ProjectLighthouse/ProjectLighthouse.Servers.API/Controllers/SlotEndpoints.cs

59 lines
No EOL
2.1 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Levels;
using LBPUnion.ProjectLighthouse.Servers.API.Responses;
using LBPUnion.ProjectLighthouse.Types;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.API.Controllers;
/// <summary>
/// A collection of endpoints relating to slots.
/// </summary>
public class SlotEndpoints : ApiEndpointController
{
private readonly Database database;
public SlotEndpoints(Database database)
{
this.database = database;
}
/// <summary>
/// Gets a list of (stripped down) slots from the database.
/// </summary>
/// <param name="limit">How many slots you want to retrieve.</param>
/// <param name="skip">How many slots to skip.</param>
/// <returns>The slot</returns>
/// <response code="200">The slot list, if successful.</response>
[HttpGet("slots")]
[ProducesResponseType(typeof(List<MinimalSlot>), StatusCodes.Status200OK)]
public async Task<IActionResult> GetSlots([FromQuery] int limit = 20, [FromQuery] int skip = 0)
{
limit = Math.Min(ServerStatics.PageSize, limit);
IEnumerable<MinimalSlot> minimalSlots = (await this.database.Slots.OrderByDescending(s => s.FirstUploaded).Skip(skip).Take(limit).ToListAsync()).Select
(MinimalSlot.FromSlot);
return this.Ok(minimalSlots);
}
/// <summary>
/// Gets a slot (more commonly known as a level) and its information from the database.
/// </summary>
/// <param name="id">The ID of the slot</param>
/// <returns>The slot</returns>
/// <response code="200">The slot, if successful.</response>
/// <response code="404">The slot could not be found.</response>
[HttpGet("slot/{id:int}")]
[ProducesResponseType(typeof(Slot), StatusCodes.Status200OK)]
[ProducesResponseType(StatusCodes.Status404NotFound)]
public async Task<IActionResult> GetSlot(int id)
{
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(u => u.SlotId == id);
if (slot == null) return this.NotFound();
return this.Ok(slot);
}
}