ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/LoginController.cs
jvyden ee541dbfae
Allow instance owners to provide custom name, Include server version in LbpEnvVer
This is the first step towards instance customization. Just a name for now ;)
2022-06-01 00:34:38 -04:00

137 lines
No EOL
4.5 KiB
C#

#nullable enable
using System.Net;
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Match.Rooms;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using LBPUnion.ProjectLighthouse.Tickets;
using LBPUnion.ProjectLighthouse.Types;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/login")]
[Produces("text/xml")]
public class LoginController : ControllerBase
{
private readonly Database database;
public LoginController(Database database)
{
this.database = database;
}
[HttpPost]
public async Task<IActionResult> Login()
{
MemoryStream ms = new();
await this.Request.Body.CopyToAsync(ms);
byte[] loginData = ms.ToArray();
NPTicket? npTicket;
try
{
npTicket = NPTicket.CreateFromBytes(loginData);
}
catch
{
npTicket = null;
}
if (npTicket == null)
{
Logger.Warn("npTicket was null, rejecting login", LogArea.Login);
return this.BadRequest();
}
IPAddress? remoteIpAddress = this.HttpContext.Connection.RemoteIpAddress;
if (remoteIpAddress == null)
{
Logger.Warn("unable to determine ip, rejecting login", LogArea.Login);
return this.StatusCode(403, ""); // 403 probably isnt the best status code for this, but whatever
}
string ipAddress = remoteIpAddress.ToString();
// Get an existing token from the IP & username
GameToken? token = await this.database.GameTokens.Include
(t => t.User)
.FirstOrDefaultAsync(t => t.UserLocation == ipAddress && t.User.Username == npTicket.Username && !t.Used);
if (token == null) // If we cant find an existing token, try to generate a new one
{
token = await this.database.AuthenticateUser(npTicket, ipAddress);
if (token == null)
{
Logger.Warn($"Unable to find/generate a token for username {npTicket.Username}", LogArea.Login);
return this.StatusCode(403, ""); // If not, then 403.
}
}
User? user = await this.database.UserFromGameToken(token, true);
if (user == null || user.Banned)
{
Logger.Error($"Unable to find user {npTicket.Username} from token", LogArea.Login);
return this.StatusCode(403, "");
}
if (ServerConfiguration.Instance.Authentication.UseExternalAuth)
{
if (this.database.UserApprovedIpAddresses.Where(a => a.UserId == user.UserId).Select(a => a.IpAddress).Contains(ipAddress))
{
token.Approved = true;
}
else
{
AuthenticationAttempt authAttempt = new()
{
GameToken = token,
GameTokenId = token.TokenId,
Timestamp = TimeHelper.Timestamp,
IPAddress = ipAddress,
Platform = npTicket.Platform,
};
this.database.AuthenticationAttempts.Add(authAttempt);
}
}
else
{
token.Approved = true;
}
await this.database.SaveChangesAsync();
if (!token.Approved)
{
Logger.Warn($"Token unapproved for user {user.Username}, rejecting login", LogArea.Login);
return this.StatusCode(403, "");
}
Logger.Success($"Successfully logged in user {user.Username} as {token.GameVersion} client", LogArea.Login);
// After this point we are now considering this session as logged in.
// We just logged in with the token. Mark it as used so someone else doesnt try to use it,
// and so we don't pick the same token up when logging in later.
token.Used = true;
await this.database.SaveChangesAsync();
// Create a new room on LBP2/3/Vita
if (token.GameVersion != GameVersion.LittleBigPlanet1) RoomHelper.CreateRoom(user.UserId, token.GameVersion, token.Platform);
return this.Ok
(
new LoginResult
{
AuthTicket = "MM_AUTH=" + token.UserToken,
ServerBrand = VersionHelper.FullVersion,
}.Serialize()
);
}
}