigest
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(digestPath, authCookie, body, ServerConfiguration.Instance.DigestKey.PrimaryDigestKey, excludeBodyFromDigest);
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// Check the digest we've just calculated against the digest header if the game set the header. They should match.
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if (context.Request.Headers.TryGetValue(digestHeaderKey, out StringValues sentDigest))
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{
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if (clientRequestDigest != sentDigest)
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{
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// If we got here, the normal ServerDigestKey failed to validate. Lets try again with the alternate digest key.
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usedAlternateDigestKey = true;
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// Reset the body stream
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body.Position = 0;
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clientRequestDigest = await CryptoHelper.ComputeDigest
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(digestPath, authCookie, body, ServerConfiguration.Instance.DigestKey.AlternateDigestKey, excludeBodyFromDigest);
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if (clientRequestDigest != sentDigest)
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{
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#if DEBUG
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Console.WriteLine("Digest failed");
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Console.WriteLine("digestKey: " + ServerConfiguration.Instance.DigestKey.PrimaryDigestKey);
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Console.WriteLine("altDigestKey: " + ServerConfiguration.Instance.DigestKey.AlternateDigestKey);
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Console.WriteLine("computed digest: " + clientRequestDigest);
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#endif
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// We still failed to validate. Abort the request.
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context.Response.StatusCode = 403;
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return;
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}
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}
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}
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#if !DEBUG
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// The game doesn't start sending digests until after the announcement so if it's not one of those requests
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// and it doesn't include a digest we need to reject the request
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else if (!ServerStatics.IsUnitTesting && !strippedPath.Equals("/login") && !strippedPath.Equals("/eula")
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&& !strippedPath.Equals("/announce") && !strippedPath.Equals("/status") && !strippedPath.Equals("/farc_hashes"))
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{
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context.Response.StatusCode = 403;
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return;
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}
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#endif
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context.Response.Headers.Add("X-Digest-B", clientRequestDigest);
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context.Request.Body.Position = 0;
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}
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// This does the same as above, but for the response stream.
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await using MemoryStream responseBuffer = new();
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Stream oldResponseStream = context.Response.Body;
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context.Response.Body = responseBuffer;
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await next(context); // Handle the request so we can get the server digest hash
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responseBuffer.Position = 0;
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// Compute the server digest hash.
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if (computeDigests)
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{
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responseBuffer.Position = 0;
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string digestKey = usedAlternateDigestKey
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? ServerConfiguration.Instance.DigestKey.AlternateDigestKey
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: ServerConfiguration.Instance.DigestKey.PrimaryDigestKey;
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// Compute the digest for the response.
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string serverDigest = await CryptoHelper.ComputeDigest(context.Request.Path, authCookie, responseBuffer, digestKey);
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context.Response.Headers.Add("X-Digest-A", serverDigest);
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}
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// Add a content-length header if it isn't present to disable response chunking
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if(!context.Response.Headers.ContainsKey("Content-Length"))
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context.Response.Headers.Add("Content-Length", responseBuffer.Length.ToString());
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// Copy the buffered response to the actual response stream.
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responseBuffer.Position = 0;
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await responseBuffer.CopyToAsync(oldResponseStream);
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context.Response.Body = oldResponseStream;
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}
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);
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app.Use
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(
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async (context, next) =>
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{
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#nullable enable
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// Log LastContact for LBP1. This is done on LBP2/3/V on a Match request.
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if (context.Request.Path.ToString().StartsWith("/LITTLEBIGPLANETPS3_XML"))
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{
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// We begin by grabbing a token from the request, if this is a LBPPS3_XML request of course.
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await using Database database = new(); // Gets nuked at the end of the scope
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GameToken? gameToken = await database.GameTokenFromRequest(context.Request);
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if (gameToken != null && gameToken.GameVersion == GameVersion.LittleBigPlanet1)
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// Ignore UserFromGameToken null because user must exist for a token to exist
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await LastContactHelper.SetLastContact
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(database, (await database.UserFromGameToken(gameToken))!, GameVersion.LittleBigPlanet1, gameToken.Platform);
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}
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#nullable disable
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await next(context);
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}
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);
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app.UseRouting();
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app.UseEndpoints(endpoints => endpoints.MapControllers());
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app.UseEndpoints(endpoints => endpoints.MapRazorPages());
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}
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}
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