mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-04-19 19:14:51 +00:00
145 lines
No EOL
5.2 KiB
C#
145 lines
No EOL
5.2 KiB
C#
#nullable enable
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using System.Text.Json;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Match;
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using LBPUnion.ProjectLighthouse.Match.MatchCommands;
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using LBPUnion.ProjectLighthouse.Match.Rooms;
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using LBPUnion.ProjectLighthouse.PlayerData;
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using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
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using LBPUnion.ProjectLighthouse.Types;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Matching;
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[ApiController]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/xml")]
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public class MatchController : ControllerBase
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{
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private readonly Database database;
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public MatchController(Database database)
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{
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this.database = database;
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}
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[HttpPost("match")]
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[Produces("text/plain")]
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public async Task<IActionResult> Match()
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{
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(User, GameToken)? userAndToken = await this.database.UserAndGameTokenFromRequest(this.Request);
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if (userAndToken == null) return this.StatusCode(403, "");
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// ReSharper disable once PossibleInvalidOperationException
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User user = userAndToken.Value.Item1;
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GameToken gameToken = userAndToken.Value.Item2;
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#region Parse match data
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// Example POST /match: [UpdateMyPlayerData,["Player":"FireGamer9872"]]
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string bodyString = await new StreamReader(this.Request.Body).ReadToEndAsync();
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if (bodyString.Length == 0 || bodyString[0] != '[') return this.BadRequest();
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Logger.Info("Received match data: " + bodyString, LogArea.Match);
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IMatchCommand? matchData;
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try
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{
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matchData = MatchHelper.Deserialize(bodyString);
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}
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catch(Exception e)
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{
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Logger.Error("Exception while parsing matchData: ", LogArea.Match);
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Logger.Error(e.ToDetailedException(), LogArea.Match);
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return this.BadRequest();
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}
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if (matchData == null)
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{
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Logger.Error($"Could not parse match data: {nameof(matchData)} is null", LogArea.Match);
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return this.BadRequest();
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}
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Logger.Info($"Parsed match from {user.Username} (type: {matchData.GetType()})", LogArea.Match);
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#endregion
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await LastContactHelper.SetLastContact(user, gameToken.GameVersion, gameToken.Platform);
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#region Process match data
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if (matchData is UpdateMyPlayerData playerData)
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{
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MatchHelper.SetUserLocation(user.UserId, gameToken.UserLocation);
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Room? room = RoomHelper.FindRoomByUser(user.UserId, gameToken.GameVersion, gameToken.Platform, true);
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if (playerData.RoomState != null)
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if (room != null && Equals(room.HostId, user.UserId))
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room.State = (RoomState)playerData.RoomState;
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}
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// Check how many people are online in release builds, disabled for debug for ..well debugging.
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#if DEBUG
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if (matchData is FindBestRoom diveInData)
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#else
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if (matchData is FindBestRoom diveInData && MatchHelper.UserLocations.Count > 1)
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#endif
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{
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FindBestRoomResponse? response = RoomHelper.FindBestRoom
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(user, gameToken.GameVersion, diveInData.RoomSlot, gameToken.Platform, gameToken.UserLocation);
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if (response == null) return this.NotFound();
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string serialized = JsonSerializer.Serialize(response, typeof(FindBestRoomResponse));
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foreach (Player player in response.Players) MatchHelper.AddUserRecentlyDivedIn(user.UserId, player.User.UserId);
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return this.Ok($"[{{\"StatusCode\":200}},{serialized}]");
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}
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if (matchData is CreateRoom createRoom && MatchHelper.UserLocations.Count >= 1)
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{
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List<int> users = new();
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foreach (string playerUsername in createRoom.Players)
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{
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User? player = await this.database.Users.FirstOrDefaultAsync(u => u.Username == playerUsername);
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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if (player != null) users.Add(player.UserId);
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else return this.BadRequest();
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}
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// Create a new one as requested
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RoomHelper.CreateRoom(users, gameToken.GameVersion, gameToken.Platform, createRoom.RoomSlot);
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}
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if (matchData is UpdatePlayersInRoom updatePlayersInRoom)
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{
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Room? room = RoomHelper.Rooms.FirstOrDefault(r => r.HostId == user.UserId);
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if (room != null)
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{
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List<User> users = new();
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foreach (string playerUsername in updatePlayersInRoom.Players)
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{
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User? player = await this.database.Users.FirstOrDefaultAsync(u => u.Username == playerUsername);
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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if (player != null) users.Add(player);
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else return this.BadRequest();
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}
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room.PlayerIds = users.Select(u => u.UserId).ToList();
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RoomHelper.CleanupRooms(null, room);
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}
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}
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#endregion
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return this.Ok("[{\"StatusCode\":200}]");
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}
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} |