ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/Slots/ListController.cs

214 lines
No EOL
7.4 KiB
C#

#nullable enable
using LBPUnion.ProjectLighthouse.Levels;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Types;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class ListController : ControllerBase
{
private readonly Database database;
public ListController(Database database)
{
this.database = database;
}
#region Levels
#region Level Queue (lolcatftw)
[HttpGet("slots/lolcatftw/{username}")]
public async Task<IActionResult> GetLevelQueue(string username, [FromQuery] int pageSize, [FromQuery] int pageStart)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
GameVersion gameVersion = token.GameVersion;
IEnumerable<QueuedLevel> queuedLevels = this.database.QueuedLevels.Include(q => q.User)
.Include(q => q.Slot)
.Include(q => q.Slot.Location)
.Include(q => q.Slot.Creator)
.Where(q => q.Slot.GameVersion <= gameVersion)
.Where(q => q.User.Username == username)
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, 30))
.AsEnumerable();
string response = queuedLevels.Aggregate(string.Empty, (current, q) => current + q.Slot.Serialize(gameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
("slots", response, "total", this.database.QueuedLevels.Include(q => q.User).Count(q => q.User.Username == username))
);
}
[HttpPost("lolcatftw/add/user/{id:int}")]
public async Task<IActionResult> AddQueuedLevel(int id)
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
await this.database.QueueLevel(user, slot);
return this.Ok();
}
[HttpPost("lolcatftw/remove/user/{id:int}")]
public async Task<IActionResult> RemoveQueuedLevel(int id)
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
await this.database.UnqueueLevel(user, slot);
return this.Ok();
}
[HttpPost("lolcatftw/clear")]
public async Task<IActionResult> ClearQueuedLevels()
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
this.database.QueuedLevels.RemoveRange(this.database.QueuedLevels.Where(q => q.UserId == user.UserId));
await this.database.SaveChangesAsync();
return this.Ok();
}
#endregion
#region Hearted Levels
[HttpGet("favouriteSlots/{username}")]
public async Task<IActionResult> GetFavouriteSlots(string username, [FromQuery] int pageSize, [FromQuery] int pageStart)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
GameVersion gameVersion = token.GameVersion;
IEnumerable<HeartedLevel> heartedLevels = this.database.HeartedLevels.Include(q => q.User)
.Include(q => q.Slot)
.Include(q => q.Slot.Location)
.Include(q => q.Slot.Creator)
.Where(q => q.Slot.GameVersion <= gameVersion)
.Where(q => q.User.Username == username)
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, 30))
.AsEnumerable();
string response = heartedLevels.Aggregate(string.Empty, (current, q) => current + q.Slot.Serialize(gameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
("favouriteSlots", response, "total", this.database.HeartedLevels.Include(q => q.User).Count(q => q.User.Username == username))
);
}
[HttpPost("favourite/slot/user/{id:int}")]
public async Task<IActionResult> AddFavouriteSlot(int id)
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
await this.database.HeartLevel(user, slot);
return this.Ok();
}
[HttpPost("unfavourite/slot/user/{id:int}")]
public async Task<IActionResult> RemoveFavouriteSlot(int id)
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
await this.database.UnheartLevel(user, slot);
return this.Ok();
}
#endregion
#endregion Levels
#region Users
[HttpGet("favouriteUsers/{username}")]
public async Task<IActionResult> GetFavouriteUsers(string username, [FromQuery] int pageSize, [FromQuery] int pageStart)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
IEnumerable<HeartedProfile> heartedProfiles = this.database.HeartedProfiles.Include
(q => q.User)
.Include(q => q.HeartedUser)
.Include(q => q.HeartedUser.Location)
.Where(q => q.User.Username == username)
.Skip(pageStart - 1)
.Take(Math.Min(pageSize, 30))
.AsEnumerable();
string response = heartedProfiles.Aggregate(string.Empty, (current, q) => current + q.HeartedUser.Serialize(token.GameVersion));
return this.Ok
(
LbpSerializer.TaggedStringElement
("favouriteUsers", response, "total", this.database.HeartedProfiles.Include(q => q.User).Count(q => q.User.Username == username))
);
}
[HttpPost("favourite/user/{username}")]
public async Task<IActionResult> AddFavouriteUser(string username)
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
User? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (heartedUser == null) return this.NotFound();
await this.database.HeartUser(user, heartedUser);
return this.Ok();
}
[HttpPost("unfavourite/user/{username}")]
public async Task<IActionResult> RemoveFavouriteUser(string username)
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
User? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
if (heartedUser == null) return this.NotFound();
await this.database.UnheartUser(user, heartedUser);
return this.Ok();
}
#endregion
}