ProjectLighthouse/ProjectLighthouse.Servers.GameServer/Controllers/UserController.cs

188 lines
No EOL
7 KiB
C#

#nullable enable
using System.Text.Json;
using System.Xml.Serialization;
using LBPUnion.ProjectLighthouse.Files;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Types;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class UserController : ControllerBase
{
private readonly Database database;
public UserController(Database database)
{
this.database = database;
}
private async Task<string?> getSerializedUser(string username, GameVersion gameVersion = GameVersion.LittleBigPlanet1)
{
User? user = await this.database.Users.Include(u => u.Location).FirstOrDefaultAsync(u => u.Username == username);
return user?.Serialize(gameVersion);
}
private async Task<string?> getSerializedUserPicture(string username)
{
// use an anonymous type to only fetch certain columns
var partialUser = await this.database.Users.Where(u => u.Username == username)
.Select
(
u => new
{
u.Username,
u.IconHash,
}
)
.FirstOrDefaultAsync();
if (partialUser == null) return null;
string user = LbpSerializer.TaggedStringElement("npHandle", partialUser.Username, "icon", partialUser.IconHash);
return LbpSerializer.TaggedStringElement("user", user, "type", "user");
}
[HttpGet("user/{username}")]
public async Task<IActionResult> GetUser(string username)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
string? user = await this.getSerializedUser(username, token.GameVersion);
if (user == null) return this.NotFound();
return this.Ok(user);
}
[HttpGet("users")]
public async Task<IActionResult> GetUserAlt([FromQuery] string[] u)
{
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
List<string?> serializedUsers = new();
foreach (string userId in u) serializedUsers.Add(await this.getSerializedUserPicture(userId));
string serialized = serializedUsers.Aggregate(string.Empty, (current, user) => user == null ? current : current + user);
return this.Ok(LbpSerializer.StringElement("users", serialized));
}
[HttpPost("updateUser")]
public async Task<IActionResult> UpdateUser()
{
(User, GameToken)? userAndToken = await this.database.UserAndGameTokenFromRequest(this.Request);
if (userAndToken == null) return this.StatusCode(403, "");
// ReSharper disable once PossibleInvalidOperationException
User user = userAndToken.Value.Item1;
GameToken gameToken = userAndToken.Value.Item2;
this.Request.Body.Position = 0;
string bodyString = await new StreamReader(this.Request.Body).ReadToEndAsync();
// xml hack so we can use one class to deserialize different root names
string rootElement = bodyString.Contains("updateUser") ? "updateUser" : "user";
XmlSerializer serializer = new(typeof(UserUpdate), new XmlRootAttribute(rootElement));
UserUpdate? update = (UserUpdate?)serializer.Deserialize(new StringReader(bodyString));
if (update == null) return this.BadRequest();
SanitizationHelper.SanitizeStringsInClass(update);
if (update.Biography != null)
{
if (update.Biography.Length > 100) return this.BadRequest();
user.Biography = update.Biography;
}
foreach (string? resource in new[]
{
update.IconHash, update.YayHash, update.MehHash, update.BooHash, update.PlanetHash,
})
{
if (resource != null && !FileHelper.ResourceExists(resource)) return this.BadRequest();
}
if (update.IconHash != null) user.IconHash = update.IconHash;
if (update.YayHash != null) user.YayHash = update.YayHash;
if (update.MehHash != null) user.MehHash = update.MehHash;
if (update.BooHash != null) user.BooHash = update.BooHash;
if (update.PlanetHash != null)
{
switch (gameToken.GameVersion)
{
case GameVersion.LittleBigPlanet2: // LBP2 planets will apply to LBP3
{
user.PlanetHashLBP2 = update.PlanetHash;
user.PlanetHashLBP3 = update.PlanetHash;
break;
}
case GameVersion.LittleBigPlanet3: // LBP3 and vita can only apply to their own games, only set 1 here
{
user.PlanetHashLBP3 = update.PlanetHash;
break;
}
case GameVersion.LittleBigPlanetVita:
{
user.PlanetHashLBPVita = update.PlanetHash;
break;
}
case GameVersion.LittleBigPlanet1:
case GameVersion.LittleBigPlanetPSP:
case GameVersion.Unknown:
default: // The rest do not support custom earths.
{
throw new ArgumentException($"invalid gameVersion {gameToken.GameVersion} for setting earth");
}
}
}
if (update.Location != null)
{
Location? loc = await this.database.Locations.FirstOrDefaultAsync(l => l.Id == user.LocationId);
if (loc == null) throw new Exception("User loc is null, this should never happen.");
loc.X = update.Location.X;
loc.Y = update.Location.Y;
}
if (this.database.ChangeTracker.HasChanges()) await this.database.SaveChangesAsync();
return this.Ok();
}
[HttpPost("update_my_pins")]
public async Task<IActionResult> UpdateMyPins()
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
string pinsString = await new StreamReader(this.Request.Body).ReadToEndAsync();
Pins? pinJson = JsonSerializer.Deserialize<Pins>(pinsString);
if (pinJson == null) return this.BadRequest();
// Sometimes the update gets called periodically as pin progress updates via playing,
// may not affect equipped profile pins however, so check before setting it.
string currentPins = user.Pins;
string newPins = string.Join(",", pinJson.ProfilePins);
if (string.Equals(currentPins, newPins)) return this.Ok("[{\"StatusCode\":200}]");
user.Pins = newPins;
await this.database.SaveChangesAsync();
return this.Ok("[{\"StatusCode\":200}]");
}
}